[6067] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Wuest |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | |
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| 17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module |
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| 18 | For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput |
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| 19 | */ |
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| 20 | #define DEBUG_MODULE_NETWORK |
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| 21 | |
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[6341] | 22 | #include "factory.h" |
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| 23 | #include "network_stream.h" |
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| 24 | #include "converter.h" |
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[6419] | 25 | |
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[6414] | 26 | #include "p_node.h" |
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[6341] | 27 | |
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[6419] | 28 | |
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[6067] | 29 | /* include your own header */ |
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[6116] | 30 | #include "network_game_manager.h" |
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[6067] | 31 | |
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| 32 | |
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| 33 | /* using namespace std is default, this needs to be here */ |
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| 34 | using namespace std; |
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| 35 | |
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[6341] | 36 | NetworkGameManager* NetworkGameManager::singletonRef = NULL; |
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| 37 | |
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[6067] | 38 | /*! |
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| 39 | * Standard constructor |
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| 40 | */ |
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[6116] | 41 | NetworkGameManager::NetworkGameManager() |
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[6067] | 42 | { |
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[6341] | 43 | PRINTF(0)("START\n"); |
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| 44 | |
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[6067] | 45 | /* set the class id for the base object */ |
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[6341] | 46 | this->setClassID(CL_NETWORK_GAME_MANAGER, "NetworkGameManager"); |
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| 47 | |
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| 48 | allOutBuffer.length = 0; |
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| 49 | |
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| 50 | allOutBuffer.maxLength = 10*1024; |
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| 51 | |
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| 52 | allOutBuffer.buffer = new byte[10*1024]; |
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| 53 | |
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| 54 | newUniqueID = MAX_CONNECTIONS + 2; |
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| 55 | |
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| 56 | hasRequestedWorld = false; |
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[6067] | 57 | } |
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| 58 | |
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| 59 | /*! |
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| 60 | * Standard destructor |
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| 61 | */ |
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[6116] | 62 | NetworkGameManager::~NetworkGameManager() |
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[6067] | 63 | { |
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[6341] | 64 | for ( int i = 0; i<outBuffer.size(); i++) |
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| 65 | { |
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| 66 | if ( outBuffer[i].buffer ) |
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| 67 | delete outBuffer[i].buffer; |
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| 68 | } |
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| 69 | |
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| 70 | if ( allOutBuffer.buffer ) |
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| 71 | delete allOutBuffer.buffer; |
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[6067] | 72 | } |
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| 73 | |
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| 74 | |
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[6341] | 75 | int NetworkGameManager::writeBytes(const byte* data, int length, int sender) |
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[6067] | 76 | { |
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[6341] | 77 | int i = 0; |
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| 78 | byte b; |
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| 79 | |
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| 80 | while ( i<length ) |
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| 81 | { |
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| 82 | b = data[i++]; |
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| 83 | |
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| 84 | PRINTF(0)("WriteBytes: b = %d\n", b); |
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| 85 | |
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| 86 | if ( isServer() ) |
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| 87 | { |
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| 88 | if ( b == REQUEST_CREATE ) |
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| 89 | { |
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| 90 | if ( !handleRequestCreate( i, data, length, sender ) ) |
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| 91 | return i; |
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| 92 | continue; |
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| 93 | } |
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| 94 | if ( b == REQUEST_REMOVE ) |
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| 95 | { |
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| 96 | if ( !handleRequestRemove( i, data, length, sender ) ) |
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| 97 | return i; |
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| 98 | continue; |
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| 99 | } |
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| 100 | } |
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| 101 | else |
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| 102 | { |
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| 103 | if ( b == CREATE_ENTITY ) |
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| 104 | { |
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| 105 | if ( !handleCreateEntity( i, data, length, sender ) ) |
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| 106 | return i; |
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| 107 | continue; |
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| 108 | } |
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| 109 | if ( b == REMOVE_ENTITY ) |
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| 110 | { |
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| 111 | if ( !handleRemoveEntity( i, data, length, sender ) ) |
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| 112 | return i; |
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| 113 | continue; |
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| 114 | } |
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| 115 | if ( b == CREATE_ENTITY_LIST ) |
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| 116 | { |
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| 117 | if ( !handleCreateEntityList( i, data, length, sender ) ) |
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| 118 | return i; |
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| 119 | continue; |
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| 120 | } |
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| 121 | if ( b == REMOVE_ENTITY_LIST ) |
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| 122 | { |
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| 123 | if ( !handleRemoveEntityList( i, data, length, sender ) ) |
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| 124 | return i; |
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| 125 | continue; |
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| 126 | } |
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| 127 | if ( b == YOU_ARE_ENTITY ) |
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| 128 | { |
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| 129 | if ( !handleYouAreEntity( i, data, length, sender ) ) |
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| 130 | return i; |
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| 131 | continue; |
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| 132 | } |
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| 133 | } |
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| 134 | |
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| 135 | if ( b == REQUEST_SYNC ) |
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| 136 | { |
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| 137 | if ( !handleRequestSync( i, data, length, sender ) ) |
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| 138 | return i; |
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| 139 | continue; |
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| 140 | } |
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| 141 | |
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| 142 | if ( b == REQUEST_ENTITY_LIST ) |
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| 143 | { |
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| 144 | PRINTF(0)("sending THE list\n"); |
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| 145 | sendEntityList( sender ); |
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| 146 | continue; |
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| 147 | } |
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| 148 | |
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| 149 | //if we get her something with data is wrong |
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| 150 | PRINTF(1)("Data is not in the right format! i=%d\n", i); |
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| 151 | return i; |
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| 152 | } |
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| 153 | |
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| 154 | return i; |
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[6067] | 155 | } |
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| 156 | |
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[6116] | 157 | int NetworkGameManager::readBytes(byte* data, int maxLength, int * reciever) |
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[6067] | 158 | { |
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[6341] | 159 | if ( !isServer() && !hasRequestedWorld ) |
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| 160 | { |
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| 161 | SYNCHELP_WRITE_BEGIN(); |
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| 162 | byte b = REQUEST_ENTITY_LIST; |
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| 163 | SYNCHELP_WRITE_BYTE( b ); |
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| 164 | hasRequestedWorld = true; |
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| 165 | PRINTF(0)("the world is enough! id=%d\n", this->getUniqueID()); |
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| 166 | return SYNCHELP_WRITE_N; |
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| 167 | } |
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| 168 | for ( int i = 0; i<outBuffer.size(); i++ ) |
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| 169 | { |
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| 170 | *reciever = i; |
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| 171 | if ( outBuffer[i].length>0 ) |
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| 172 | { |
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| 173 | int nbytes = outBuffer[i].length; |
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| 174 | outBuffer[i].length = 0; |
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| 175 | |
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| 176 | if ( nbytes > maxLength ) |
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| 177 | { |
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| 178 | PRINTF(1)("OutBuffer.length (%d) > (%d) networkStreamBuffer.maxLength\n", nbytes, maxLength); |
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| 179 | return 0; |
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| 180 | } |
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| 181 | |
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| 182 | memcpy(data, outBuffer[i].buffer, nbytes); |
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| 183 | return nbytes; |
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| 184 | } |
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| 185 | } |
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| 186 | |
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| 187 | *reciever = 0; |
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| 188 | int nbytes = allOutBuffer.length; |
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| 189 | allOutBuffer.length = 0; |
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| 190 | |
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| 191 | if ( nbytes <=0 ) |
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| 192 | return 0; |
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| 193 | |
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| 194 | if ( nbytes > maxLength ) |
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| 195 | { |
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| 196 | PRINTF(1)("OutBuffer.length (%d) > (%d) networkStreamBuffer.length\n", nbytes, maxLength); |
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| 197 | return 0; |
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| 198 | } |
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| 199 | |
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| 200 | memcpy( data, allOutBuffer.buffer, nbytes ); |
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| 201 | return nbytes; |
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[6067] | 202 | } |
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| 203 | |
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[6116] | 204 | void NetworkGameManager::writeDebug() const |
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[6067] | 205 | { |
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| 206 | } |
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| 207 | |
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[6116] | 208 | void NetworkGameManager::readDebug() const |
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[6067] | 209 | { |
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| 210 | } |
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| 211 | |
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| 212 | |
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| 213 | /*! |
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| 214 | * Checks whether this is connected to a server or a client |
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[6341] | 215 | * and afterwards creates the needed entity |
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[6067] | 216 | * @param classID: The ID of the class of which an entity should be created |
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| 217 | */ |
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[6341] | 218 | void NetworkGameManager::createEntity( ClassID classID, int owner ) |
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[6067] | 219 | { |
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[6341] | 220 | if ( this->isServer() ) |
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| 221 | { |
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| 222 | if ( newUniqueID < 0 ) |
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| 223 | { |
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| 224 | PRINTF(1)("Cannot create entity! There are no more uniqueIDs left!\n"); |
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| 225 | return; |
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| 226 | } |
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| 227 | |
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| 228 | this->executeCreateEntity( classID, newUniqueID++, owner ); |
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| 229 | } |
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| 230 | else |
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| 231 | { |
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| 232 | this->requestCreateEntity( classID ); |
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| 233 | } |
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[6067] | 234 | } |
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| 235 | |
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[6341] | 236 | |
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[6067] | 237 | /*! |
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| 238 | * Checks whether this is connected to a server or a client |
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[6341] | 239 | * and afterwards creates the needed entity |
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| 240 | * @param classID: The ID of the class of which an entity should be created |
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| 241 | */ |
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[6412] | 242 | BaseObject* NetworkGameManager::createEntity(const TiXmlElement* element) |
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[6341] | 243 | { |
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| 244 | if ( this->isServer() ) |
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| 245 | { |
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| 246 | if ( newUniqueID < 0 ) |
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| 247 | { |
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| 248 | PRINTF(1)("Cannot create entity! There are no more uniqueIDs left!\n"); |
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| 249 | return NULL; |
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| 250 | } |
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| 251 | newUniqueID++; |
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| 252 | |
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| 253 | BaseObject * b = Factory::fabricate( element ); |
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| 254 | |
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| 255 | if ( !b ) |
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| 256 | { |
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[6412] | 257 | PRINTF(1)("Could not fabricate Object with className %s\n", element->Value() ); |
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[6341] | 258 | return NULL; |
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| 259 | } |
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| 260 | |
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| 261 | |
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| 262 | if ( b->isA(CL_SYNCHRONIZEABLE) ) |
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| 263 | { |
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| 264 | Synchronizeable * s = dynamic_cast<Synchronizeable*>(b); |
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| 265 | s->setUniqueID( newUniqueID ); |
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| 266 | s->setOwner( 0 ); |
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| 267 | this->networkStream->connectSynchronizeable( *s ); |
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| 268 | return b; |
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| 269 | } |
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| 270 | else |
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| 271 | { |
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| 272 | PRINTF(1)("Class %s is not a synchronizeable!\n", b->getClassName() ); |
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| 273 | delete b; |
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| 274 | } |
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| 275 | } |
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| 276 | else |
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| 277 | { |
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| 278 | PRINTF(1)("This node is not a server and cannot create id %x\n", element->Value()); |
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| 279 | } |
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| 280 | return NULL; |
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| 281 | } |
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| 282 | |
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| 283 | |
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| 284 | /*! |
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| 285 | * Checks whether this is connected to a server or a client |
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[6067] | 286 | * and afterwards removes the specified entity |
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| 287 | * @param uniqueID: The ID of the entity object which should be removed |
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| 288 | */ |
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[6116] | 289 | void NetworkGameManager::removeEntity(int uniqueID) |
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[6067] | 290 | { |
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[6341] | 291 | if ( this->isServer() ) |
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| 292 | { |
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| 293 | this->executeRemoveEntity( uniqueID ); |
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| 294 | } |
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| 295 | else |
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| 296 | { |
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| 297 | this->requestRemoveEntity( uniqueID ); |
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| 298 | } |
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[6067] | 299 | } |
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| 300 | |
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| 301 | |
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| 302 | |
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| 303 | /*! |
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| 304 | * Creates the needed entity on the server if possible |
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| 305 | * @param classID: The ID of the class of which an entity should be created |
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| 306 | */ |
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[6341] | 307 | void NetworkGameManager::requestCreateEntity(ClassID classID) |
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[6067] | 308 | { |
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[6341] | 309 | if ( !writeToClientBuffer( allOutBuffer, (byte)REQUEST_CREATE ) ) |
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| 310 | return; |
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| 311 | if ( !writeToClientBuffer( allOutBuffer, (int)classID ) ) |
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| 312 | return; |
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[6067] | 313 | } |
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| 314 | |
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| 315 | /*! |
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| 316 | * Removes the specified entity on the server |
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| 317 | * @param uniqueID: The ID of the entity object which should be removed |
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| 318 | */ |
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[6116] | 319 | void NetworkGameManager::requestRemoveEntity(int uniqueID) |
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[6067] | 320 | { |
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[6341] | 321 | if ( !writeToClientBuffer( allOutBuffer, (byte)REQUEST_REMOVE ) ) |
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| 322 | return; |
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| 323 | if ( !writeToClientBuffer( allOutBuffer, uniqueID ) ) |
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| 324 | return; |
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[6067] | 325 | } |
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| 326 | |
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| 327 | /*! |
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| 328 | * Creates the needed entity if possible |
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| 329 | * This function is called if this is a server |
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| 330 | * @param classID: The ID of the class of which an entity should be created |
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| 331 | */ |
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[6341] | 332 | void NetworkGameManager::executeCreateEntity(ClassID classID, int uniqueID, int owner) |
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[6067] | 333 | { |
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[6341] | 334 | if ( !writeToClientBuffer( allOutBuffer, (byte)CREATE_ENTITY ) ) |
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| 335 | return; |
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| 336 | if ( !writeToClientBuffer( allOutBuffer, (int)classID ) ) |
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| 337 | return; |
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| 338 | if ( !writeToClientBuffer( allOutBuffer, uniqueID ) ) |
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| 339 | return; |
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| 340 | if ( !writeToClientBuffer( allOutBuffer, owner ) ) |
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| 341 | return; |
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| 342 | |
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| 343 | doCreateEntity( classID, uniqueID, owner ); |
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[6067] | 344 | } |
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| 345 | |
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| 346 | /*! |
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| 347 | * Removes the specified entity |
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| 348 | * This function is called if this is a server |
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| 349 | * @param uniqueID: The ID of the entity object which should be removed |
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| 350 | */ |
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[6116] | 351 | void NetworkGameManager::executeRemoveEntity(int uniqueID) |
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[6067] | 352 | { |
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[6341] | 353 | if ( !writeToClientBuffer( allOutBuffer, (byte)REMOVE_ENTITY ) ) |
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| 354 | return; |
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| 355 | if ( !writeToClientBuffer( allOutBuffer, uniqueID ) ) |
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| 356 | return; |
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| 357 | |
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| 358 | doRemoveEntity(uniqueID); |
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[6067] | 359 | } |
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| 360 | |
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| 361 | /*! |
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| 362 | * Checks whether it is possible to create an entity of a given class |
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| 363 | * @return: true if the entity can be created, false otherwise |
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| 364 | */ |
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[6341] | 365 | bool NetworkGameManager::canCreateEntity(ClassID classID) |
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[6067] | 366 | { |
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[6341] | 367 | return true; |
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[6067] | 368 | } |
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[6341] | 369 | |
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| 370 | /*! |
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| 371 | * Sends the Entities to the new connected client |
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| 372 | * @param userID: The ID of the user |
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| 373 | */ |
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| 374 | void NetworkGameManager::sendEntityList( int userID ) |
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| 375 | { |
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| 376 | if ( !isServer() ) |
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| 377 | return; |
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| 378 | |
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| 379 | if ( userID >= outBuffer.size() ) |
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| 380 | resizeBufferVector( userID ); |
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| 381 | |
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| 382 | SynchronizeableList::const_iterator it, e; |
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| 383 | |
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| 384 | it = this->networkStream->getSyncBegin(); |
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| 385 | e = this->networkStream->getSyncEnd(); |
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| 386 | |
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| 387 | if ( !writeToClientBuffer( outBuffer[userID], (byte)CREATE_ENTITY_LIST ) ) |
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| 388 | return; |
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| 389 | |
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| 390 | // -2 because you must not send network_game_manager and handshake |
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| 391 | if ( !writeToClientBuffer( outBuffer[userID], networkStream->getSyncCount() ) ) |
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| 392 | return; |
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| 393 | |
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| 394 | //PRINTF(0)("SendEntityList: n = %d\n", networkStream->getSyncCount()-2 ); |
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| 395 | |
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[6419] | 396 | int n = 0; |
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| 397 | |
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[6341] | 398 | while ( it != e ) |
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| 399 | { |
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| 400 | |
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| 401 | if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getLeafClassID()) ) ) |
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| 402 | return; |
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| 403 | //PRINTF(0)("SendEntityList: ClassID = %x\n", (*it)->getRealClassID()); |
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| 404 | |
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| 405 | if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getUniqueID()) ) ) |
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| 406 | return; |
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| 407 | |
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| 408 | if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getOwner()) ) ) |
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| 409 | return; |
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| 410 | |
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[6419] | 411 | |
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| 412 | PRINTF(0)("id = %x %s %s\n", (int)((*it)->getLeafClassID()), (*it)->getClassName(), (*it)->getName()); |
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| 413 | |
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| 414 | |
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| 415 | /*if ( (*it)->isA(CL_WORLD_ENTITY) ) |
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| 416 | { |
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| 417 | n = dynamic_cast<WorldEntity*>((*it))->readState( outBuffer[userID].buffer, outBuffer[userID].maxLength-outBuffer[userID].length ); |
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| 418 | if ( n = 0 ) |
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| 419 | { |
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| 420 | PRINTF(2)("n = 0\n"); |
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| 421 | } |
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| 422 | outBuffer[userID].length += n; |
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| 423 | }*/ |
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| 424 | |
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[6341] | 425 | it++; |
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| 426 | } |
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| 427 | |
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| 428 | |
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| 429 | } |
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| 430 | |
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| 431 | /** |
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| 432 | * Creates a buffer for user n |
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| 433 | * @param n The ID of the user |
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| 434 | */ |
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| 435 | void NetworkGameManager::resizeBufferVector( int n ) |
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| 436 | { |
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| 437 | for ( int i = outBuffer.size(); i<=n; i++) |
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| 438 | { |
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| 439 | clientBuffer outBuf; |
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| 440 | |
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| 441 | outBuf.length = 0; |
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| 442 | |
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| 443 | outBuf.maxLength = 5*1024; |
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| 444 | |
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| 445 | outBuf.buffer = new byte[5*1014]; |
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| 446 | |
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| 447 | outBuffer.push_back(outBuf); |
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| 448 | } |
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| 449 | } |
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| 450 | |
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| 451 | /** |
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| 452 | * Creates the entity on this host |
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| 453 | * @param classID: ClassID of the entity to create |
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| 454 | * @param uniqueID: Unique ID to assign to the synchronizeable |
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| 455 | * @param owner: owner of this synchronizealbe |
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| 456 | */ |
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[6419] | 457 | BaseObject* NetworkGameManager::doCreateEntity( ClassID classID, int uniqueID, int owner ) |
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[6341] | 458 | { |
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| 459 | BaseObject * b = Factory::fabricate( classID ); |
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| 460 | |
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| 461 | if ( !b ) |
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| 462 | { |
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| 463 | PRINTF(1)("Could not fabricate Object with classID %x\n", classID); |
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[6419] | 464 | return NULL; |
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[6341] | 465 | } |
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| 466 | |
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| 467 | if ( b->isA(CL_SYNCHRONIZEABLE) ) |
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| 468 | { |
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| 469 | Synchronizeable * s = dynamic_cast<Synchronizeable*>(b); |
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| 470 | s->setUniqueID( uniqueID ); |
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| 471 | s->setOwner( owner ); |
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| 472 | this->networkStream->connectSynchronizeable( *s ); |
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| 473 | if ( !isServer() ) |
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| 474 | s->setIsOutOfSync( true ); |
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| 475 | PRINTF(0)("Fabricated %s with id %d\n", s->getClassName(), s->getUniqueID()); |
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[6419] | 476 | return b; |
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[6341] | 477 | } |
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| 478 | else |
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| 479 | { |
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| 480 | PRINTF(1)("Class with ID %x is not a synchronizeable!", (int)classID); |
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| 481 | delete b; |
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| 482 | } |
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[6419] | 483 | return NULL; |
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[6341] | 484 | } |
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| 485 | |
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| 486 | /** |
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| 487 | * Removes a entity on this host |
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| 488 | * @param uniqueID: unique ID assigned with the entity to remove |
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| 489 | */ |
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| 490 | void NetworkGameManager::doRemoveEntity( int uniqueID ) |
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| 491 | { |
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| 492 | SynchronizeableList::const_iterator it,e; |
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| 493 | it = this->networkStream->getSyncBegin(); |
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| 494 | e = this->networkStream->getSyncEnd(); |
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| 495 | |
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| 496 | while ( it != e ) |
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| 497 | { |
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| 498 | if ( (*it)->getUniqueID() == uniqueID ) |
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| 499 | { |
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| 500 | delete *it; |
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| 501 | break; |
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| 502 | } |
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| 503 | it++; |
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| 504 | } |
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| 505 | } |
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| 506 | |
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| 507 | /** |
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| 508 | * Tell the synchronizeable that a user's synchronizeable is out of sync |
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| 509 | * @param uniqueID: unique ID assigned with the entity which is out of sync |
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| 510 | * @param userID: user ID who's synchronizeable is out of sync |
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| 511 | */ |
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| 512 | void NetworkGameManager::doRequestSync( int uniqueID, int userID ) |
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| 513 | { |
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| 514 | SynchronizeableList::const_iterator it,e; |
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| 515 | it = this->networkStream->getSyncBegin(); |
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| 516 | e = this->networkStream->getSyncEnd(); |
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| 517 | |
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| 518 | while ( it != e ) |
---|
| 519 | { |
---|
| 520 | if ( (*it)->getUniqueID() == uniqueID ) |
---|
| 521 | { |
---|
| 522 | (*it)->requestSync( userID ); |
---|
| 523 | break; |
---|
| 524 | } |
---|
| 525 | it++; |
---|
| 526 | } |
---|
| 527 | } |
---|
| 528 | |
---|
| 529 | /** |
---|
| 530 | * Copies length bytes to the clientBuffer with error checking |
---|
| 531 | * @param clientBuffer: the clientBuffer to write to |
---|
| 532 | * @param data: buffer to the data |
---|
| 533 | * @param length: length of data |
---|
| 534 | * @return false on error true else |
---|
| 535 | */ |
---|
| 536 | bool NetworkGameManager::writeToClientBuffer( clientBuffer &cb, byte * data, int length ) |
---|
| 537 | { |
---|
| 538 | if ( length > cb.maxLength-cb.length ) |
---|
| 539 | { |
---|
| 540 | PRINTF(1)("No space left in clientBuffer\n"); |
---|
| 541 | return false; |
---|
| 542 | } |
---|
| 543 | |
---|
| 544 | memcpy( cb.buffer+cb.length, data, length ); |
---|
| 545 | return true; |
---|
| 546 | } |
---|
| 547 | |
---|
| 548 | /** |
---|
| 549 | * Reads data from clientBuffer with error checking |
---|
| 550 | * @param clientBuffer: the clientBuffer to read from |
---|
| 551 | * @param data: pointer to the buffer |
---|
| 552 | * @param length: |
---|
| 553 | * @return |
---|
| 554 | */ |
---|
| 555 | bool NetworkGameManager::readFromClientBuffer( clientBuffer &cb, byte * data, int length ) |
---|
| 556 | { |
---|
| 557 | if ( cb.length < length ) |
---|
| 558 | { |
---|
| 559 | PRINTF(0)("There is not enough data in clientBuffer\n"); |
---|
| 560 | return 0; |
---|
| 561 | } |
---|
| 562 | |
---|
| 563 | memcpy( data, cb.buffer+cb.length-length, length ); |
---|
| 564 | return true; |
---|
| 565 | } |
---|
| 566 | |
---|
| 567 | /** |
---|
| 568 | * Tells this client that he has to control this entity |
---|
| 569 | * @param uniqueID: the entity's uniqeID |
---|
| 570 | */ |
---|
| 571 | void NetworkGameManager::doYouAre( int uniqueID ) |
---|
| 572 | { |
---|
| 573 | //TODO: what has to be done |
---|
| 574 | } |
---|
| 575 | |
---|
| 576 | /** |
---|
| 577 | * Tells a remote client that he has to control this entity |
---|
| 578 | * @param uniqueID: the entity's uniqeID |
---|
| 579 | * @param userID: the users ID |
---|
| 580 | */ |
---|
| 581 | void NetworkGameManager::sendYouAre( int uniqueID, int userID ) |
---|
| 582 | { |
---|
| 583 | if ( !isServer() ) |
---|
| 584 | return; |
---|
| 585 | |
---|
| 586 | if ( userID != 0 ) |
---|
| 587 | { |
---|
| 588 | if ( !writeToClientBuffer( outBuffer[userID], (byte)YOU_ARE_ENTITY ) ) |
---|
| 589 | return; |
---|
| 590 | |
---|
| 591 | if ( !writeToClientBuffer( outBuffer[userID], uniqueID ) ) |
---|
| 592 | return; |
---|
| 593 | } |
---|
| 594 | else |
---|
| 595 | { |
---|
| 596 | doYouAre(uniqueID); |
---|
| 597 | } |
---|
| 598 | } |
---|
| 599 | |
---|
| 600 | bool NetworkGameManager::handleRequestCreate( int & i, const byte * data, int length, int sender ) |
---|
| 601 | { |
---|
| 602 | if ( INTSIZE > length-i ) |
---|
| 603 | { |
---|
| 604 | PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n"); |
---|
| 605 | return false; |
---|
| 606 | } |
---|
| 607 | int classID; |
---|
| 608 | i += Converter::byteArrayToInt( &data[i], &classID ); |
---|
| 609 | |
---|
| 610 | createEntity( (ClassID)classID ); |
---|
| 611 | |
---|
| 612 | return true; |
---|
| 613 | } |
---|
| 614 | |
---|
| 615 | bool NetworkGameManager::handleRequestRemove( int & i, const byte * data, int length, int sender ) |
---|
| 616 | { |
---|
| 617 | if ( INTSIZE > length-i ) |
---|
| 618 | { |
---|
| 619 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
---|
| 620 | return false; |
---|
| 621 | } |
---|
| 622 | int uniqueID; |
---|
| 623 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
---|
| 624 | |
---|
| 625 | removeEntity( uniqueID ); |
---|
| 626 | |
---|
| 627 | return true; |
---|
| 628 | } |
---|
| 629 | |
---|
| 630 | bool NetworkGameManager::handleCreateEntity( int & i, const byte * data, int length, int sender ) |
---|
| 631 | { |
---|
| 632 | if ( INTSIZE > length-i ) |
---|
| 633 | { |
---|
| 634 | PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n"); |
---|
| 635 | return false; |
---|
| 636 | } |
---|
| 637 | int classID; |
---|
| 638 | i += Converter::byteArrayToInt( &data[i], &classID ); |
---|
| 639 | |
---|
| 640 | if ( INTSIZE > length-i ) |
---|
| 641 | { |
---|
| 642 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
---|
| 643 | return false; |
---|
| 644 | } |
---|
| 645 | int uniqueID; |
---|
| 646 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
---|
| 647 | |
---|
| 648 | if ( INTSIZE > length-i ) |
---|
| 649 | { |
---|
| 650 | PRINTF(1)("Cannot read owner from buffer! Not enough data left!\n"); |
---|
| 651 | return false; |
---|
| 652 | } |
---|
| 653 | int owner; |
---|
| 654 | i += Converter::byteArrayToInt( &data[i], &owner ); |
---|
| 655 | |
---|
| 656 | doCreateEntity( (ClassID)classID, uniqueID, owner ); |
---|
| 657 | |
---|
| 658 | return true; |
---|
| 659 | } |
---|
| 660 | |
---|
| 661 | bool NetworkGameManager::handleRemoveEntity( int & i, const byte * data, int length, int sender ) |
---|
| 662 | { |
---|
| 663 | if ( INTSIZE > length-i ) |
---|
| 664 | { |
---|
| 665 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
---|
| 666 | return false; |
---|
| 667 | } |
---|
| 668 | int uniqueID; |
---|
| 669 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
---|
| 670 | |
---|
| 671 | doRemoveEntity( uniqueID ); |
---|
| 672 | |
---|
| 673 | return true; |
---|
| 674 | } |
---|
| 675 | |
---|
| 676 | bool NetworkGameManager::handleCreateEntityList( int & i, const byte * data, int length, int sender ) |
---|
| 677 | { |
---|
| 678 | if ( INTSIZE > length-i ) |
---|
| 679 | { |
---|
| 680 | PRINTF(1)("Cannot read n from buffer! Not enough data left!\n"); |
---|
| 681 | return false; |
---|
| 682 | } |
---|
| 683 | |
---|
| 684 | PRINTF(0)("HandleCreateEntityList: data[i..i+3] = %d %d %d %d\n", data[i], data[i+1], data[i+2], data[i+3]); |
---|
| 685 | |
---|
| 686 | int n; |
---|
| 687 | i += Converter::byteArrayToInt( &data[i], &n ); |
---|
| 688 | |
---|
| 689 | |
---|
| 690 | PRINTF(0)("HandleCreateEntityList: n = %d\n", n); |
---|
| 691 | |
---|
| 692 | int classID, uniqueID, owner; |
---|
| 693 | |
---|
| 694 | for ( int j = 0; j<n; j++ ) |
---|
| 695 | { |
---|
| 696 | |
---|
| 697 | if ( INTSIZE > length-i ) |
---|
| 698 | { |
---|
| 699 | PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n"); |
---|
| 700 | return false; |
---|
| 701 | } |
---|
| 702 | i += Converter::byteArrayToInt( &data[i], &classID ); |
---|
| 703 | |
---|
| 704 | if ( INTSIZE > length-i ) |
---|
| 705 | { |
---|
| 706 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
---|
| 707 | return false; |
---|
| 708 | } |
---|
| 709 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
---|
| 710 | |
---|
| 711 | if ( INTSIZE > length-i ) |
---|
| 712 | { |
---|
| 713 | PRINTF(1)("Cannot read owner from buffer! Not enough data left!\n"); |
---|
| 714 | return false; |
---|
| 715 | } |
---|
| 716 | i += Converter::byteArrayToInt( &data[i], &owner ); |
---|
| 717 | |
---|
[6419] | 718 | PRINTF(0)("before fabricate\n"); |
---|
[6341] | 719 | if ( classID != CL_NETWORK_GAME_MANAGER && classID != CL_HANDSHAKE ) |
---|
[6419] | 720 | { |
---|
| 721 | BaseObject* b = doCreateEntity( (ClassID)classID, uniqueID, owner ); |
---|
[6341] | 722 | |
---|
[6419] | 723 | /*if ( b != NULL ) |
---|
| 724 | { |
---|
| 725 | if ( b->isA(CL_WORLD_ENTITY) ) |
---|
| 726 | { |
---|
| 727 | int n = dynamic_cast<WorldEntity*>(b)->writeState( data, length, sender ); |
---|
| 728 | |
---|
| 729 | i += n; |
---|
| 730 | } |
---|
| 731 | }*/ |
---|
| 732 | } |
---|
| 733 | |
---|
[6341] | 734 | } |
---|
[6419] | 735 | |
---|
[6414] | 736 | PNode::getNullParent()->debugNode( 0 ); |
---|
[6419] | 737 | |
---|
[6341] | 738 | return true; |
---|
| 739 | } |
---|
| 740 | |
---|
| 741 | bool NetworkGameManager::handleRemoveEntityList( int & i, const byte * data, int length, int sender ) |
---|
| 742 | { |
---|
| 743 | if ( INTSIZE > length-i ) |
---|
| 744 | { |
---|
| 745 | PRINTF(1)("Cannot read n from buffer! Not enough data left!\n"); |
---|
| 746 | return false; |
---|
| 747 | } |
---|
| 748 | int n; |
---|
| 749 | i += Converter::byteArrayToInt( &data[i], &n ); |
---|
| 750 | |
---|
| 751 | int uniqueID; |
---|
| 752 | |
---|
| 753 | for ( int j = 0; j<n; j++ ) |
---|
| 754 | { |
---|
| 755 | |
---|
| 756 | if ( INTSIZE > length-i ) |
---|
| 757 | { |
---|
| 758 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
---|
| 759 | return false; |
---|
| 760 | } |
---|
| 761 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
---|
| 762 | |
---|
| 763 | doRemoveEntity( uniqueID ); |
---|
| 764 | } |
---|
| 765 | |
---|
| 766 | return true; |
---|
| 767 | } |
---|
| 768 | |
---|
| 769 | bool NetworkGameManager::handleYouAreEntity( int & i, const byte * data, int length, int sender ) |
---|
| 770 | { |
---|
| 771 | if ( INTSIZE > length-i ) |
---|
| 772 | { |
---|
| 773 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
---|
| 774 | return false; |
---|
| 775 | } |
---|
| 776 | |
---|
| 777 | int uniqueID; |
---|
| 778 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
---|
| 779 | |
---|
| 780 | doYouAre( uniqueID ); |
---|
| 781 | |
---|
| 782 | return true; |
---|
| 783 | } |
---|
| 784 | |
---|
| 785 | bool NetworkGameManager::handleRequestSync( int & i, const byte * data, int length, int sender ) |
---|
| 786 | { |
---|
| 787 | if ( INTSIZE > length-i ) |
---|
| 788 | { |
---|
| 789 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
---|
| 790 | return false; |
---|
| 791 | } |
---|
| 792 | int uniqueID; |
---|
| 793 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
---|
| 794 | |
---|
| 795 | doRequestSync( uniqueID, sender ); |
---|
| 796 | |
---|
| 797 | return true; |
---|
| 798 | } |
---|
| 799 | |
---|
| 800 | bool NetworkGameManager::writeToClientBuffer( clientBuffer & cb, byte b ) |
---|
| 801 | { |
---|
| 802 | if ( cb.maxLength-cb.length < 1 ) |
---|
| 803 | { |
---|
| 804 | PRINTF(1)("Cannot write to clientBuffer! Not enough space for 1 byte\n"); |
---|
| 805 | return false; |
---|
| 806 | } |
---|
| 807 | |
---|
| 808 | cb.buffer[cb.length++] = b; |
---|
| 809 | |
---|
| 810 | return true; |
---|
| 811 | } |
---|
| 812 | |
---|
| 813 | bool NetworkGameManager::writeToClientBuffer( clientBuffer & cb, int i ) |
---|
| 814 | { |
---|
| 815 | int n = Converter::intToByteArray( i, cb.buffer+cb.length, cb.maxLength-cb.length ); |
---|
| 816 | cb.length += n; |
---|
| 817 | |
---|
| 818 | if ( n <= 0 ) |
---|
| 819 | { |
---|
| 820 | PRINTF(1)("Cannot write to clientBuffer! Not enough space for 1 int\n"); |
---|
| 821 | return false; |
---|
| 822 | } |
---|
| 823 | |
---|
| 824 | return true; |
---|
| 825 | } |
---|
| 826 | |
---|
| 827 | void NetworkGameManager::sync( int uniqueID, int owner ) |
---|
| 828 | { |
---|
| 829 | if ( owner==this->getHostID() ) |
---|
| 830 | return; |
---|
| 831 | |
---|
| 832 | if ( !isServer() ) |
---|
| 833 | executeRequestSync( uniqueID, 0 ); |
---|
| 834 | else |
---|
| 835 | executeRequestSync( uniqueID, owner ); |
---|
| 836 | } |
---|
| 837 | |
---|
| 838 | void NetworkGameManager::executeRequestSync( int uniqueID, int user ) |
---|
| 839 | { |
---|
| 840 | if ( user >= outBuffer.size() ) |
---|
| 841 | resizeBufferVector( user ); |
---|
| 842 | |
---|
| 843 | if ( !writeToClientBuffer( outBuffer[user], (byte)REQUEST_SYNC ) ) |
---|
| 844 | return; |
---|
| 845 | if ( !writeToClientBuffer( outBuffer[user], uniqueID ) ) |
---|
| 846 | return; |
---|
| 847 | } |
---|
| 848 | |
---|