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source: orxonox.OLD/branches/mount_points/src/world_entities/world_entity.cc @ 10058

Last change on this file since 10058 was 10058, checked in by patrick, 17 years ago

mount point interaction

File size: 21.4 KB
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[2036]1
2
[4570]3/*
[2036]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
[2190]15   co-programmer: Christian Meyer
[2036]16*/
[5300]17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
[2036]18
19#include "world_entity.h"
[5208]20#include "shell_command.h"
[5143]21
[9869]22#include "util/loading/resource_manager.h"
23#include "resource_obj.h"
[8490]24#include "md2/md2Model.h"
25#include "md3/md3_model.h"
[10058]26
[10052]27#include "oif/object_information_file.h"
[10058]28#include "mount_point.h"
[8490]29
[8724]30#include "aabb_tree_node.h"
31
[7193]32#include "util/loading/load_param.h"
[4682]33#include "obb_tree.h"
[3608]34
[8974]35#include "elements/glgui_energywidget.h"
[6430]36
[6002]37#include "state.h"
[7014]38#include "camera.h"
[6002]39
[10013]40#include "collision_filter.h"
[8190]41#include "collision_event.h"
[8777]42#include "game_rules.h"
43#include "kill.h"
[9869]44#include "debug.h"
[7927]45
[9869]46#include "projectiles/projectile.h"
[7927]47
[5208]48SHELL_COMMAND(model, WorldEntity, loadModel)
[6430]49->describe("sets the Model of the WorldEntity")
[7711]50->defaultValues("models/ships/fighter.obj", 1.0f);
[5208]51
[6424]52SHELL_COMMAND(debugEntity, WorldEntity, debugWE);
[5208]53
[9869]54
55ObjectListDefinition(WorldEntity);
[2043]56/**
[4836]57 *  Loads the WordEntity-specific Part of any derived Class
[5498]58 *
59 * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves,
60 *              that can calls WorldEntities loadParams for itself.
61 */
[6430]62WorldEntity::WorldEntity()
[10013]63  : Synchronizeable(), _collisionFilter(this)
[2190]64{
[9869]65  this->registerObject(this, WorldEntity::_objectList);
[4597]66
[4682]67  this->obbTree = NULL;
[8724]68  this->aabbNode = NULL;
[6700]69  this->healthWidget = NULL;
70  this->healthMax = 1.0f;
71  this->health = 1.0f;
[8190]72  this->damage = 0.0f; // no damage dealt by a default entity
[6695]73  this->scaling = 1.0f;
[10053]74  this->oiFile = NULL;
[4261]75
[6695]76  /* OSOLETE */
77  this->bVisible = true;
78  this->bCollide = true;
79
[6142]80  this->objectListNumber = OM_INIT;
[9003]81  this->lastObjectListNumber = OM_INIT;
[6142]82
[10013]83  this->_bOnGround = false;
[8190]84
85  // registering default reactions:
[10013]86  this->subscribeReaction(CoRe::CREngine::CR_OBJECT_DAMAGE, Projectile::staticClassID());
[8190]87
[6142]88  this->toList(OM_NULL);
[9235]89
[10013]90  this->registerVar( new SynchronizeableString( &this->md2TextureFileName, &this->md2TextureFileName, "md2TextureFileName", PERMISSION_MASTER_SERVER ) );
91  this->modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName", PERMISSION_MASTER_SERVER ) );
92  this->scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling", PERMISSION_MASTER_SERVER ) );
93  this->list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list", PERMISSION_MASTER_SERVER ) );
[9235]94
[10013]95  this->health_handle = registerVarId( new SynchronizeableFloat( &this->health, &this->health_write, "health", PERMISSION_MASTER_SERVER ) );
96  this->healthMax_handle = registerVarId( new SynchronizeableFloat( &this->healthMax, &this->healthMax_write, "maxHealth", PERMISSION_MASTER_SERVER ) );
[2190]97}
[2043]98
99/**
[4836]100 *  standard destructor
[2043]101*/
[2190]102WorldEntity::~WorldEntity ()
[2036]103{
[7125]104  State::getObjectManager()->toList(this, OM_INIT);
105
106  // Delete the model (unregister it with the ResourceManager)
107  for (unsigned int i = 0; i < this->models.size(); i++)
108    this->setModel(NULL, i);
109
[10053]110  if( this->oiFile)
111    delete this->oiFile;
112
[5498]113  // Delete the obbTree
[5302]114  if( this->obbTree != NULL)
[4814]115    delete this->obbTree;
[5994]116
[6700]117  if (this->healthWidget != NULL)
118    delete this->healthWidget;
[8190]119
[10013]120  this->unsubscribeReactions();
[3531]121}
122
[5498]123/**
124 * loads the WorldEntity Specific Parameters.
125 * @param root: the XML-Element to load the Data From
126 */
[4436]127void WorldEntity::loadParams(const TiXmlElement* root)
128{
[5498]129  // Do the PNode loading stuff
[6512]130  PNode::loadParams(root);
[5498]131
[6222]132  LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture)
[6430]133  .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)")
[7198]134  .defaultValues("");
[6222]135
[4436]136  // Model Loading
[5671]137  LoadParam(root, "model", this, WorldEntity, loadModel)
[6430]138  .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)")
[7198]139  .defaultValues("", 1.0f, 0);
[6430]140
[6700]141  LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax)
142  .describe("The Maximum health that can be loaded onto this entity")
[7198]143  .defaultValues(1.0f);
[6430]144
[6700]145  LoadParam(root, "health", this, WorldEntity, setHealth)
146  .describe("The Health the WorldEntity has at this moment")
[7198]147  .defaultValues(1.0f);
[9656]148
149  LoadParam(root, "list", this, WorldEntity, toListS);
[4436]150}
151
[6222]152
[3531]153/**
[4885]154 * loads a Model onto a WorldEntity
[4836]155 * @param fileName the name of the model to load
[5057]156 * @param scaling the Scaling of the model
[7711]157 *
158 * FIXME
159 * @todo: separate the obb tree generation from the model
[7221]160 */
[7711]161void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth)
[4261]162{
[6695]163  this->modelLODName = fileName;
[6424]164  this->scaling = scaling;
[7954]165
166  std::string name = fileName;
167
[9869]168  if (  name.find( Resources::ResourceManager::getInstance()->mainGlobalPath().name() ) == 0 )
[7954]169  {
[9869]170    name.erase(Resources::ResourceManager::getInstance()->mainGlobalPath().name().size());
[7954]171  }
172
173  this->modelFileName = name;
174
[7221]175  if (!fileName.empty())
[6142]176  {
[6430]177    // search for the special character # in the LoadParam
[7221]178    if (fileName.find('#') != std::string::npos)
[6222]179    {
[7221]180      PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str());
181      std::string lodFile = fileName;
182      unsigned int offset = lodFile.find('#');
[6720]183      for (unsigned int i = 0; i < 3; i++)
[6005]184      {
[7221]185        lodFile[offset] = 48+(int)i;
[9869]186        if (Resources::ResourceManager::getInstance()->checkFileInMainPath( lodFile))
[6222]187          this->loadModel(lodFile, scaling, i);
[6005]188      }
[6222]189      return;
190    }
[6720]191    if (this->scaling <= 0.0)
[6424]192    {
[7193]193      PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n");
[6720]194      this->scaling = 1.0;
[6424]195    }
[9869]196    /// LOADING AN OBJ FILE
[7221]197    if(fileName.find(".obj") != std::string::npos)
[6222]198    {
[7221]199      PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str());
[10052]200      // creating the model and loading it
[9869]201      StaticModel* model = new StaticModel();
202      *model = ResourceOBJ(fileName, this->scaling);
203      if (model->getVertexCount() > 0)
204      {
205        this->setModel(model, modelNumber);
206        if( modelNumber == 0 /* FIXME && !this->isA(CL_WEAPON) */)
207          this->buildObbTree(obbTreeDepth);
208      }
[7221]209      else
[9869]210        delete model;
[10052]211
212      // now get the object information file for this model, if any
[10055]213      std::string oifName = fileName.substr(0, fileName.length() - 4) + ".oif";
[10052]214      this->loadObjectInformationFile( oifName);
[6222]215    }
[9869]216    /// LOADING AN MD2-model
[7221]217    else if(fileName.find(".md2") != std::string::npos)
[6222]218    {
[7221]219      PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str());
[7055]220      Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling);
[6430]221      //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0);
[6222]222      this->setModel(m, 0);
[7068]223
224      if( m != NULL)
[7711]225        this->buildObbTree(obbTreeDepth);
[6222]226    }
[9869]227    /// LOADING AN MD3-MODEL.
[9235]228    else if(fileName.find(".md3") != std::string::npos)
[8490]229    {
230      PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str());
[9869]231//      Model* m = new md3::MD3Model(fileName, this->scaling);
232//      this->setModel(m, 0);
[8490]233
[9869]234      //       if( m != NULL)
235      //         this->buildObbTree(obbTreeDepth);
[8490]236    }
[4732]237  }
238  else
[6341]239  {
[5995]240    this->setModel(NULL);
[6341]241  }
[4261]242}
243
[5061]244/**
[5994]245 * sets a specific Model for the Object.
246 * @param model The Model to set
247 * @param modelNumber the n'th model in the List to get.
248 */
249void WorldEntity::setModel(Model* model, unsigned int modelNumber)
250{
[5995]251  if (this->models.size() <= modelNumber)
252    this->models.resize(modelNumber+1, NULL);
253
254  if (this->models[modelNumber] != NULL)
[6004]255  {
[9869]256    delete this->models[modelNumber];
[5994]257  }
[6222]258
[5995]259  this->models[modelNumber] = model;
[5994]260}
261
262
[10052]263
[5994]264/**
[10052]265 * loads the object information file for this model
266 * @param fileName the name of the file
267 */
268void WorldEntity::loadObjectInformationFile(const std::string& fileName)
269{
[10055]270  PRINTF(0)("loading the oif File: %s\n", fileName.c_str());
[10053]271
272  this->oiFile = new ObjectInformationFile(fileName);
[10052]273}
274
275
276/**
[5061]277 * builds the obb-tree
278 * @param depth the depth to calculate
279 */
[7711]280bool WorldEntity::buildObbTree(int depth)
[5061]281{
[9494]282  if( this->obbTree != NULL)
283  {
[5428]284    delete this->obbTree;
[9494]285    this->obbTree = NULL;
286  }
[5428]287
[5995]288  if (this->models[0] != NULL)
[7711]289    this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this);
[5428]290  else
291  {
[7711]292    PRINTF(1)("could not create obb-tree, because no model was loaded yet\n");
[5428]293    this->obbTree = NULL;
294    return false;
295  }
[8724]296
297
298  // create the axis aligned bounding box
299  if( this->aabbNode != NULL)
300  {
301    delete this->aabbNode;
302    this->aabbNode = NULL;
303  }
304
[9869]305  if( this->models[0] != NULL)
306  {
[8724]307    this->aabbNode = new AABBTreeNode();
308    this->aabbNode->spawnBVTree(this->models[0]);
309  }
[9494]310  else
311  {
312    PRINTF(1)("could not create aabb bounding box, because no model was loaded yet\n");
313    this->aabbNode = NULL;
314    return false;
315  }
[8724]316  return true;
[5061]317}
[5057]318
[7927]319
[6142]320/**
[10056]321 * adds a mount point to the end of the list
322 * @param mountPoint point to be added
323 */
324void WorldEntity::addMountPoint(MountPoint* mountPoint)
325{
[10057]326  // add the mount point at the last position
327  this->mountPoints.push_back(mountPoint);
[10056]328}
329
330/**
331 * adds a mount point to a world entity
332 * @param mountPoint point to be added
333 */
334void WorldEntity::addMountPoint(int slot, MountPoint* mountPoint)
335{
[10057]336  if( this->mountPoints[slot] != NULL)
337  {
[10058]338    PRINTF(0)("adding a mount point to a slot, that already exists! ignoring - maybe some object do not get connected well (object: %s)\n", this->getClassCName());
[10057]339  }
[10056]340
[10057]341  // just connect the mount point
342  this->mountPoints[slot] = mountPoint;
[10056]343}
344
345
346/**
347 * mounts a world entity on a specified mount point (~socket)
348 * @param entity entity to be connected
349 */
350void WorldEntity::mount(int slot, WorldEntity* entity)
351{
[10058]352  if( this->mountPoints[slot] == NULL)
353  {
354    PRINTF(0)("you tried to add an entity to a mount point that doesn't exist (slot %i)\n", slot);
355    return;
356  }
[10056]357
[10058]358  // mount the entity
359  this->mountPoints[slot]->mount(entity);
[10056]360}
361
362
363/**
364 * removes a mount point from a specified mount point
365 * @param mountPoint entity to be unconnected
366 */
367void WorldEntity::unmount(int slot)
368{
[10058]369    if( this->mountPoints[slot] == NULL)
370  {
371    PRINTF(0)("you tried to remove an entity from a mount point that doesn't exist (slot %i)\n", slot);
372    return;
373  }
374
375  // unmount the entity
376  this->mountPoints[slot]->unmount();
[10056]377}
378
379
380/**
[7927]381 * subscribes this world entity to a collision reaction
382 *  @param type the type of reaction to subscribe to
[8190]383 *  @param target1 a filter target (classID)
384 */
[10013]385void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1)
[8190]386{
[10013]387  this->_collisionFilter.subscribeReaction(type, target1);
[8190]388}
389
390
391/**
392 * subscribes this world entity to a collision reaction
393 *  @param type the type of reaction to subscribe to
394 *  @param target1 a filter target (classID)
395 */
[10013]396void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2)
[8190]397{
[10013]398  this->_collisionFilter.subscribeReaction(type, target1, target2);
[8190]399}
400
401
402/**
403 * subscribes this world entity to a collision reaction
404 *  @param type the type of reaction to subscribe to
405 *  @param target1 a filter target (classID)
406 */
[10013]407void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2, const ClassID& target3)
[8190]408{
[10013]409  this->_collisionFilter.subscribeReaction(type, target1, target2, target3);
[8190]410}
411
412
413/**
414 * unsubscribes a specific reaction from the worldentity
415 *  @param type the reaction to unsubscribe
416 */
[10013]417void WorldEntity::unsubscribeReaction(CoRe::CREngine::ReactionType type)
[8190]418{
[10013]419  this->_collisionFilter.unsubscribeReaction(type);
[8190]420}
421
422
423/**
424 * unsubscribes all collision reactions
425 */
[10013]426void WorldEntity::unsubscribeReactions()
[8190]427{
[10013]428  this->_collisionFilter.unsubscribeReactions();
[8190]429}
430
431
432/**
[6142]433 * @brief moves this entity to the List OM_List
434 * @param list the list to set this Entity to.
435 *
436 * this is the same as a call to State::getObjectManager()->toList(entity , list);
437 * directly, but with an easier interface.
438 *
439 * @todo inline this (peut etre)
440 */
441void WorldEntity::toList(OM_LIST list)
442{
443  State::getObjectManager()->toList(this, list);
444}
[5061]445
[9656]446void WorldEntity::toListS(const std::string& listName)
447{
448  OM_LIST id = ObjectManager::StringToOMList(listName);
449  if (id != OM_NULL)
450    this->toList(id);
451  else
452    PRINTF(2)("List %s not found\n", listName.c_str());
453}
454
455
[8037]456void WorldEntity::toReflectionList()
457{
458  State::getObjectManager()->toReflectionList( this );
459}
[6142]460
[8037]461void removeFromReflectionList()
462{
[9869]463  /// TODO
464  ///  State::getObject
[8037]465}
[6142]466
[4261]467/**
[4885]468 * sets the character attributes of a worldentity
[4836]469 * @param character attributes
[4885]470 *
471 * these attributes don't have to be set, only use them, if you need them
[2043]472*/
[5498]473//void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr)
474//{}
[2036]475
[3583]476
[2043]477/**
[5029]478 *  this function is called, when two entities collide
479 * @param entity: the world entity with whom it collides
480 *
481 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
482 */
483void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location)
484{
[5498]485  /**
486   * THIS IS A DEFAULT COLLISION-Effect.
487   * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT
488   * USE::
489   * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; };
490   *
491   * You can always define a default Action.... don't be affraid just test it :)
492   */
[9406]493  //  PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z);
[5029]494}
495
[2043]496
497/**
[8186]498 *  this function is called, when two entities collide
499 * @param entity: the world entity with whom it collides
500 *
501 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
502 */
503void WorldEntity::collidesWithGround(const Vector& location)
504{
[9406]505  PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassCName() );
[8186]506}
507
508void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2)
509{
[8190]510
[9406]511  // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassCName() );
[8190]512
[8186]513  Vector v = this->getAbsDirX();
[8490]514  v.x *= 10.1;
515  v.y *= 10.1;
516  v.z *= 10.1;
517  Vector u = Vector(0.0,-20.0,0.0);
[8190]518
[8490]519
520  if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) )
[8186]521  {
[8190]522
[9869]523    this->setAbsCoor(ray_2 - v);
[8490]524
[8186]525  }
[9869]526  else
[8186]527  {
528    if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z)
529    {
[8190]530      this->setAbsCoor(feet -u );
[8186]531    }
[8190]532
533    this->setAbsCoor(ray_2 - v);
534
[8186]535  }
[8490]536
537
[8186]538}
539
540/**
[5498]541 *  this is called immediately after the Entity has been constructed, initialized and then Spawned into the World
[4885]542 *
[5498]543 */
[3229]544void WorldEntity::postSpawn ()
[6430]545{}
[2043]546
[3583]547
[2043]548/**
[6959]549 *  this method is called by the world if the WorldEntity leaves the game
[5498]550 */
[6959]551void WorldEntity::leaveWorld ()
[6430]552{}
[2043]553
[3583]554
[2190]555/**
[7085]556 * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning
557 */
558void WorldEntity::reset()
[9235]559{
560  this->setHealth( this->getHealthMax() );
561}
[7085]562
563/**
[4836]564 *  this method is called every frame
565 * @param time: the time in seconds that has passed since the last tick
[4885]566 *
567 * Handle all stuff that should update with time inside this method (movement, animation, etc.)
[2043]568*/
[4570]569void WorldEntity::tick(float time)
[6430]570{}
[3583]571
[5498]572
[3583]573/**
[4836]574 *  the entity is drawn onto the screen with this function
[4885]575 *
576 * This is a central function of an entity: call it to let the entity painted to the screen.
577 * Just override this function with whatever you want to be drawn.
[3365]578*/
[5500]579void WorldEntity::draw() const
[3803]580{
[9406]581  //PRINTF(0)("(%s::%s)\n", this->getClassCName(), this->getName());
[6281]582  //  assert(!unlikely(this->models.empty()));
[6002]583  {
584    glMatrixMode(GL_MODELVIEW);
585    glPushMatrix();
[4570]586
[6002]587    /* translate */
588    glTranslatef (this->getAbsCoor ().x,
589                  this->getAbsCoor ().y,
590                  this->getAbsCoor ().z);
[6004]591    Vector tmpRot = this->getAbsDir().getSpacialAxis();
592    glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
[2043]593
[6004]594
595    // This Draws the LOD's
[7014]596    float cameraDistance = State::getCamera()->distance(this);
[6004]597    if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL)
[6002]598    {
[6222]599      this->models[2]->draw();
[6004]600    }
601    else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL)
[6002]602    {
603      this->models[1]->draw();
[6004]604    }
605    else if (this->models.size() >= 1 && this->models[0] != NULL)
[6002]606    {
607      this->models[0]->draw();
608    }
[8724]609
[9869]610    //     if( this->aabbNode != NULL)
611    //       this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true);
[8724]612
[6002]613    glPopMatrix();
614  }
[3803]615}
[3583]616
[6430]617/**
[6700]618 * @param health the Health to add.
619 * @returns the health left (this->healthMax - health+this->health)
[6430]620 */
[6700]621float WorldEntity::increaseHealth(float health)
[6430]622{
[6700]623  this->health += health;
624  if (this->health > this->healthMax)
[6430]625  {
[6700]626    float retHealth = this->healthMax - this->health;
627    this->health = this->healthMax;
628    this->updateHealthWidget();
629    return retHealth;
[6430]630  }
[6700]631  this->updateHealthWidget();
[6430]632  return 0.0;
633}
[6281]634
[5498]635/**
[6700]636 * @param health the Health to be removed
[6430]637 * @returns 0.0 or the rest, that was not substracted (bellow 0.0)
638 */
[6700]639float WorldEntity::decreaseHealth(float health)
[6430]640{
[6700]641  this->health -= health;
[6430]642
[6700]643  if (this->health < 0)
[6430]644  {
[6700]645    float retHealth = -this->health;
646    this->health = 0.0f;
647    this->updateHealthWidget();
648    return retHealth;
[6430]649  }
[6700]650  this->updateHealthWidget();
[6430]651  return 0.0;
652
653}
654
655/**
[6700]656 * @param maxHealth the maximal health that can be loaded onto the entity.
[6430]657 */
[6700]658void WorldEntity::setHealthMax(float healthMax)
[6430]659{
[6700]660  this->healthMax = healthMax;
661  if (this->health > this->healthMax)
[6430]662  {
[9406]663    PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassCName(), this->getCName());
[6700]664    this->health = this->healthMax;
[6430]665  }
[6700]666  this->updateHealthWidget();
[6430]667}
668
[6431]669/**
[6700]670 * @brief creates the HealthWidget
[6431]671 *
[6700]672 * since not all entities need an HealthWidget, it is only created on request.
[6431]673 */
[6700]674void WorldEntity::createHealthWidget()
[6430]675{
[6700]676  if (this->healthWidget == NULL)
[6430]677  {
[8974]678    this->healthWidget = new OrxGui::GLGuiEnergyWidget();
[8977]679    this->healthWidget->setDisplayedName(std::string(this->getClassName()) + " Energy:");
[6700]680    this->healthWidget->setSize2D(30,400);
681    this->healthWidget->setAbsCoor2D(10,100);
[6430]682
[6700]683    this->updateHealthWidget();
[6430]684  }
685  else
[9406]686    PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassCName(), this->getCName());
[6430]687}
688
[6700]689void WorldEntity::increaseHealthMax(float increaseHealth)
[6440]690{
[6700]691  this->healthMax += increaseHealth;
692  this->updateHealthWidget();
[6440]693}
694
[6700]695
[7779]696OrxGui::GLGuiWidget* WorldEntity::getHealthWidget()
[6700]697{
698  this->createHealthWidget();
699  return this->healthWidget;
700}
701
[6431]702/**
[6700]703 * @param visibility shows or hides the health-bar
[6431]704 * (creates the widget if needed)
705 */
[6700]706void WorldEntity::setHealthWidgetVisibilit(bool visibility)
[6430]707{
[7198]708  if (visibility)
709  {
710    if (this->healthWidget != NULL)
711      this->healthWidget->show();
712    else
[6430]713    {
[7198]714      this->createHealthWidget();
715      this->updateHealthWidget();
716      this->healthWidget->show();
[6430]717    }
[7198]718  }
719  else if (this->healthWidget != NULL)
720    this->healthWidget->hide();
[6430]721}
722
[8724]723
[6431]724/**
[8724]725 * hit the world entity with
726 *  @param damage damage to be dealt
727 */
[9008]728void WorldEntity::hit(float damage, WorldEntity* killer)
[8724]729{
730  this->decreaseHealth(damage);
731
[9406]732  PRINTF(5)("Hit me: %s::%s now only %f/%f health\n", this->getClassCName(), this->getCName(), this->getHealth(), this->getHealthMax());
[8777]733
[8724]734  if( this->getHealth() > 0)
735  {
736    // any small explosion animaitions
737  }
738  else
739  {
[9235]740    this->destroy( killer );
[8724]741  }
742}
743
744
745/**
[8777]746 * destoys the world entity
747 */
[9235]748void WorldEntity::destroy(WorldEntity* killer)
[8777]749{
750  this->toList(OM_DEAD);
751}
752
753
754/**
[6700]755 * @brief updates the HealthWidget
[6431]756 */
[6700]757void WorldEntity::updateHealthWidget()
[6430]758{
[6700]759  if (this->healthWidget != NULL)
[6430]760  {
[6700]761    this->healthWidget->setMaximum(this->healthMax);
762    this->healthWidget->setValue(this->health);
[6430]763  }
764}
765
766
767/**
[5498]768 * DEBUG-DRAW OF THE BV-Tree.
769 * @param depth What depth to draw
770 * @param drawMode the mode to draw this entity under
771 */
[7711]772void WorldEntity::drawBVTree(int depth, int drawMode) const
[4684]773{
774  glMatrixMode(GL_MODELVIEW);
775  glPushMatrix();
776  /* translate */
777  glTranslatef (this->getAbsCoor ().x,
778                this->getAbsCoor ().y,
779                this->getAbsCoor ().z);
780  /* rotate */
[4998]781  Vector tmpRot = this->getAbsDir().getSpacialAxis();
782  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
[4684]783
[7711]784
[4684]785  if (this->obbTree)
786    this->obbTree->drawBV(depth, drawMode);
[7711]787
788
[4684]789  glPopMatrix();
790}
[6341]791
[6424]792
[6341]793/**
[6424]794 * Debug the WorldEntity
795 */
796void WorldEntity::debugEntity() const
797{
[9406]798  PRINT(0)("WorldEntity %s::%s  (DEBUG)\n", this->getClassCName(), this->getCName());
[6424]799  this->debugNode();
[9656]800  PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber).c_str(), this->models.size());
[6424]801  for (unsigned int i = 0; i < this->models.size(); i++)
802  {
803    if (models[i] != NULL)
[9406]804      PRINT(0)(" : %d:%s", i, this->models[i]->getCName());
[6424]805  }
806  PRINT(0)("\n");
807
808}
809
810
811/**
[7954]812 * handler for changes on registred vars
813 * @param id id's which changed
[6341]814 */
[7954]815void WorldEntity::varChangeHandler( std::list< int > & id )
[6341]816{
[7954]817  if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() ||
818       std::find( id.begin(), id.end(), scaling_handle ) != id.end()
819     )
[6341]820  {
[7954]821    loadModel( modelFileName, scaling );
[6341]822  }
823
[9008]824  if ( std::find( id.begin(), id.end(), list_handle ) != id.end() )
825  {
826    this->toList( (OM_LIST)list_write );
827  }
[9235]828
[9110]829  if ( std::find( id.begin(), id.end(), health_handle ) != id.end() )
830  {
831    this->setHealth( health_write );
832  }
[9235]833
[9110]834  if ( std::find( id.begin(), id.end(), healthMax_handle ) != id.end() )
835  {
836    this->setHealthMax( healthMax_write );
837  }
[9008]838
[7954]839  PNode::varChangeHandler( id );
[6341]840}
841
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