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source: orxonox.OLD/branches/network/src/story_entities/single_player_world.cc @ 6374

Last change on this file since 6374 was 6374, checked in by patrick, 18 years ago

network: single player loads again, many changes in the function bodies of the loading code

File size: 2.1 KB
RevLine 
[4555]1/*
[1853]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
[1855]10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
[1853]13*/
14
[3590]15#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD
16
[6358]17#include "single_player_world.h"
[3608]18
[4347]19#include "state.h"
[6358]20#include "class_list.h"
[4347]21
[4726]22#include "load_param.h"
[4940]23#include "fast_factory.h"
[4261]24#include "factory.h"
[4245]25
[6360]26#include "world_entity.h"
27#include "npcs/npc_test1.h"
[4504]28
[4747]29
[6358]30using namespace std;
[4820]31
[6358]32//! This creates a Factory to fabricate a SinglePlayerWorld
[6360]33CREATE_FACTORY(SinglePlayerWorld, CL_SINGLE_PLAYER_WORLD);
[5915]34
[5996]35
[5205]36
[6358]37SinglePlayerWorld::SinglePlayerWorld(const TiXmlElement* root)
38  : GameWorld(root)
[4010]39{
[6374]40  this->setClassID(CL_SINGLE_PLAYER_WORLD, "SinglePlayerSinglePlayerWorld");
41  this->setName("SinglePlayerWorld uninitialized");
42
[4261]43  this->loadParams(root);
[4010]44}
45
[6358]46
[4555]47/**
[6358]48 *  remove the SinglePlayerWorld from memory
[6150]49 *
50 *  delete everything explicitly, that isn't contained in the parenting tree!
51 *  things contained in the tree are deleted automaticaly
[4838]52 */
[6358]53SinglePlayerWorld::~SinglePlayerWorld ()
[1872]54{
[6358]55  PRINTF(3)("SinglePlayerWorld::~SinglePlayerWorld() - deleting current world\n");
56}
[3677]57
[5115]58
[3526]59/**
[6358]60 * loads the parameters of a SinglePlayerWorld from an XML-element
[4978]61 * @param root the XML-element to load from
62 */
[6358]63void SinglePlayerWorld::loadParams(const TiXmlElement* root)
[4261]64{
[6364]65  static_cast<GameWorld*>(this)->loadParams(root);
[4261]66
[6358]67  PRINTF(4)("Creating a SinglePlayerWorld\n");
68}
[4834]69
70
[4261]71
[4829]72
[6365]73// ErrorMessage SinglePlayerWorld::load()
74// {
75//   static_cast<GameWorld*>(this)->load();
76//
77//   /* the the single player specific stuff here */
78//
79//   /* some static world entities */
80//   for(int i = 0; i < 100; i++)
81//   {
82//     WorldEntity* tmp = new NPCTest1();
83//     char npcChar[10];
84//     sprintf (npcChar, "NPC_%d", i);
85//     tmp->setName(npcChar);
86//     tmp->setAbsCoor(((float)rand()/RAND_MAX) * 5000, 50/*+ (float)rand()/RAND_MAX*20*/, ((float)rand()/RAND_MAX -.5) *30);
87//     this->spawn(tmp);
88//   }
89// }
[3526]90
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