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source: orxonox.OLD/branches/powerups/src/world_entities/power_ups/power_up.h @ 6269

Last change on this file since 6269 was 6269, checked in by bensch, 18 years ago

orxonox/branches: Power-UPS:
added capability to Collide with a PowerUP. This has been added through the conjunction between:

  1. Model* a= new Model
  2. this→setModel(a)
  3. this→buildObbTree(n);

Now the Sphere is loaded easily, and fast
Also the draw algorithm is as modern, as it should be :)

File size: 730 bytes
Line 
1/*!
2 * @file power_up.h
3 * @brief A class representing a PowerUp in the world.
4*/
5
6#ifndef _POWER_UP_H
7#define _POWER_UP_H
8
9#include "world_entity.h"
10
11class Material;
12
13typedef enum PowerUpRespawn {
14  RESPAWN_NONE,
15  RESPAWN_TIME,
16  RESPAWN_size
17} PowerUpRespawn;
18
19class PowerUp : public WorldEntity {
20
21public:
22  void loadParams(const TiXmlElement* root);
23  void collidesWith (WorldEntity* entity, const Vector& location);
24
25  virtual void draw () const;
26  void setRespawnType(const char* type);
27
28protected:
29  PowerUp(float r, float g, float b);
30  virtual ~PowerUp ();
31  virtual void respawn() {};
32
33private:
34  Material* sphereMaterial;
35  PowerUpRespawn respawnType;
36  static const char* respawnTypes[];
37};
38
39#endif /* _POWER_UP_H */
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