[2636] | 1 | |
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| 2 | |
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[4597] | 3 | /* |
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[2636] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | */ |
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| 16 | |
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| 17 | |
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| 18 | #include "campaign.h" |
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[3629] | 19 | |
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[5982] | 20 | #include "factory.h" |
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[4261] | 21 | #include "load_param.h" |
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| 22 | |
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[5651] | 23 | |
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[2636] | 24 | using namespace std; |
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| 25 | |
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| 26 | |
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[4597] | 27 | Campaign::Campaign () |
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[2636] | 28 | { |
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[4597] | 29 | this->setClassID(CL_CAMPAIGN, "Campaign"); |
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[2636] | 30 | this->isInit = false; |
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| 31 | } |
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[4261] | 32 | |
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[4597] | 33 | Campaign::Campaign ( TiXmlElement* root) |
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[4010] | 34 | { |
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[4597] | 35 | this->setClassID(CL_CAMPAIGN, "Campaign"); |
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| 36 | |
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[5300] | 37 | PRINTF(4)("Loading Campaign...\n"); |
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[4597] | 38 | |
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[4010] | 39 | assert( root != NULL); |
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[4597] | 40 | |
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[4010] | 41 | this->isInit = false; |
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[4597] | 42 | |
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[4598] | 43 | this->loadParams(root); |
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[4597] | 44 | |
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| 45 | |
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| 46 | //if( lastCreated != NULL) |
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[4010] | 47 | //lastCreated->setStoryID( WORLD_ID_GAMEEND); |
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| 48 | } |
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[2636] | 49 | |
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[4816] | 50 | Campaign::~Campaign () |
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| 51 | {} |
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[2636] | 52 | |
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| 53 | |
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[6368] | 54 | /** |
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| 55 | * initializes the class |
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| 56 | */ |
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[3222] | 57 | ErrorMessage Campaign::init() |
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[2636] | 58 | { |
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| 59 | this->isInit = true; |
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| 60 | } |
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| 61 | |
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[6368] | 62 | |
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[4598] | 63 | /** |
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[6368] | 64 | * loads the Parameters of a Campaign |
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| 65 | * @param root: The XML-element to load from |
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[4598] | 66 | */ |
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| 67 | void Campaign::loadParams(const TiXmlElement* root) |
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| 68 | { |
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[4600] | 69 | static_cast<BaseObject*>(this)->loadParams(root); |
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[2636] | 70 | |
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[5671] | 71 | LoadParam(root, "identifier", this, Campaign, setStoryID) |
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[5651] | 72 | .describe("A Unique Identifier for this Campaign"); |
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[4598] | 73 | |
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[5651] | 74 | LoadParamXML(root, "WorldList", this, Campaign, loadWorldListParams) |
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[4600] | 75 | .describe("A List of Worlds to be loaded in this Campaign"); |
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[4598] | 76 | } |
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| 77 | |
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[6368] | 78 | |
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[4598] | 79 | /** |
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[6368] | 80 | * loads a WorldList |
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| 81 | * @param root: the XML-element to load from |
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[4598] | 82 | */ |
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| 83 | void Campaign::loadWorldListParams(const TiXmlElement* root) |
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| 84 | { |
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[5651] | 85 | if (root == NULL) |
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| 86 | return; |
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| 87 | |
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[5751] | 88 | LOAD_PARAM_START_CYCLE(root, element); |
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[4598] | 89 | { |
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[5300] | 90 | PRINTF(5)("Campaign: Constructor: adding a world\n"); |
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[5982] | 91 | StoryEntity* created = (StoryEntity*) Factory::fabricate(element); |
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[4598] | 92 | if( created != NULL) |
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| 93 | { |
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| 94 | this->addEntity( created); |
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| 95 | } |
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| 96 | } |
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[5751] | 97 | LOAD_PARAM_END_CYCLE(element); |
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[4598] | 98 | } |
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| 99 | |
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[6368] | 100 | /** |
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| 101 | * starts the campaing |
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| 102 | */ |
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[3222] | 103 | ErrorMessage Campaign::start() |
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[2636] | 104 | { |
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| 105 | this->start(0); |
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| 106 | } |
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| 107 | |
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[6368] | 108 | |
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| 109 | /** |
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| 110 | * starts the campaing with a specific ID |
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| 111 | * @param storyID the id of the StoryEntity |
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| 112 | */ |
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[3222] | 113 | ErrorMessage Campaign::start(int storyID = 0) |
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[2636] | 114 | { |
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[3222] | 115 | ErrorMessage errorCode; |
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[4597] | 116 | if( !this->isInit) return errorCode; |
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[3221] | 117 | if( storyID == WORLD_ID_GAMEEND) return errorCode; |
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[2636] | 118 | this->running = true; |
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| 119 | StoryEntity* se = this->getStoryEntity(storyID); |
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[3220] | 120 | this->currentEntity = se; |
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[3221] | 121 | while( se != NULL && this->running) |
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[2636] | 122 | { |
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[4324] | 123 | PRINTF(0)("Starting new StoryEntity Nr:%i\n", se->getStoryID()); |
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[6370] | 124 | |
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| 125 | se->init(); |
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| 126 | |
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| 127 | //se->preLoad(); |
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[6372] | 128 | se->loadData(); |
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[6370] | 129 | //se->postLoad(); |
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[6152] | 130 | |
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[6370] | 131 | |
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[6152] | 132 | se->preStart(); |
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[2636] | 133 | se->start(); |
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[4597] | 134 | |
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[5215] | 135 | int nextWorldID = se->getNextStoryID(); |
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| 136 | |
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[5773] | 137 | this->entities.remove(se); |
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[3220] | 138 | delete se; |
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| 139 | |
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| 140 | //printf("Campaing::start() - got nextWorldID = %i\n", nextWorldID); |
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[2636] | 141 | se = this->getStoryEntity(nextWorldID); |
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[3220] | 142 | this->currentEntity = se; |
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[6368] | 143 | if( ( nextWorldID == WORLD_ID_GAMEEND) || ( se == NULL) ) |
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[4597] | 144 | { |
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[5305] | 145 | PRINTF(4)("Quitting campaing story loop\n"); |
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[4597] | 146 | if(se != NULL) |
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| 147 | delete se; |
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| 148 | return errorCode; |
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| 149 | } |
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[4816] | 150 | } |
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[4597] | 151 | |
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[4816] | 152 | /* clean up all world that have not been loaded and therefore are still in the world list - |
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| 153 | this probably does not belong into the start function. remove this later |
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| 154 | */ |
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[5773] | 155 | list<StoryEntity*>::iterator it; |
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| 156 | for(it = this->entities.begin(); it != entities.end(); it++) |
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[4816] | 157 | { |
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[5773] | 158 | delete (*it); |
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[2636] | 159 | } |
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[6139] | 160 | PRINTF(1)("There is no StoryEnity left to play, quitting\n"); |
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[2636] | 161 | } |
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| 162 | |
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| 163 | |
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[6368] | 164 | /** |
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| 165 | * pauses the campaing |
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| 166 | */ |
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[3222] | 167 | ErrorMessage Campaign::pause() |
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[2636] | 168 | { |
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| 169 | if(this->currentEntity != NULL) |
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| 170 | this->isPaused = true; |
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| 171 | } |
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| 172 | |
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| 173 | |
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[3222] | 174 | ErrorMessage Campaign::resume() |
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[2636] | 175 | { |
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| 176 | if(this->currentEntity != NULL) |
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| 177 | this->isPaused = false; |
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| 178 | } |
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| 179 | |
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| 180 | |
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[3459] | 181 | ErrorMessage Campaign::stop() |
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[3220] | 182 | { |
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[3459] | 183 | this->running = false; |
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[4597] | 184 | if(this->currentEntity != NULL) |
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[3459] | 185 | { |
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| 186 | this->currentEntity->stop(); |
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| 187 | } |
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| 188 | } |
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| 189 | |
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[6371] | 190 | /* |
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[3459] | 191 | ErrorMessage Campaign::destroy() |
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| 192 | { |
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[3220] | 193 | if(this->currentEntity != NULL) |
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| 194 | { |
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| 195 | this->currentEntity->destroy(); |
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| 196 | delete this->currentEntity; |
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| 197 | this->currentEntity = NULL; |
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| 198 | } |
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[6371] | 199 | }*/ |
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[3220] | 200 | |
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[3459] | 201 | |
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[4597] | 202 | /** |
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[4836] | 203 | * adds an game stroy entity to the campaign |
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[3459] | 204 | |
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[4836] | 205 | * @param se: The entity |
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| 206 | * @param storyID: The number that identifies the entity in the campaign. Each ID only used once in a Campaign |
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[3459] | 207 | |
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| 208 | An entity can be a world (playable), a cinematic, a shop, sounds, whatever you |
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| 209 | want to queue up in the campaign. |
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| 210 | */ |
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| 211 | void Campaign::addEntity(StoryEntity* se, int storyID) |
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| 212 | { |
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| 213 | se->setStoryID(storyID); |
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| 214 | this->addEntity(se); |
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| 215 | } |
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| 216 | |
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| 217 | void Campaign::addEntity(StoryEntity* se) |
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| 218 | { |
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[5773] | 219 | this->entities.push_back(se); |
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[3459] | 220 | } |
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| 221 | |
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| 222 | |
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| 223 | void Campaign::removeEntity(int storyID) |
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| 224 | { |
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| 225 | this->removeEntity(this->getStoryEntity(storyID)); |
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[4597] | 226 | |
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[3459] | 227 | } |
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| 228 | |
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| 229 | |
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| 230 | void Campaign::removeEntity(StoryEntity* se) |
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| 231 | { |
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[5773] | 232 | this->entities.remove(se); |
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[3459] | 233 | } |
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| 234 | |
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| 235 | |
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[3225] | 236 | /* |
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| 237 | \brief this changes to the next level |
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| 238 | */ |
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[2636] | 239 | void Campaign::nextLevel() |
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| 240 | { |
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[5324] | 241 | PRINTF(4)("Campaign:nextLevel()\n"); |
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[3220] | 242 | this->currentEntity->stop(); |
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[2636] | 243 | } |
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| 244 | |
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[3225] | 245 | /* |
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| 246 | \brief change to the previous level - not implemented |
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| 247 | |
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| 248 | this propably useless |
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| 249 | */ |
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[2636] | 250 | void Campaign::previousLevel() |
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| 251 | {} |
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| 252 | |
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| 253 | |
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[3225] | 254 | /* |
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| 255 | \brief lookup a entity with a given id |
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[4836] | 256 | * @param story id to be lookuped |
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| 257 | @returns the entity found or NULL if search ended without match |
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[3225] | 258 | */ |
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[3220] | 259 | StoryEntity* Campaign::getStoryEntity(int storyID) |
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[2636] | 260 | { |
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[3220] | 261 | //printf("Campaing::getStoryEntity(%i) - getting next Entity\n", storyID); |
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| 262 | if( storyID == WORLD_ID_GAMEEND) |
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| 263 | return NULL; |
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[3608] | 264 | |
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| 265 | /* |
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| 266 | tList<StoryEntity>* l; |
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[3220] | 267 | StoryEntity* entity = NULL; |
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[4597] | 268 | l = this->entities->getNext(); |
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| 269 | while( l != NULL) |
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| 270 | { |
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[3231] | 271 | entity = l->getObject(); |
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| 272 | l = l->getNext(); |
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[3608] | 273 | |
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[3220] | 274 | int id = entity->getStoryID(); |
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| 275 | //printf("Campaing::getStoryEntity() - now looping, found entity nr=%i\n", id); |
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| 276 | if(id == storyID) |
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[4597] | 277 | { |
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| 278 | //printf("Campaing::getStoryEntity() - yea, this is what we where looking for: %id\n"); |
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| 279 | return entity; |
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| 280 | } |
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[3608] | 281 | |
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[2636] | 282 | } |
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[3608] | 283 | */ |
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| 284 | |
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| 285 | |
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[5773] | 286 | list<StoryEntity*>::iterator it; |
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| 287 | for (it = this->entities.begin(); it != this->entities.end(); it++) |
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| 288 | { |
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| 289 | int id = (*it)->getStoryID(); |
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[3608] | 290 | //printf("Campaing::getStoryEntity() - now looping, found entity nr=%i\n", id); |
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| 291 | if(id == storyID) |
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[4597] | 292 | { |
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| 293 | //printf("Campaing::getStoryEntity() - yea, this is what we where looking for: %id\n"); |
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[5773] | 294 | return (*it); |
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[4597] | 295 | } |
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[3608] | 296 | } |
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| 297 | |
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| 298 | |
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[5773] | 299 | |
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[2636] | 300 | return NULL; |
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| 301 | } |
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