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source: orxonox.OLD/branches/network/src/story_entities/dedicated_server_world.h @ 6408

Last change on this file since 6408 was 6386, checked in by patrick, 18 years ago

network: many changes in the StoryEntity and Campaign framework: introduced CampaignData as a container for the data of the Campaign and made some changes in the GameWorlds, which are not yet finished

File size: 639 bytes
Line 
1/*!
2 * @file dedicated_server_world.h
3 *  Holds and manages all dedicated server data
4 */
5
6#ifndef _DEDICATED_SERVER_WORLD_H
7#define _DEDICATED_SERVER_WORLD_H
8
9#include "game_world.h"
10
11
12class TiXmlElement;
13
14
15//! The game world
16/**
17 *  this class initializes everything that should be displayed inside of the current level.
18 *  it is the main driving factor during gameplay.
19 */
20class DedicatedServerWorld : public GameWorld
21{
22
23  public:
24    DedicatedServerWorld (const TiXmlElement* root = NULL);
25    virtual ~DedicatedServerWorld ();
26
27    void loadParams(const TiXmlElement* root);
28
29  private:
30
31};
32
33#endif /* _DEDICATED_SERVER_WORLD_H */
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