[6868] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Knecht |
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| 13 | co-programmer: Silvan Nellen |
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| 14 | |
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| 15 | */ |
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| 16 | |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 18 | |
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| 19 | #include "executor/executor.h" |
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| 20 | #include "space_ship.h" |
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| 21 | |
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[7193] | 22 | #include "util/loading/resource_manager.h" |
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[6868] | 23 | |
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| 24 | #include "weapons/test_gun.h" |
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[9970] | 25 | #include "weapons/light_blaster.h" |
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| 26 | #include "weapons/medium_blaster.h" |
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| 27 | #include "weapons/heavy_blaster.h" |
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[10023] | 28 | #include "weapons/swarm_launcher.h" |
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[9970] | 29 | #include "weapons/boomerang_gun.h" |
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[6868] | 30 | #include "weapons/turret.h" |
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| 31 | #include "weapons/cannon.h" |
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| 32 | |
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[9869] | 33 | #include "particles/dot_emitter.h" |
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| 34 | #include "particles/sprite_particles.h" |
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[6868] | 35 | |
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[7193] | 36 | #include "util/loading/factory.h" |
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[6868] | 37 | #include "key_mapper.h" |
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| 38 | |
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| 39 | #include "network_game_manager.h" |
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[8708] | 40 | #include "shared_network_data.h" |
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[6868] | 41 | |
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| 42 | #include "power_ups/weapon_power_up.h" |
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| 43 | #include "power_ups/param_power_up.h" |
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| 44 | |
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| 45 | #include "graphics_engine.h" |
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| 46 | |
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| 47 | #include "plane.h" |
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| 48 | |
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| 49 | #include "state.h" |
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| 50 | #include "player.h" |
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| 51 | |
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[7193] | 52 | #include "util/loading/load_param.h" |
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[10020] | 53 | #include "time.h" |
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[6868] | 54 | |
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[7056] | 55 | |
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[6868] | 56 | // #include "lib/gui/gl_gui/glgui_bar.h" |
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| 57 | // #include "lib/gui/gl_gui/glgui_pushbutton.h" |
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| 58 | |
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| 59 | |
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[9869] | 60 | #include "class_id_DEPRECATED.h" |
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| 61 | ObjectListDefinitionID(SpaceShip, CL_SPACE_SHIP); |
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| 62 | CREATE_FACTORY(SpaceShip); |
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[9406] | 63 | |
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[9061] | 64 | #include "script_class.h" |
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[9869] | 65 | CREATE_SCRIPTABLE_CLASS(SpaceShip, |
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| 66 | addMethod("hasPlayer", Executor0ret<Playable, lua_State*,bool>(&Playable::hasPlayer)) |
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| 67 | ->addMethod("fire", Executor1<Playable, lua_State*, bool>(&Playable::fire)) |
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| 68 | ->addMethod("loadModel", Executor2<WorldEntity, lua_State*,const std::string& ,float>(&WorldEntity::loadModel2)) |
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| 69 | ->addMethod("setName", Executor1<BaseObject, lua_State*,const std::string&>(&BaseObject::setName)) |
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| 70 | ->addMethod("hide", Executor0<WorldEntity, lua_State*>(&WorldEntity::hide)) |
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| 71 | ->addMethod("unhide", Executor0<WorldEntity, lua_State*>(&WorldEntity::unhide)) |
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| 72 | //Coordinates |
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| 73 | ->addMethod("setAbsCoor", Executor3<PNode, lua_State*,float,float,float>(&PNode::setAbsCoor)) |
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| 74 | ->addMethod("getAbsCoorX", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorX)) |
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| 75 | ->addMethod("getAbsCoorY", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorY)) |
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| 76 | ->addMethod("getAbsCoorZ", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorZ)) |
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[10017] | 77 | //->addMethod("setCameraSpeed", Executor1<SpaceShip, lua_State*, float>(&SpaceShip::setCameraSpeed)) |
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[9061] | 78 | ); |
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[6868] | 79 | |
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| 80 | /** |
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| 81 | * destructs the spaceship, deletes alocated memory |
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| 82 | */ |
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| 83 | SpaceShip::~SpaceShip () |
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| 84 | { |
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[6986] | 85 | this->setPlayer(NULL); |
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[6868] | 86 | } |
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| 87 | |
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| 88 | /** |
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| 89 | * loads a Spaceships information from a specified file. |
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| 90 | * @param fileName the name of the File to load the spaceship from (absolute path) |
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| 91 | */ |
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[7221] | 92 | SpaceShip::SpaceShip(const std::string& fileName) |
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[10019] | 93 | : secWeaponMan(this) //, |
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| 94 | //supportedPlaymodes(Playable::Vertical) , |
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| 95 | //playmode(Playable::Vertical) |
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[6868] | 96 | { |
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| 97 | this->init(); |
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| 98 | TiXmlDocument doc(fileName); |
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| 99 | |
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| 100 | if(!doc.LoadFile()) |
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| 101 | { |
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[7221] | 102 | PRINTF(2)("Loading file %s failed for spaceship.\n", fileName.c_str()); |
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[6868] | 103 | return; |
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| 104 | } |
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| 105 | |
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| 106 | this->loadParams(doc.RootElement()); |
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| 107 | } |
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| 108 | |
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| 109 | /** |
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| 110 | * creates a new Spaceship from Xml Data |
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| 111 | * @param root the xml element containing spaceship data |
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| 112 | |
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| 113 | @todo add more parameters to load |
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| 114 | */ |
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| 115 | SpaceShip::SpaceShip(const TiXmlElement* root) |
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[10019] | 116 | : secWeaponMan(this) //, |
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| 117 | //supportedPlaymodes(Playable::Vertical) , |
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| 118 | //playmode(Playable::Vertical) |
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[6868] | 119 | { |
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| 120 | this->init(); |
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| 121 | if (root != NULL) |
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| 122 | this->loadParams(root); |
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| 123 | |
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| 124 | } |
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| 125 | |
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| 126 | |
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| 127 | /** |
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| 128 | * initializes a Spaceship |
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| 129 | */ |
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| 130 | void SpaceShip::init() |
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| 131 | { |
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[9998] | 132 | |
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[10022] | 133 | srand(time(0)); //initialize Random Nomber Generator |
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| 134 | |
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[10019] | 135 | this->setSupportedPlaymodes(Playable::Vertical); |
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| 136 | |
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[9869] | 137 | // this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); |
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| 138 | this->registerObject(this, SpaceShip::_objectList); |
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[6868] | 139 | |
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| 140 | PRINTF(4)("SPACESHIP INIT\n"); |
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| 141 | |
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[9998] | 142 | secWeaponMan.showCrosshair(); |
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| 143 | |
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[6868] | 144 | //weapons: |
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[9998] | 145 | |
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[9996] | 146 | Weapon* wpRight1 = new LightBlaster (); |
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[10030] | 147 | wpRight1->setName("LightBlaster"); |
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[9996] | 148 | Weapon* wpLeft1 = new LightBlaster (); |
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[10030] | 149 | wpLeft1->setName("LightBlaster"); |
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[6868] | 150 | |
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[9996] | 151 | Weapon* wpRight2 = new MediumBlaster (); |
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[10030] | 152 | wpRight2->setName("MediumBlaster"); |
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[9996] | 153 | Weapon* wpLeft2 = new MediumBlaster (); |
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[10030] | 154 | wpLeft2->setName("MediumBlaster"); |
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[9996] | 155 | |
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[10030] | 156 | Weapon* wpRight3 = new HeavyBlaster (); |
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| 157 | wpRight3->setName("HeavyBlaster"); |
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[9996] | 158 | Weapon* wpLeft3 = new HeavyBlaster (); |
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[10030] | 159 | wpLeft3->setName("HeavyBlaster"); |
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[9996] | 160 | |
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[10023] | 161 | Weapon* cannon = new SwarmLauncher(); |
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| 162 | cannon->setName("SwarmLauncher"); |
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[10004] | 163 | |
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[6868] | 164 | |
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[9961] | 165 | |
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[10016] | 166 | this->weaponMan.addWeapon( wpLeft1, 0, 0); |
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| 167 | this->weaponMan.addWeapon( wpRight1, 0, 1); |
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| 168 | this->weaponMan.addWeapon( wpLeft2, 0, 2); |
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| 169 | this->weaponMan.addWeapon( wpRight2, 0, 3); |
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[10030] | 170 | this->weaponMan.addWeapon( wpLeft3, 0, 4); |
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| 171 | this->weaponMan.addWeapon( wpRight3, 0, 5); |
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[9998] | 172 | |
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[10023] | 173 | this->secWeaponMan.addWeapon( cannon, 1, 0); |
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[9961] | 174 | |
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[9965] | 175 | this->weaponMan.changeWeaponConfig(0); |
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[10023] | 176 | this->secWeaponMan.changeWeaponConfig(1); |
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[9961] | 177 | |
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[9996] | 178 | wpRight1->requestAction(WA_ACTIVATE); |
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| 179 | wpLeft1->requestAction(WA_ACTIVATE); |
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| 180 | wpRight2->requestAction(WA_ACTIVATE); |
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| 181 | wpLeft2->requestAction(WA_ACTIVATE); |
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[10030] | 182 | wpRight3->requestAction(WA_ACTIVATE); |
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| 183 | wpLeft3->requestAction(WA_ACTIVATE); |
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[9998] | 184 | |
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[9961] | 185 | cannon->requestAction(WA_ACTIVATE); |
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[9965] | 186 | |
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[9970] | 187 | curWeaponPrimary = 0; |
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| 188 | curWeaponSecondary = 0; |
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[9965] | 189 | |
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| 190 | Playable::weaponConfigChanged(); |
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| 191 | |
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[9970] | 192 | reactorOutput = 10; |
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[9965] | 193 | |
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[9970] | 194 | weaponEnergyRegen = 10; // 10 einheiten pro Sekunde |
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| 195 | engineSpeedBase = 5; |
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| 196 | shieldRegen = 2; |
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| 197 | |
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| 198 | shieldEnergyShare = 0.3; |
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| 199 | weaponEnergyShare = 0.3; |
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| 200 | engineEnergyShare = 0.4; |
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| 201 | |
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| 202 | shieldCur = 20; |
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| 203 | shieldMax = 100; |
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[10020] | 204 | shieldTH = .2* shieldMax; // shield power must be 20% before shield kicks in again |
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[9970] | 205 | |
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[10024] | 206 | electronicCur = 50; |
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[10022] | 207 | electronicMax = 50; |
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[10020] | 208 | electronicRegen = 3; |
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| 209 | electronicTH = .7 * electronicMax; // 30% of eDamage can be handled by the ship |
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| 210 | |
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[9961] | 211 | /* |
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[6868] | 212 | this->addWeapon(wpLeft, 1, 0); |
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| 213 | this->addWeapon(wpRight,1 ,1); |
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[7087] | 214 | //this->addWeapon(cannon, 0, 6); |
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[6868] | 215 | |
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[7337] | 216 | this->getWeaponManager().changeWeaponConfig(1); |
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[9961] | 217 | */ |
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[6868] | 218 | |
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[9970] | 219 | this->loadModel("models/ships/mantawing.obj"); |
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[10017] | 220 | //this->setVisibiliy(false); |
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[6868] | 221 | |
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[10017] | 222 | bForward = bBackward = bLeft = bRight = bAscend = bDescend = bRollL = bRollR = bFire = bSecFire = false; |
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| 223 | |
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| 224 | /* |
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[6868] | 225 | xMouse = yMouse = 0; |
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| 226 | yInvert = 1; |
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| 227 | mouseSensitivity = 0.001; |
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[7122] | 228 | airViscosity = 0.9; |
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[6868] | 229 | controlVelocityX = 25; |
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| 230 | controlVelocityY = 150; |
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| 231 | shipInertia = 1.5; |
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[10017] | 232 | */ |
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[9869] | 233 | // cycle = 0.0; |
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[6868] | 234 | |
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[9970] | 235 | this->setHealthMax(shieldMax); |
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| 236 | this->setHealth(shieldCur); |
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[6868] | 237 | |
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[10017] | 238 | this->travelNode = new PNode(); |
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| 239 | |
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| 240 | // camera - issue |
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| 241 | //this->cameraNode = State::getCameraNode(); |
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| 242 | this->cameraNode.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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| 243 | this->cameraNode.addNodeFlags(PNODE_PROHIBIT_CHILD_DELETE); |
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| 244 | |
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| 245 | /* |
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[6868] | 246 | this->velocity = this->getAbsDirX()*travelSpeed; |
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| 247 | this->mouseDir = this->getAbsDir(); |
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| 248 | this->pitchDir = this->getAbsDir(); |
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[10017] | 249 | */ |
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[6868] | 250 | |
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[9965] | 251 | |
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[9869] | 252 | // GLGuiButton* button = new GLGuiPushButton(); |
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| 253 | // button->show(); |
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| 254 | // button->setLabel("orxonox"); |
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| 255 | // button->setBindNode(this); |
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| 256 | // GLGuiBar* bar = new GLGuiBar(); |
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| 257 | // bar->show(); |
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| 258 | // bar->setValue(7.0); |
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| 259 | // bar->setMaximum(10); |
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| 260 | // bar->setSize2D( 20, 100); |
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| 261 | // bar->setAbsCoor2D( 10, 200); |
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[6868] | 262 | |
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| 263 | //add events to the eventlist |
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[6997] | 264 | registerEvent(KeyMapper::PEV_FORWARD); |
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| 265 | registerEvent(KeyMapper::PEV_BACKWARD); |
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[6868] | 266 | registerEvent(KeyMapper::PEV_LEFT); |
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| 267 | registerEvent(KeyMapper::PEV_RIGHT); |
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| 268 | //registerEvent(SDLK_q); |
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| 269 | //registerEvent(SDLK_e); |
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| 270 | registerEvent(KeyMapper::PEV_FIRE1); |
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[9958] | 271 | registerEvent(KeyMapper::PEV_FIRE2); // Added for secondary weapon support |
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[6868] | 272 | registerEvent(KeyMapper::PEV_NEXT_WEAPON); |
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| 273 | registerEvent(KeyMapper::PEV_PREVIOUS_WEAPON); |
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| 274 | //registerEvent(SDLK_PAGEUP); |
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| 275 | //registerEvent(SDLK_PAGEDOWN); |
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| 276 | registerEvent(EV_MOUSE_MOTION); |
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| 277 | |
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[9965] | 278 | this->weaponMan.setSlotCount(6); |
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[6868] | 279 | |
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[9965] | 280 | this->weaponMan.setSlotPosition(0, Vector(-2.6, .1, -3.0)); |
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| 281 | this->weaponMan.setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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[6868] | 282 | |
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[9965] | 283 | this->weaponMan.setSlotPosition(1, Vector(-2.6, .1, 3.0)); |
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| 284 | this->weaponMan.setSlotCapability(1, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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[6868] | 285 | |
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[9965] | 286 | this->weaponMan.setSlotPosition(2, Vector(-1.5, .5, -.5)); |
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| 287 | this->weaponMan.setSlotDirection(2, Quaternion(-M_PI_4*.5, Vector(1,0,0))); |
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[6868] | 288 | |
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[9965] | 289 | this->weaponMan.setSlotPosition(3, Vector(-1.5, .5, .5)); |
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| 290 | this->weaponMan.setSlotDirection(3, Quaternion(M_PI_4*.5, Vector(1,0,0))); |
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[6868] | 291 | |
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[9965] | 292 | this->weaponMan.setSlotPosition(4, Vector(-1.5, -.5, .5)); |
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| 293 | this->weaponMan.setSlotDirection(4, Quaternion(-M_PI_4*.5+M_PI, Vector(1,0,0))); |
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[6868] | 294 | |
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[9965] | 295 | this->weaponMan.setSlotPosition(5, Vector(-1.5, -.5, -.5)); |
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| 296 | this->weaponMan.setSlotDirection(5, Quaternion(+M_PI_4*.5-M_PI, Vector(1,0,0))); |
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[9961] | 297 | |
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| 298 | this->secWeaponMan.setSlotCount(6); |
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| 299 | |
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[10004] | 300 | this->secWeaponMan.setSlotPosition(0, Vector(1.5, -1, 0)); |
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[9961] | 301 | this->secWeaponMan.setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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| 302 | |
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| 303 | this->secWeaponMan.setSlotPosition(1, Vector(2.6, .1, 3.0)); |
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| 304 | this->secWeaponMan.setSlotCapability(1, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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| 305 | |
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| 306 | this->secWeaponMan.setSlotPosition(2, Vector(1.5, .5, -.5)); |
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| 307 | this->secWeaponMan.setSlotDirection(2, Quaternion(-M_PI_4*.5, Vector(1,0,0))); |
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| 308 | |
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| 309 | this->secWeaponMan.setSlotPosition(3, Vector(1.5, .5, .5)); |
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| 310 | this->secWeaponMan.setSlotDirection(3, Quaternion(M_PI_4*.5, Vector(1,0,0))); |
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| 311 | |
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| 312 | this->secWeaponMan.setSlotPosition(4, Vector(1.5, -.5, .5)); |
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| 313 | this->secWeaponMan.setSlotDirection(4, Quaternion(-M_PI_4*.5+M_PI, Vector(1,0,0))); |
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| 314 | |
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| 315 | this->secWeaponMan.setSlotPosition(5, Vector(1.5, -.5, -.5)); |
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| 316 | this->secWeaponMan.setSlotDirection(5, Quaternion(+M_PI_4*.5-M_PI, Vector(1,0,0))); |
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[9965] | 317 | |
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[9869] | 318 | // |
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| 319 | // this->getWeaponManager().setSlotPosition(8, Vector(-2.5, -0.3, -2.0)); |
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| 320 | // this->getWeaponManager().setSlotDirection(8, Quaternion(-M_PI, Vector(1,0,0))); |
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| 321 | // |
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| 322 | // this->getWeaponManager().setSlotPosition(9, Vector(-2.5, -0.3, 2.0)); |
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| 323 | // this->getWeaponManager().setSlotDirection(9, Quaternion(+M_PI, Vector(1,0,0)));: |
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[6868] | 324 | |
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[9965] | 325 | this->weaponMan.getFixedTarget()->setParent(this); |
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| 326 | this->weaponMan.getFixedTarget()->setRelCoor(100000,0,0); |
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[10004] | 327 | |
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[9998] | 328 | |
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[9961] | 329 | this->secWeaponMan.getFixedTarget()->setParent(this); |
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| 330 | this->secWeaponMan.getFixedTarget()->setRelCoor(100000,0,0); |
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[10004] | 331 | this->secWeaponMan.setRotationSpeed(0); |
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[6868] | 332 | |
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[9965] | 333 | dynamic_cast<Element2D*>(this->weaponMan.getFixedTarget())->setVisibility( false); |
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[9961] | 334 | |
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[6868] | 335 | this->burstEmitter = new DotEmitter(200, 0.0, .01); |
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| 336 | this->burstEmitter->setParent(this); |
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| 337 | this->burstEmitter->setRelCoor(-1, .5, 0); |
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| 338 | this->burstEmitter->setName("SpaceShip_Burst_emitter"); |
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| 339 | |
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| 340 | this->burstSystem = new SpriteParticles(1000); |
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| 341 | this->burstSystem->addEmitter(this->burstEmitter); |
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| 342 | this->burstSystem->setName("SpaceShip_Burst_System"); |
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| 343 | ((SpriteParticles*)this->burstSystem)->setMaterialTexture("maps/radial-trans-noise.png"); |
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| 344 | this->burstSystem->setLifeSpan(1.0, .3); |
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| 345 | this->burstSystem->setRadius(0.0, 1.0); |
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| 346 | this->burstSystem->setRadius(0.05, 1.0); |
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| 347 | this->burstSystem->setRadius(.5, .8); |
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| 348 | this->burstSystem->setRadius(1.0, 0); |
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| 349 | this->burstSystem->setColor(0.0, .7,.7,1,.7); |
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| 350 | this->burstSystem->setColor(0.2, 0,0,0.8,.5); |
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| 351 | this->burstSystem->setColor(0.5, .5,.5,.8,.8); |
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| 352 | this->burstSystem->setColor(1.0, .8,.8,.8,.0); |
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[9008] | 353 | |
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[10017] | 354 | /* |
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[7954] | 355 | registerVar( new SynchronizeableQuaternion( &mouseDir, &mouseDir, "mousedir", PERMISSION_OWNER ) ); |
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| 356 | registerVar( new SynchronizeableBool( &bUp, &bUp, "bUp", PERMISSION_OWNER ) ); |
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| 357 | registerVar( new SynchronizeableBool( &bDown, &bDown, "bDown", PERMISSION_OWNER ) ); |
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| 358 | registerVar( new SynchronizeableBool( &bLeft, &bLeft, "bLeft", PERMISSION_OWNER ) ); |
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| 359 | registerVar( new SynchronizeableBool( &bRight, &bRight, "bRight", PERMISSION_OWNER ) ); |
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| 360 | registerVar( new SynchronizeableBool( &bAscend, &bAscend, "bAscend", PERMISSION_OWNER ) ); |
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| 361 | registerVar( new SynchronizeableBool( &bDescend, &bDescend, "bDescend", PERMISSION_OWNER ) ); |
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| 362 | registerVar( new SynchronizeableBool( &bRollL, &bRollL, "bRollL", PERMISSION_OWNER ) ); |
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| 363 | registerVar( new SynchronizeableBool( &bRollR, &bRollR, "bRollR", PERMISSION_OWNER ) ); |
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[10017] | 364 | */ |
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| 365 | |
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| 366 | registerVar( new SynchronizeableBool( &bForward, &bForward, "bForward", PERMISSION_OWNER ) ); |
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| 367 | registerVar( new SynchronizeableBool( &bBackward, &bBackward, "bBackward", PERMISSION_OWNER ) ); |
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| 368 | registerVar( new SynchronizeableBool( &bLeft, &bLeft, "bLeft", PERMISSION_OWNER ) ); |
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| 369 | registerVar( new SynchronizeableBool( &bRight, &bRight, "bRight", PERMISSION_OWNER ) ); |
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| 370 | registerVar( new SynchronizeableFloat( &cameraLook, &cameraLook, "cameraLook", PERMISSION_OWNER ) ); |
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| 371 | registerVar( new SynchronizeableFloat( &rotation, &rotation, "rotation", PERMISSION_OWNER ) ); |
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[10023] | 372 | registerVar( new SynchronizeableBool( &bFire, &bFire, "bSecFire", PERMISSION_OWNER)); |
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[10017] | 373 | |
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| 374 | registerVar( new SynchronizeableVector( &velocity, &velocity, "velocity", PERMISSION_MASTER_SERVER ) ); |
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| 375 | |
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| 376 | //this->airFriction = 0.5f; |
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[10019] | 377 | this->travelDistancePlus = Vector2D(38.0, 43.0); |
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| 378 | this->travelDistanceMinus = Vector2D(-38.0, -43.0); |
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| 379 | this->travelSpeed = 80; |
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[10017] | 380 | this->cameraSpeed = 40; |
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[10019] | 381 | this->cameraLook = 0.0f; |
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| 382 | this->acceleration = 120.0f; |
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| 383 | //this->airFriction = 0.0f; |
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[10017] | 384 | |
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[10020] | 385 | srand(time(0)); //initaialize RNG |
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| 386 | |
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[10017] | 387 | this->travelNode->debugDraw(); |
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[6868] | 388 | } |
---|
| 389 | |
---|
| 390 | |
---|
| 391 | /** |
---|
| 392 | * loads the Settings of a SpaceShip from an XML-element. |
---|
| 393 | * @param root the XML-element to load the Spaceship's properties from |
---|
| 394 | */ |
---|
| 395 | void SpaceShip::loadParams(const TiXmlElement* root) |
---|
| 396 | { |
---|
| 397 | Playable::loadParams(root); |
---|
| 398 | } |
---|
| 399 | |
---|
[10017] | 400 | void SpaceShip::setPlayDirection(const Quaternion& rot, float speed) |
---|
[7056] | 401 | { |
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[10017] | 402 | this->direction = Quaternion (rot.getHeading(), Vector(0,1,0)); |
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[7056] | 403 | } |
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[6868] | 404 | |
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[10017] | 405 | void SpaceShip::setTravelSpeed(float travelSpeed) |
---|
| 406 | { |
---|
| 407 | this->travelSpeed = travelSpeed; |
---|
| 408 | } |
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[7056] | 409 | |
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[10017] | 410 | /* |
---|
| 411 | void SpaceShip::setTravelHeight(float travelHeight) |
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| 412 | { |
---|
| 413 | if (this->toTravelHeight == NULL) |
---|
| 414 | this->toTravelHeight = new float; |
---|
| 415 | *this->toTravelHeight = travelHeight; |
---|
| 416 | } |
---|
| 417 | */ |
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| 418 | |
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[10019] | 419 | /* |
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[10017] | 420 | void SpaceShip::setTravelDistance(const Vector2D& distance) |
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| 421 | { |
---|
| 422 | this->travelDistance = distance; |
---|
| 423 | } |
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| 424 | |
---|
| 425 | void SpaceShip::setTravelDistance(float x, float y) |
---|
| 426 | { |
---|
| 427 | this->setTravelDistance(Vector2D(x, y)); |
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| 428 | } |
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[10019] | 429 | */ |
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[10017] | 430 | |
---|
| 431 | |
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| 432 | |
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[7085] | 433 | void SpaceShip::reset() |
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| 434 | { |
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[10017] | 435 | bForward = bBackward = bLeft = bRight = bAscend = bDescend = bRollL = bRollR = bFire = bSecFire = false; |
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[7056] | 436 | |
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[10017] | 437 | //xMouse = yMouse = 0; |
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[7085] | 438 | |
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| 439 | this->setHealth(80); |
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| 440 | this->velocity = Vector(0.0, 0.0, 0.0); |
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| 441 | } |
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| 442 | |
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| 443 | |
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[6868] | 444 | void SpaceShip::enter() |
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| 445 | { |
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[10004] | 446 | this->secWeaponMan.showCrosshair(); |
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| 447 | //dynamic_cast<Element2D*>(this->secWeaponMan.getFixedTarget())->setVisibility( true); |
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[10019] | 448 | if (!this->setPlaymode(Playable::Vertical)) |
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| 449 | std::cout << "playmode not supported"; |
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| 450 | //this->attachCamera(); |
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[6868] | 451 | } |
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| 452 | |
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| 453 | void SpaceShip::leave() |
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| 454 | { |
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[10004] | 455 | this->secWeaponMan.hideCrosshair(); |
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| 456 | //dynamic_cast<Element2D*>(this->secWeaponMan.getFixedTarget())->setVisibility( false); |
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[10019] | 457 | //this->detachCamera(); |
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[6868] | 458 | } |
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| 459 | |
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| 460 | |
---|
| 461 | /** |
---|
| 462 | * effect that occurs after the SpaceShip is spawned |
---|
| 463 | */ |
---|
| 464 | void SpaceShip::postSpawn () |
---|
| 465 | { |
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| 466 | //setCollision(new CollisionCluster(1.0, Vector(0,0,0))); |
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| 467 | } |
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| 468 | |
---|
| 469 | /** |
---|
| 470 | * the action occuring if the spaceship left the game |
---|
| 471 | */ |
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| 472 | void SpaceShip::leftWorld () |
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| 473 | {} |
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| 474 | |
---|
| 475 | WorldEntity* ref = NULL; |
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| 476 | /** |
---|
| 477 | * this function is called, when two entities collide |
---|
| 478 | * @param entity: the world entity with whom it collides |
---|
| 479 | * |
---|
| 480 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
---|
| 481 | */ |
---|
| 482 | void SpaceShip::collidesWith(WorldEntity* entity, const Vector& location) |
---|
| 483 | { |
---|
| 484 | } |
---|
| 485 | |
---|
| 486 | /** |
---|
| 487 | * draws the spaceship after transforming it. |
---|
| 488 | */ |
---|
| 489 | void SpaceShip::draw () const |
---|
| 490 | { |
---|
| 491 | WorldEntity::draw(); |
---|
| 492 | |
---|
| 493 | //this->debug(0); |
---|
| 494 | } |
---|
| 495 | |
---|
| 496 | /** |
---|
| 497 | * the function called for each passing timeSnap |
---|
| 498 | * @param time The timespan passed since last update |
---|
| 499 | */ |
---|
| 500 | void SpaceShip::tick (float time) |
---|
| 501 | { |
---|
[9961] | 502 | // Playable::tick(time);$ |
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[6868] | 503 | |
---|
[9961] | 504 | // Own Tick Setup, as a different fire routine is used on the weapon manager |
---|
[9965] | 505 | this->weaponMan.tick(time); |
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[9961] | 506 | this->secWeaponMan.tick(time); |
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| 507 | |
---|
[10020] | 508 | if( this->systemFailure() ) |
---|
| 509 | bFire = bSecFire = false; |
---|
| 510 | |
---|
[9965] | 511 | if( this->bFire) |
---|
[9961] | 512 | { |
---|
[9965] | 513 | this->weaponMan.fire(); |
---|
[9961] | 514 | } |
---|
| 515 | if( this->bSecFire) |
---|
| 516 | { |
---|
| 517 | this->secWeaponMan.fire(); |
---|
[9965] | 518 | this->bSecFire = !this->bSecFire; // FIXME This currently is needed to prevent "echo fires" of a second rocket after its cooldown has passed |
---|
[9961] | 519 | } |
---|
| 520 | |
---|
[9970] | 521 | |
---|
| 522 | // Shield Regeneration and other regular calculations on the ship |
---|
| 523 | this->regen(time); |
---|
| 524 | |
---|
| 525 | // Weapon Regeneration and other regular calculations on the ship |
---|
[9965] | 526 | this->weaponRegen(time); |
---|
| 527 | |
---|
[9970] | 528 | // current engine speed output |
---|
| 529 | this->engineSpeedCur = this->engineSpeedBase + this->reactorOutput * this->engineEnergyShare; |
---|
| 530 | |
---|
| 531 | |
---|
[10017] | 532 | /* |
---|
[8708] | 533 | if( ( xMouse != 0 || yMouse != 0 ) && this->getOwner() == SharedNetworkData::getInstance()->getHostID() ) |
---|
[9869] | 534 | { |
---|
[6868] | 535 | if (xMouse > controlVelocityX) xMouse = controlVelocityX; |
---|
| 536 | else if (xMouse < -controlVelocityX) xMouse = -controlVelocityX; |
---|
| 537 | if (yMouse > controlVelocityY) yMouse = controlVelocityY; |
---|
| 538 | else if (yMouse < -controlVelocityY) yMouse = -controlVelocityY; |
---|
| 539 | |
---|
| 540 | pitchDir = (Quaternion(xMouse*mouseSensitivity*0.5, Vector(1,0,0))); |
---|
| 541 | |
---|
| 542 | mouseDir *= (Quaternion(-M_PI/4*xMouse*mouseSensitivity, Vector(0,1,0))*Quaternion(-M_PI/4*yMouse*mouseSensitivity*yInvert, Vector(0,0,1))*pitchDir); |
---|
| 543 | xMouse = yMouse = 0; |
---|
[9869] | 544 | } |
---|
[10017] | 545 | */ |
---|
[6868] | 546 | |
---|
[9235] | 547 | // spaceship controlled movement fire(bool bF){ this->bFire = bF;} |
---|
[7954] | 548 | //if (this->getOwner() == this->getHostID()) |
---|
[6868] | 549 | |
---|
[10017] | 550 | //is->calculateVelocity(time); |
---|
[6959] | 551 | |
---|
[6868] | 552 | |
---|
[10017] | 553 | //vector move = velocity*time; |
---|
| 554 | |
---|
| 555 | /* |
---|
[6868] | 556 | //orient the velocity in the direction of the spaceship. |
---|
| 557 | travelSpeed = velocity.len(); |
---|
| 558 | velocity += ((this->getAbsDirX())*travelSpeed-velocity)*airViscosity; |
---|
| 559 | velocity = (velocity.getNormalized())*travelSpeed; |
---|
[10017] | 560 | */ |
---|
| 561 | this->movement(time); |
---|
| 562 | |
---|
| 563 | // TRYING TO FIX PNode. |
---|
| 564 | this->cameraNode.setAbsCoorSoft(this->getAbsCoor() + Vector(0.0f, 5.0f, 0.0f), 30.0f); |
---|
| 565 | this->cameraNode.setRelDirSoft(this->getAbsDir(), 30.0f); |
---|
| 566 | |
---|
[6868] | 567 | this->burstEmitter->setEmissionRate(travelSpeed); |
---|
| 568 | this->burstEmitter->setEmissionVelocity(travelSpeed*.5, travelSpeed *.1); |
---|
| 569 | |
---|
| 570 | //orient the spaceship in direction of the mouse |
---|
[10017] | 571 | /* |
---|
[9869] | 572 | rotQuat = Quaternion::quatSlerp( this->getAbsDir(), mouseDir, 0.5);//fabsf(time)*shipInertia); |
---|
| 573 | if (this->getAbsDir().distance(rotQuat) > 0.00000000000001) |
---|
[6868] | 574 | this->setAbsDir( rotQuat); |
---|
[9869] | 575 | //this->setAbsDirSoft(mouseDir,5); |
---|
[10017] | 576 | */ |
---|
[6868] | 577 | |
---|
| 578 | // this is the air friction (necessary for a smooth control) |
---|
[10017] | 579 | /* |
---|
[6868] | 580 | if(travelSpeed >= 120) velocity -= velocity.getNormalized()*travelSpeed*travelSpeed*0.0001; |
---|
| 581 | else if (travelSpeed <= 80) velocity -= velocity.getNormalized()*travelSpeed*0.001; |
---|
[10017] | 582 | */ |
---|
[6868] | 583 | |
---|
| 584 | //other physics (gravity) |
---|
| 585 | //if(travelSpeed < 120) |
---|
| 586 | //move += Vector(0,-1,0)*60*time + Vector(0,1,0)*travelSpeed/2*time; |
---|
| 587 | |
---|
| 588 | //hoover effect |
---|
| 589 | //cycle += time; |
---|
| 590 | //this->shiftCoor(Vector(0,1,0)*cos(this->cycle*2.0)*0.02); |
---|
| 591 | |
---|
| 592 | //readjust |
---|
| 593 | //if (this->getAbsDirZ().y > 0.1) this->shiftDir(Quaternion(time*0.3, Vector(1,0,0))); |
---|
| 594 | //else if (this->getAbsDirZ().y < -0.1) this->shiftDir(Quaternion(-time*0.3, Vector(1,0,0))); |
---|
| 595 | |
---|
| 596 | //SDL_WarpMouse(GraphicsEngine::getInstance()->getResolutionX()/2, GraphicsEngine::getInstance()->getResolutionY()/2); |
---|
| 597 | |
---|
[10017] | 598 | /* |
---|
[6868] | 599 | this->shiftCoor(move); |
---|
[10017] | 600 | */ |
---|
[6868] | 601 | |
---|
[9869] | 602 | // PRINTF(0)("id of %s is: %i\n", this->getName(), this->getOMListNumber()); |
---|
[6868] | 603 | |
---|
| 604 | } |
---|
| 605 | |
---|
[10017] | 606 | /* |
---|
[6868] | 607 | void SpaceShip::calculateVelocity (float time) |
---|
| 608 | { |
---|
| 609 | Vector accel(0.0, 0.0, 0.0); |
---|
[10017] | 610 | /* calculate the direction in which the craft is heading */ |
---|
[6868] | 611 | /* |
---|
| 612 | if( this->bUp ) |
---|
[9869] | 613 | { |
---|
| 614 | accel += (this->getAbsDirX())*acceleration; |
---|
[6868] | 615 | |
---|
[9869] | 616 | } |
---|
[6868] | 617 | |
---|
| 618 | if( this->bDown ) |
---|
[9869] | 619 | { |
---|
| 620 | accel -= (this->getAbsDirX())*0.5*acceleration; |
---|
[6868] | 621 | |
---|
[9869] | 622 | } |
---|
[6868] | 623 | |
---|
[10017] | 624 | if( this->bLeft) |
---|
[6868] | 625 | { |
---|
| 626 | this->shiftDir(Quaternion(time, Vector(0,1,0))); |
---|
| 627 | } |
---|
[10017] | 628 | if( this->bRight) |
---|
[6868] | 629 | { |
---|
| 630 | this->shiftDir(Quaternion(-time, Vector(0,1,0))); |
---|
| 631 | } |
---|
| 632 | |
---|
| 633 | |
---|
[10017] | 634 | if( this->bRollL) |
---|
[6868] | 635 | { |
---|
| 636 | mouseDir *= Quaternion(-time*2, Vector(1,0,0)); |
---|
| 637 | } |
---|
[10017] | 638 | if( this->bRollR) |
---|
[6868] | 639 | { |
---|
| 640 | mouseDir *= Quaternion(time*2, Vector(1,0,0)); |
---|
| 641 | |
---|
| 642 | } |
---|
| 643 | if (this->bAscend ) |
---|
| 644 | { |
---|
| 645 | this->shiftDir(Quaternion(time, Vector(0,0,1))); |
---|
| 646 | } |
---|
| 647 | if (this->bDescend ) |
---|
| 648 | { |
---|
| 649 | this->shiftDir(Quaternion(-time, Vector(0,0,1))); |
---|
| 650 | } |
---|
| 651 | |
---|
[6959] | 652 | velocity += accel*time*10; |
---|
[9961] | 653 | |
---|
[6868] | 654 | } |
---|
[10017] | 655 | */ |
---|
[6868] | 656 | |
---|
| 657 | /** |
---|
| 658 | * @todo switch statement ?? |
---|
| 659 | */ |
---|
| 660 | void SpaceShip::process(const Event &event) |
---|
| 661 | { |
---|
[9961] | 662 | //Playable::process(event); |
---|
[6868] | 663 | |
---|
| 664 | if( event.type == KeyMapper::PEV_LEFT) |
---|
[10017] | 665 | this->bLeft = event.bPressed; |
---|
[6868] | 666 | else if( event.type == KeyMapper::PEV_RIGHT) |
---|
[10017] | 667 | this->bRight = event.bPressed; |
---|
[6997] | 668 | else if( event.type == KeyMapper::PEV_FORWARD) |
---|
[10017] | 669 | this->bForward = event.bPressed; //this->shiftCoor(0,.1,0); |
---|
[6997] | 670 | else if( event.type == KeyMapper::PEV_BACKWARD) |
---|
[10017] | 671 | this->bBackward = event.bPressed; //this->shiftCoor(0,-.1,0); |
---|
[9961] | 672 | else if( event.type == KeyMapper::PEV_FIRE2) |
---|
| 673 | this->bSecFire = event.bPressed; |
---|
[9958] | 674 | else if( event.type == KeyMapper::PEV_FIRE1) |
---|
[9965] | 675 | this->bFire = event.bPressed; |
---|
[10017] | 676 | |
---|
| 677 | |
---|
| 678 | /* |
---|
[6868] | 679 | else if( event.type == EV_MOUSE_MOTION) |
---|
| 680 | { |
---|
[9961] | 681 | |
---|
[6868] | 682 | this->xMouse += event.xRel; |
---|
| 683 | this->yMouse += event.yRel; |
---|
| 684 | } |
---|
[10017] | 685 | */ |
---|
[6868] | 686 | } |
---|
| 687 | |
---|
[9235] | 688 | void SpaceShip::destroy( WorldEntity* killer ) |
---|
[9008] | 689 | { |
---|
| 690 | PRINTF(0)("spaceship destroy\n"); |
---|
| 691 | } |
---|
[6868] | 692 | |
---|
[9008] | 693 | void SpaceShip::respawn( ) |
---|
| 694 | { |
---|
| 695 | toList( OM_PLAYERS ); |
---|
| 696 | } |
---|
[6868] | 697 | |
---|
| 698 | |
---|
[9957] | 699 | void SpaceShip::damage(float pDamage, float eDamage){ |
---|
[9950] | 700 | if( this->shieldActive) { |
---|
| 701 | if( this->shieldCur > pDamage) { |
---|
| 702 | this->shieldCur = this->shieldCur - pDamage; |
---|
| 703 | } |
---|
| 704 | else { // shield <= pDamage |
---|
[9987] | 705 | this->shieldCur -=pDamage; |
---|
| 706 | this->shieldActive = false; //shield collapses |
---|
[9950] | 707 | pDamage = pDamage - this->shieldCur; |
---|
| 708 | if( !this->shieldActive) { |
---|
[9957] | 709 | this->armorCur -= pDamage / 2; // remaining damages hits armor at half rate |
---|
[9953] | 710 | this->electronicCur -= eDamage; |
---|
[9950] | 711 | } |
---|
| 712 | } |
---|
| 713 | } |
---|
| 714 | else { |
---|
| 715 | this->armorCur = this->armorCur - pDamage; |
---|
| 716 | this->electronicCur = this->electronicCur - eDamage; |
---|
| 717 | } |
---|
| 718 | if( this->armorCur <= 0) { /* FIXME implement shipcrash*/ } |
---|
| 719 | } |
---|
| 720 | |
---|
[9987] | 721 | |
---|
[9957] | 722 | void SpaceShip::regen(float time){ |
---|
| 723 | float tmp; |
---|
[9963] | 724 | if (this->armorCur != this->armorMax || this->armorRegen != 0){ |
---|
| 725 | tmp = this->armorCur + this->armorRegen * time; |
---|
| 726 | if ( tmp > electronicMax) |
---|
| 727 | this->armorCur = this->armorMax; |
---|
| 728 | else |
---|
| 729 | this->armorCur = tmp; |
---|
| 730 | } |
---|
| 731 | if (this->shieldCur != this->shieldMax || this->shieldRegen != 0){ |
---|
[9970] | 732 | tmp = this->shieldCur + (this->shieldRegen + this->reactorOutput * this->shieldEnergyShare) * time; |
---|
[9957] | 733 | if( tmp > shieldMax) |
---|
[9953] | 734 | this->shieldCur = this->shieldMax; |
---|
| 735 | else |
---|
[9957] | 736 | this->shieldCur = tmp; |
---|
| 737 | this->shieldActive = ( this->shieldActive || this->shieldCur > shieldTH); |
---|
[9953] | 738 | } |
---|
[9970] | 739 | |
---|
| 740 | this->setHealth( this->shieldCur); // FIXME currently just to test share system |
---|
| 741 | |
---|
[9963] | 742 | if (this->electronicCur != this->electronicMax || this->electronicRegen != 0){ |
---|
[9957] | 743 | tmp = this->electronicCur + this->electronicRegen * time; |
---|
| 744 | if ( tmp > electronicMax) |
---|
[9953] | 745 | this->electronicCur = this->electronicMax; |
---|
| 746 | else |
---|
[9957] | 747 | this->electronicCur = tmp; |
---|
[9953] | 748 | } |
---|
[9950] | 749 | } |
---|
[9965] | 750 | |
---|
[9987] | 751 | |
---|
[9965] | 752 | /** |
---|
| 753 | * Weapon regeneration |
---|
| 754 | * does not use any reactor capacity, as it wouldn't work in a consistent way. |
---|
| 755 | */ |
---|
| 756 | void SpaceShip::weaponRegen(float time) |
---|
| 757 | { |
---|
| 758 | float energy = ( this->reactorOutput * this->weaponEnergyShare + this->weaponEnergyRegen) * time; |
---|
| 759 | Weapon* weapon; |
---|
[9987] | 760 | for( unsigned int i=0; i < this->weaponMan.getSlotCount(); i++) |
---|
[9965] | 761 | { |
---|
| 762 | weapon = this->weaponMan.getWeapon(i); |
---|
| 763 | if( weapon != NULL && weapon->isActive()) |
---|
| 764 | { |
---|
| 765 | weapon->increaseEnergy( energy); |
---|
| 766 | } |
---|
| 767 | |
---|
| 768 | } |
---|
| 769 | // weaponMan.increaseAmmunition( weapon, energy); |
---|
| 770 | } |
---|
[9975] | 771 | |
---|
[9987] | 772 | |
---|
[9975] | 773 | void SpaceShip::enterPlaymode(Playable::Playmode playmode) |
---|
| 774 | { |
---|
[10017] | 775 | switch(playmode) |
---|
| 776 | { |
---|
| 777 | case Playable::Full3D: |
---|
| 778 | /* |
---|
| 779 | if (State::getCameraNode != NULL) |
---|
| 780 | { |
---|
| 781 | Vector absCoor = this->getAbsCoor(); |
---|
| 782 | this->setParent(PNode::getNullParent()); |
---|
| 783 | this->setAbsCoor(absCoor); |
---|
| 784 | State::getCameraNode()->setParentSoft(&this->cameraNode); |
---|
| 785 | State::getCameraNode()->setRelCoorSoft(-10, 0,0); |
---|
| 786 | State::getCameraTargetNode()->setParentSoft(&this->cameraNode); |
---|
| 787 | State::getCameraTargetNode()->setRelCoorSoft(100, 0,0); |
---|
| 788 | |
---|
| 789 | } |
---|
| 790 | */ |
---|
| 791 | //break; |
---|
| 792 | |
---|
| 793 | |
---|
| 794 | case Playable::Vertical: |
---|
| 795 | if (State::getCameraNode != NULL) |
---|
| 796 | { |
---|
| 797 | this->debugNode(1); |
---|
| 798 | this->travelNode->debugNode(1); |
---|
| 799 | |
---|
| 800 | this->travelNode->setAbsCoor(this->getAbsCoor()); |
---|
| 801 | this->travelNode->updateNode(0.01f); |
---|
| 802 | |
---|
| 803 | this->setParent(this->travelNode); |
---|
| 804 | this->setRelCoor(0,0,0); |
---|
| 805 | |
---|
| 806 | State::getCameraNode()->setParentSoft(this->travelNode); |
---|
[10019] | 807 | State::getCameraNode()->setRelCoorSoft(-0.01, 40,0); |
---|
[10017] | 808 | State::getCameraTargetNode()->setParentSoft(this->travelNode); |
---|
[10019] | 809 | State::getCameraTargetNode()->setRelCoorSoft(0,0,0); |
---|
[10017] | 810 | |
---|
| 811 | this->debugNode(1); |
---|
| 812 | this->travelNode->debugNode(1); |
---|
| 813 | } |
---|
| 814 | break; |
---|
| 815 | |
---|
| 816 | default: |
---|
| 817 | PRINTF(2)("Playmode %s Not Implemented in %s\n", Playable::playmodeToString(this->getPlaymode()).c_str(), this->getClassCName()); |
---|
| 818 | } |
---|
[10019] | 819 | std::cout << Playable::playmodeToString(this->getPlaymode()); |
---|
[9975] | 820 | } |
---|
| 821 | |
---|
[10017] | 822 | /** |
---|
| 823 | * @brief calculate the velocity |
---|
| 824 | * @param time the timeslice since the last frame |
---|
| 825 | */ |
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[9987] | 826 | |
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[9975] | 827 | void SpaceShip::movement (float dt) |
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| 828 | { |
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[10019] | 829 | //by releasing the buttons, the velocity decreases with airCoeff*Acceleration. Should be strong enough so |
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| 830 | //the ship doesn't slide too much. |
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| 831 | float airCoeff = 2.5; |
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| 832 | |
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| 833 | float pi = 3.14; |
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| 834 | |
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| 835 | // these routines will change the travel movement into zero in a short amout of time, if the player |
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| 836 | // doesn't press any buttons. |
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| 837 | if (this->velocity.x >= 0) |
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| 838 | { |
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| 839 | if (this->velocity.x > airCoeff*this->acceleration * dt) |
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| 840 | this->velocity.x -= airCoeff* this->acceleration * dt; |
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[10017] | 841 | else |
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[10019] | 842 | this->velocity.x = 0; |
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| 843 | } |
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| 844 | else |
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| 845 | { |
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| 846 | if (this->velocity.x < -airCoeff*this->acceleration * dt) |
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| 847 | this->velocity.x += airCoeff* this->acceleration * dt; |
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| 848 | else |
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| 849 | this->velocity.x = 0; |
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| 850 | } |
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| 851 | if (this->velocity.z >= 0) |
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| 852 | { |
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| 853 | if (this->velocity.z > airCoeff*this->acceleration * dt) |
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| 854 | this->velocity.z -= airCoeff* this->acceleration * dt; |
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| 855 | else |
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| 856 | this->velocity.z = 0; |
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| 857 | } |
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| 858 | else |
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| 859 | { |
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| 860 | if (this->velocity.z < -airCoeff*this->acceleration * dt) |
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| 861 | this->velocity.z += airCoeff* this->acceleration * dt; |
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| 862 | else |
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| 863 | this->velocity.z = 0; |
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| 864 | } |
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[10017] | 865 | |
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[10019] | 866 | // this will evite, that the ship moves outside the travelDistance- borders,when the player releases all buttons |
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| 867 | // and its continuing to slide a bit. |
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| 868 | Vector oldCoor = this->getRelCoor(); |
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| 869 | if (this->getRelCoor().x > this->travelDistancePlus.x) this->setRelCoor(this->travelDistancePlus.x, oldCoor.y, oldCoor.z); |
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| 870 | if (this->getRelCoor().x < this->travelDistanceMinus.x) this->setRelCoor(this->travelDistanceMinus.x, oldCoor.y, oldCoor.z); |
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| 871 | if (this->getRelCoor().z > this->travelDistancePlus.y) this->setRelCoor(oldCoor.x, oldCoor.y, this->travelDistancePlus.y); |
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| 872 | if (this->getRelCoor().z < this->travelDistanceMinus.y) this->setRelCoor(oldCoor.x, oldCoor.y, this->travelDistanceMinus.y); |
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| 873 | |
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[10020] | 874 | if( this->systemFailure() ) |
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| 875 | bForward = bBackward = bLeft = bRight = false; |
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| 876 | |
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| 877 | |
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[10017] | 878 | if( this->bForward ) |
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| 879 | { |
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[10019] | 880 | if(this->getRelCoor().x < this->travelDistancePlus.x) |
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[10017] | 881 | { |
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| 882 | if (this->velocity.x < this->travelSpeed) |
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| 883 | { |
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[10019] | 884 | this->velocity.x += (airCoeff + 1.0)*this->acceleration*dt; |
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[10017] | 885 | } |
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| 886 | else |
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| 887 | { |
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| 888 | this->velocity.x = this->travelSpeed; |
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| 889 | } |
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| 890 | } |
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| 891 | else |
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| 892 | { |
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| 893 | this->velocity.x = 0.0f; |
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| 894 | } |
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| 895 | } |
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| 896 | |
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| 897 | if( this->bBackward ) |
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| 898 | { |
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[10019] | 899 | if(this->getRelCoor().x > this->travelDistanceMinus.x) |
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[10017] | 900 | { |
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| 901 | if (this->velocity.x > -this->travelSpeed) |
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| 902 | { |
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[10019] | 903 | this->velocity.x -= (airCoeff + 1.0)*this->acceleration*dt; |
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[10017] | 904 | } |
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| 905 | else |
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| 906 | { |
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| 907 | this->velocity.x = -this->travelSpeed; |
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| 908 | } |
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| 909 | } |
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| 910 | else |
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| 911 | { |
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| 912 | this->velocity.x = 0.0f; |
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| 913 | } |
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| 914 | } |
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[10019] | 915 | |
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[10017] | 916 | if( this->bLeft) |
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| 917 | { |
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[10019] | 918 | if(this->getRelCoor().z > this->travelDistanceMinus.y) |
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| 919 | { |
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| 920 | if (this->velocity.z > -this->travelSpeed) |
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| 921 | { |
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| 922 | this->velocity.z -= (airCoeff + 1.0)*this->acceleration*dt; |
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| 923 | } |
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| 924 | else |
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| 925 | { |
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| 926 | this->velocity.z = -this->travelSpeed; |
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| 927 | } |
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| 928 | } |
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| 929 | else |
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| 930 | { |
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| 931 | this->velocity.z = 0.0f; |
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| 932 | } |
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[10017] | 933 | } |
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| 934 | |
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| 935 | if( this->bRight) |
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| 936 | { |
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[10019] | 937 | if(this->getRelCoor().z < this->travelDistancePlus.y) |
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| 938 | { |
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| 939 | if (this->velocity.z < this->travelSpeed) |
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| 940 | { |
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| 941 | this->velocity.z += (airCoeff + 1.0)*this->acceleration*dt; |
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| 942 | } |
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| 943 | else |
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| 944 | { |
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| 945 | this->velocity.z = this->travelSpeed; |
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| 946 | } |
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| 947 | } |
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| 948 | else |
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| 949 | { |
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| 950 | this->velocity.z = 0.0f; |
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| 951 | } |
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[10017] | 952 | } |
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[10019] | 953 | |
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| 954 | this->travelNode->shiftCoor(Vector(this->cameraSpeed * dt, 0, 0)); |
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| 955 | this->shiftCoor (this->velocity * dt); |
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| 956 | |
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| 957 | float angle = this->velocity.z / travelSpeed * pi / 3; |
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| 958 | if (angle > pi/3) angle = pi/3; |
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| 959 | if (angle < -pi/3) angle = -pi/3; |
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| 960 | this->setRelDirSoft(Quaternion(angle, Vector(1,0,0)), 5.0f); |
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[10017] | 961 | |
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[10019] | 962 | /* |
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[10017] | 963 | switch(this->getPlaymode()) |
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| 964 | { |
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| 965 | case Playable::Vertical: |
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| 966 | break; |
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| 967 | default: |
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| 968 | PRINTF(2)("Playmode %s Not Implemented in %s\n", Playable::playmodeToString(this->getPlaymode()).c_str(), this->getClassCName()); |
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| 969 | } |
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[10019] | 970 | */ |
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[9975] | 971 | } |
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[10017] | 972 | |
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