[2036] | 1 | |
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| 2 | |
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[4570] | 3 | /* |
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[2036] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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[2190] | 15 | co-programmer: Christian Meyer |
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[2036] | 16 | */ |
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[5300] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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[2036] | 18 | |
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| 19 | #include "world_entity.h" |
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[5208] | 20 | #include "shell_command.h" |
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[5143] | 21 | |
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[9869] | 22 | #include "util/loading/resource_manager.h" |
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| 23 | #include "resource_obj.h" |
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[8490] | 24 | #include "md2/md2Model.h" |
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| 25 | #include "md3/md3_model.h" |
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[10052] | 26 | #include "oif/object_information_file.h" |
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[8490] | 27 | |
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[8724] | 28 | #include "aabb_tree_node.h" |
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| 29 | |
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[7193] | 30 | #include "util/loading/load_param.h" |
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[4682] | 31 | #include "obb_tree.h" |
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[3608] | 32 | |
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[8974] | 33 | #include "elements/glgui_energywidget.h" |
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[6430] | 34 | |
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[6002] | 35 | #include "state.h" |
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[7014] | 36 | #include "camera.h" |
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[6002] | 37 | |
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[10013] | 38 | #include "collision_filter.h" |
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[8190] | 39 | #include "collision_event.h" |
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[8777] | 40 | #include "game_rules.h" |
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| 41 | #include "kill.h" |
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[9869] | 42 | #include "debug.h" |
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[7927] | 43 | |
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[9869] | 44 | #include "projectiles/projectile.h" |
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[7927] | 45 | |
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[5208] | 46 | SHELL_COMMAND(model, WorldEntity, loadModel) |
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[6430] | 47 | ->describe("sets the Model of the WorldEntity") |
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[7711] | 48 | ->defaultValues("models/ships/fighter.obj", 1.0f); |
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[5208] | 49 | |
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[6424] | 50 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); |
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[5208] | 51 | |
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[9869] | 52 | |
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| 53 | ObjectListDefinition(WorldEntity); |
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[2043] | 54 | /** |
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[4836] | 55 | * Loads the WordEntity-specific Part of any derived Class |
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[5498] | 56 | * |
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| 57 | * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, |
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| 58 | * that can calls WorldEntities loadParams for itself. |
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| 59 | */ |
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[6430] | 60 | WorldEntity::WorldEntity() |
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[10013] | 61 | : Synchronizeable(), _collisionFilter(this) |
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[2190] | 62 | { |
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[9869] | 63 | this->registerObject(this, WorldEntity::_objectList); |
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[4597] | 64 | |
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[4682] | 65 | this->obbTree = NULL; |
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[8724] | 66 | this->aabbNode = NULL; |
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[6700] | 67 | this->healthWidget = NULL; |
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| 68 | this->healthMax = 1.0f; |
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| 69 | this->health = 1.0f; |
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[8190] | 70 | this->damage = 0.0f; // no damage dealt by a default entity |
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[6695] | 71 | this->scaling = 1.0f; |
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[10053] | 72 | this->oiFile = NULL; |
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[4261] | 73 | |
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[6695] | 74 | /* OSOLETE */ |
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| 75 | this->bVisible = true; |
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| 76 | this->bCollide = true; |
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| 77 | |
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[6142] | 78 | this->objectListNumber = OM_INIT; |
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[9003] | 79 | this->lastObjectListNumber = OM_INIT; |
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[6142] | 80 | |
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[10013] | 81 | this->_bOnGround = false; |
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[8190] | 82 | |
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| 83 | // registering default reactions: |
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[10013] | 84 | this->subscribeReaction(CoRe::CREngine::CR_OBJECT_DAMAGE, Projectile::staticClassID()); |
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[8190] | 85 | |
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[6142] | 86 | this->toList(OM_NULL); |
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[9235] | 87 | |
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[10013] | 88 | this->registerVar( new SynchronizeableString( &this->md2TextureFileName, &this->md2TextureFileName, "md2TextureFileName", PERMISSION_MASTER_SERVER ) ); |
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| 89 | this->modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName", PERMISSION_MASTER_SERVER ) ); |
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| 90 | this->scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling", PERMISSION_MASTER_SERVER ) ); |
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| 91 | this->list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list", PERMISSION_MASTER_SERVER ) ); |
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[9235] | 92 | |
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[10013] | 93 | this->health_handle = registerVarId( new SynchronizeableFloat( &this->health, &this->health_write, "health", PERMISSION_MASTER_SERVER ) ); |
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| 94 | this->healthMax_handle = registerVarId( new SynchronizeableFloat( &this->healthMax, &this->healthMax_write, "maxHealth", PERMISSION_MASTER_SERVER ) ); |
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[2190] | 95 | } |
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[2043] | 96 | |
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| 97 | /** |
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[4836] | 98 | * standard destructor |
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[2043] | 99 | */ |
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[2190] | 100 | WorldEntity::~WorldEntity () |
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[2036] | 101 | { |
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[7125] | 102 | State::getObjectManager()->toList(this, OM_INIT); |
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| 103 | |
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| 104 | // Delete the model (unregister it with the ResourceManager) |
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| 105 | for (unsigned int i = 0; i < this->models.size(); i++) |
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| 106 | this->setModel(NULL, i); |
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| 107 | |
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[10053] | 108 | if( this->oiFile) |
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| 109 | delete this->oiFile; |
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| 110 | |
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[5498] | 111 | // Delete the obbTree |
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[5302] | 112 | if( this->obbTree != NULL) |
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[4814] | 113 | delete this->obbTree; |
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[5994] | 114 | |
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[6700] | 115 | if (this->healthWidget != NULL) |
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| 116 | delete this->healthWidget; |
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[8190] | 117 | |
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[10013] | 118 | this->unsubscribeReactions(); |
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[3531] | 119 | } |
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| 120 | |
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[5498] | 121 | /** |
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| 122 | * loads the WorldEntity Specific Parameters. |
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| 123 | * @param root: the XML-Element to load the Data From |
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| 124 | */ |
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[4436] | 125 | void WorldEntity::loadParams(const TiXmlElement* root) |
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| 126 | { |
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[5498] | 127 | // Do the PNode loading stuff |
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[6512] | 128 | PNode::loadParams(root); |
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[5498] | 129 | |
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[6222] | 130 | LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) |
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[6430] | 131 | .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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[7198] | 132 | .defaultValues(""); |
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[6222] | 133 | |
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[4436] | 134 | // Model Loading |
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[5671] | 135 | LoadParam(root, "model", this, WorldEntity, loadModel) |
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[6430] | 136 | .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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[7198] | 137 | .defaultValues("", 1.0f, 0); |
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[6430] | 138 | |
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[6700] | 139 | LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax) |
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| 140 | .describe("The Maximum health that can be loaded onto this entity") |
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[7198] | 141 | .defaultValues(1.0f); |
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[6430] | 142 | |
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[6700] | 143 | LoadParam(root, "health", this, WorldEntity, setHealth) |
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| 144 | .describe("The Health the WorldEntity has at this moment") |
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[7198] | 145 | .defaultValues(1.0f); |
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[9656] | 146 | |
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| 147 | LoadParam(root, "list", this, WorldEntity, toListS); |
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[4436] | 148 | } |
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| 149 | |
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[6222] | 150 | |
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[3531] | 151 | /** |
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[4885] | 152 | * loads a Model onto a WorldEntity |
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[4836] | 153 | * @param fileName the name of the model to load |
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[5057] | 154 | * @param scaling the Scaling of the model |
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[7711] | 155 | * |
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| 156 | * FIXME |
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| 157 | * @todo: separate the obb tree generation from the model |
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[7221] | 158 | */ |
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[7711] | 159 | void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth) |
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[4261] | 160 | { |
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[6695] | 161 | this->modelLODName = fileName; |
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[6424] | 162 | this->scaling = scaling; |
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[7954] | 163 | |
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| 164 | std::string name = fileName; |
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| 165 | |
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[9869] | 166 | if ( name.find( Resources::ResourceManager::getInstance()->mainGlobalPath().name() ) == 0 ) |
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[7954] | 167 | { |
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[9869] | 168 | name.erase(Resources::ResourceManager::getInstance()->mainGlobalPath().name().size()); |
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[7954] | 169 | } |
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| 170 | |
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| 171 | this->modelFileName = name; |
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| 172 | |
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[7221] | 173 | if (!fileName.empty()) |
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[6142] | 174 | { |
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[6430] | 175 | // search for the special character # in the LoadParam |
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[7221] | 176 | if (fileName.find('#') != std::string::npos) |
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[6222] | 177 | { |
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[7221] | 178 | PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str()); |
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| 179 | std::string lodFile = fileName; |
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| 180 | unsigned int offset = lodFile.find('#'); |
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[6720] | 181 | for (unsigned int i = 0; i < 3; i++) |
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[6005] | 182 | { |
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[7221] | 183 | lodFile[offset] = 48+(int)i; |
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[9869] | 184 | if (Resources::ResourceManager::getInstance()->checkFileInMainPath( lodFile)) |
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[6222] | 185 | this->loadModel(lodFile, scaling, i); |
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[6005] | 186 | } |
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[6222] | 187 | return; |
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| 188 | } |
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[6720] | 189 | if (this->scaling <= 0.0) |
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[6424] | 190 | { |
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[7193] | 191 | PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n"); |
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[6720] | 192 | this->scaling = 1.0; |
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[6424] | 193 | } |
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[9869] | 194 | /// LOADING AN OBJ FILE |
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[7221] | 195 | if(fileName.find(".obj") != std::string::npos) |
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[6222] | 196 | { |
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[7221] | 197 | PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str()); |
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[10052] | 198 | // creating the model and loading it |
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[9869] | 199 | StaticModel* model = new StaticModel(); |
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| 200 | *model = ResourceOBJ(fileName, this->scaling); |
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| 201 | if (model->getVertexCount() > 0) |
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| 202 | { |
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| 203 | this->setModel(model, modelNumber); |
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| 204 | if( modelNumber == 0 /* FIXME && !this->isA(CL_WEAPON) */) |
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| 205 | this->buildObbTree(obbTreeDepth); |
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| 206 | } |
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[7221] | 207 | else |
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[9869] | 208 | delete model; |
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[10052] | 209 | |
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| 210 | // now get the object information file for this model, if any |
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| 211 | std::string oifName = fileName.substr(0, fileName.length() - 3) + ".oif"; |
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| 212 | this->loadObjectInformationFile( oifName); |
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[6222] | 213 | } |
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[9869] | 214 | /// LOADING AN MD2-model |
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[7221] | 215 | else if(fileName.find(".md2") != std::string::npos) |
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[6222] | 216 | { |
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[7221] | 217 | PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str()); |
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[7055] | 218 | Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling); |
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[6430] | 219 | //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); |
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[6222] | 220 | this->setModel(m, 0); |
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[7068] | 221 | |
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| 222 | if( m != NULL) |
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[7711] | 223 | this->buildObbTree(obbTreeDepth); |
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[6222] | 224 | } |
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[9869] | 225 | /// LOADING AN MD3-MODEL. |
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[9235] | 226 | else if(fileName.find(".md3") != std::string::npos) |
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[8490] | 227 | { |
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| 228 | PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str()); |
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[9869] | 229 | // Model* m = new md3::MD3Model(fileName, this->scaling); |
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| 230 | // this->setModel(m, 0); |
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[8490] | 231 | |
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[9869] | 232 | // if( m != NULL) |
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| 233 | // this->buildObbTree(obbTreeDepth); |
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[8490] | 234 | } |
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[4732] | 235 | } |
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| 236 | else |
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[6341] | 237 | { |
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[5995] | 238 | this->setModel(NULL); |
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[6341] | 239 | } |
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[4261] | 240 | } |
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| 241 | |
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[5061] | 242 | /** |
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[5994] | 243 | * sets a specific Model for the Object. |
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| 244 | * @param model The Model to set |
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| 245 | * @param modelNumber the n'th model in the List to get. |
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| 246 | */ |
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| 247 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) |
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| 248 | { |
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[5995] | 249 | if (this->models.size() <= modelNumber) |
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| 250 | this->models.resize(modelNumber+1, NULL); |
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| 251 | |
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| 252 | if (this->models[modelNumber] != NULL) |
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[6004] | 253 | { |
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[9869] | 254 | delete this->models[modelNumber]; |
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[5994] | 255 | } |
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[6222] | 256 | |
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[5995] | 257 | this->models[modelNumber] = model; |
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[5994] | 258 | } |
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| 259 | |
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| 260 | |
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[10052] | 261 | |
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[5994] | 262 | /** |
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[10052] | 263 | * loads the object information file for this model |
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| 264 | * @param fileName the name of the file |
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| 265 | */ |
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| 266 | void WorldEntity::loadObjectInformationFile(const std::string& fileName) |
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| 267 | { |
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| 268 | PRINTF(0)("loading the oif File: %s", fileName.c_str()); |
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[10053] | 269 | |
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| 270 | this->oiFile = new ObjectInformationFile(fileName); |
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[10052] | 271 | } |
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| 272 | |
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| 273 | |
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| 274 | /** |
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[5061] | 275 | * builds the obb-tree |
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| 276 | * @param depth the depth to calculate |
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| 277 | */ |
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[7711] | 278 | bool WorldEntity::buildObbTree(int depth) |
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[5061] | 279 | { |
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[9494] | 280 | if( this->obbTree != NULL) |
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| 281 | { |
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[5428] | 282 | delete this->obbTree; |
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[9494] | 283 | this->obbTree = NULL; |
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| 284 | } |
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[5428] | 285 | |
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[5995] | 286 | if (this->models[0] != NULL) |
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[7711] | 287 | this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this); |
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[5428] | 288 | else |
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| 289 | { |
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[7711] | 290 | PRINTF(1)("could not create obb-tree, because no model was loaded yet\n"); |
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[5428] | 291 | this->obbTree = NULL; |
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| 292 | return false; |
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| 293 | } |
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[8724] | 294 | |
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| 295 | |
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| 296 | // create the axis aligned bounding box |
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| 297 | if( this->aabbNode != NULL) |
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| 298 | { |
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| 299 | delete this->aabbNode; |
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| 300 | this->aabbNode = NULL; |
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| 301 | } |
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| 302 | |
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[9869] | 303 | if( this->models[0] != NULL) |
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| 304 | { |
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[8724] | 305 | this->aabbNode = new AABBTreeNode(); |
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| 306 | this->aabbNode->spawnBVTree(this->models[0]); |
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| 307 | } |
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[9494] | 308 | else |
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| 309 | { |
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| 310 | PRINTF(1)("could not create aabb bounding box, because no model was loaded yet\n"); |
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| 311 | this->aabbNode = NULL; |
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| 312 | return false; |
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| 313 | } |
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[8724] | 314 | return true; |
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[5061] | 315 | } |
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[5057] | 316 | |
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[7927] | 317 | |
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[6142] | 318 | /** |
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[7927] | 319 | * subscribes this world entity to a collision reaction |
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| 320 | * @param type the type of reaction to subscribe to |
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[8190] | 321 | * @param target1 a filter target (classID) |
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| 322 | */ |
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[10013] | 323 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1) |
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[8190] | 324 | { |
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[10013] | 325 | this->_collisionFilter.subscribeReaction(type, target1); |
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[8190] | 326 | } |
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| 327 | |
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| 328 | |
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| 329 | /** |
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| 330 | * subscribes this world entity to a collision reaction |
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| 331 | * @param type the type of reaction to subscribe to |
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| 332 | * @param target1 a filter target (classID) |
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| 333 | */ |
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[10013] | 334 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2) |
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[8190] | 335 | { |
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[10013] | 336 | this->_collisionFilter.subscribeReaction(type, target1, target2); |
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[8190] | 337 | } |
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| 338 | |
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| 339 | |
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| 340 | /** |
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| 341 | * subscribes this world entity to a collision reaction |
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| 342 | * @param type the type of reaction to subscribe to |
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| 343 | * @param target1 a filter target (classID) |
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| 344 | */ |
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[10013] | 345 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2, const ClassID& target3) |
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[8190] | 346 | { |
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[10013] | 347 | this->_collisionFilter.subscribeReaction(type, target1, target2, target3); |
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[8190] | 348 | } |
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| 349 | |
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| 350 | |
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| 351 | /** |
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| 352 | * unsubscribes a specific reaction from the worldentity |
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| 353 | * @param type the reaction to unsubscribe |
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| 354 | */ |
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[10013] | 355 | void WorldEntity::unsubscribeReaction(CoRe::CREngine::ReactionType type) |
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[8190] | 356 | { |
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[10013] | 357 | this->_collisionFilter.unsubscribeReaction(type); |
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[8190] | 358 | } |
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| 359 | |
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| 360 | |
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| 361 | /** |
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| 362 | * unsubscribes all collision reactions |
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| 363 | */ |
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[10013] | 364 | void WorldEntity::unsubscribeReactions() |
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[8190] | 365 | { |
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[10013] | 366 | this->_collisionFilter.unsubscribeReactions(); |
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[8190] | 367 | } |
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| 368 | |
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| 369 | |
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| 370 | /** |
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[6142] | 371 | * @brief moves this entity to the List OM_List |
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| 372 | * @param list the list to set this Entity to. |
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| 373 | * |
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| 374 | * this is the same as a call to State::getObjectManager()->toList(entity , list); |
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| 375 | * directly, but with an easier interface. |
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| 376 | * |
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| 377 | * @todo inline this (peut etre) |
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| 378 | */ |
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| 379 | void WorldEntity::toList(OM_LIST list) |
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| 380 | { |
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| 381 | State::getObjectManager()->toList(this, list); |
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| 382 | } |
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[5061] | 383 | |
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[9656] | 384 | void WorldEntity::toListS(const std::string& listName) |
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| 385 | { |
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| 386 | OM_LIST id = ObjectManager::StringToOMList(listName); |
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| 387 | if (id != OM_NULL) |
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| 388 | this->toList(id); |
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| 389 | else |
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| 390 | PRINTF(2)("List %s not found\n", listName.c_str()); |
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| 391 | } |
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| 392 | |
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| 393 | |
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[8037] | 394 | void WorldEntity::toReflectionList() |
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| 395 | { |
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| 396 | State::getObjectManager()->toReflectionList( this ); |
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| 397 | } |
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[6142] | 398 | |
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[8037] | 399 | void removeFromReflectionList() |
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| 400 | { |
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[9869] | 401 | /// TODO |
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| 402 | /// State::getObject |
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[8037] | 403 | } |
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[6142] | 404 | |
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[4261] | 405 | /** |
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[4885] | 406 | * sets the character attributes of a worldentity |
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[4836] | 407 | * @param character attributes |
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[4885] | 408 | * |
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| 409 | * these attributes don't have to be set, only use them, if you need them |
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[2043] | 410 | */ |
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[5498] | 411 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) |
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| 412 | //{} |
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[2036] | 413 | |
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[3583] | 414 | |
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[2043] | 415 | /** |
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[5029] | 416 | * this function is called, when two entities collide |
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| 417 | * @param entity: the world entity with whom it collides |
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| 418 | * |
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| 419 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 420 | */ |
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| 421 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) |
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| 422 | { |
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[5498] | 423 | /** |
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| 424 | * THIS IS A DEFAULT COLLISION-Effect. |
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| 425 | * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT |
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| 426 | * USE:: |
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| 427 | * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; |
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| 428 | * |
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| 429 | * You can always define a default Action.... don't be affraid just test it :) |
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| 430 | */ |
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[9406] | 431 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z); |
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[5029] | 432 | } |
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| 433 | |
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[2043] | 434 | |
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| 435 | /** |
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[8186] | 436 | * this function is called, when two entities collide |
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| 437 | * @param entity: the world entity with whom it collides |
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| 438 | * |
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| 439 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 440 | */ |
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| 441 | void WorldEntity::collidesWithGround(const Vector& location) |
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| 442 | { |
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[9406] | 443 | PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassCName() ); |
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[8186] | 444 | } |
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| 445 | |
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| 446 | void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2) |
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| 447 | { |
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[8190] | 448 | |
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[9406] | 449 | // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassCName() ); |
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[8190] | 450 | |
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[8186] | 451 | Vector v = this->getAbsDirX(); |
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[8490] | 452 | v.x *= 10.1; |
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| 453 | v.y *= 10.1; |
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| 454 | v.z *= 10.1; |
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| 455 | Vector u = Vector(0.0,-20.0,0.0); |
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[8190] | 456 | |
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[8490] | 457 | |
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| 458 | if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) ) |
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[8186] | 459 | { |
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[8190] | 460 | |
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[9869] | 461 | this->setAbsCoor(ray_2 - v); |
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[8490] | 462 | |
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[8186] | 463 | } |
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[9869] | 464 | else |
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[8186] | 465 | { |
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| 466 | if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z) |
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| 467 | { |
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[8190] | 468 | this->setAbsCoor(feet -u ); |
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[8186] | 469 | } |
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[8190] | 470 | |
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| 471 | this->setAbsCoor(ray_2 - v); |
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| 472 | |
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[8186] | 473 | } |
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[8490] | 474 | |
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| 475 | |
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[8186] | 476 | } |
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| 477 | |
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| 478 | /** |
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[5498] | 479 | * this is called immediately after the Entity has been constructed, initialized and then Spawned into the World |
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[4885] | 480 | * |
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[5498] | 481 | */ |
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[3229] | 482 | void WorldEntity::postSpawn () |
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[6430] | 483 | {} |
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[2043] | 484 | |
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[3583] | 485 | |
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[2043] | 486 | /** |
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[6959] | 487 | * this method is called by the world if the WorldEntity leaves the game |
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[5498] | 488 | */ |
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[6959] | 489 | void WorldEntity::leaveWorld () |
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[6430] | 490 | {} |
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[2043] | 491 | |
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[3583] | 492 | |
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[2190] | 493 | /** |
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[7085] | 494 | * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning |
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| 495 | */ |
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| 496 | void WorldEntity::reset() |
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[9235] | 497 | { |
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| 498 | this->setHealth( this->getHealthMax() ); |
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| 499 | } |
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[7085] | 500 | |
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| 501 | /** |
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[4836] | 502 | * this method is called every frame |
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| 503 | * @param time: the time in seconds that has passed since the last tick |
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[4885] | 504 | * |
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| 505 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
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[2043] | 506 | */ |
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[4570] | 507 | void WorldEntity::tick(float time) |
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[6430] | 508 | {} |
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[3583] | 509 | |
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[5498] | 510 | |
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[3583] | 511 | /** |
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[4836] | 512 | * the entity is drawn onto the screen with this function |
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[4885] | 513 | * |
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| 514 | * This is a central function of an entity: call it to let the entity painted to the screen. |
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| 515 | * Just override this function with whatever you want to be drawn. |
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[3365] | 516 | */ |
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[5500] | 517 | void WorldEntity::draw() const |
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[3803] | 518 | { |
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[9406] | 519 | //PRINTF(0)("(%s::%s)\n", this->getClassCName(), this->getName()); |
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[6281] | 520 | // assert(!unlikely(this->models.empty())); |
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[6002] | 521 | { |
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| 522 | glMatrixMode(GL_MODELVIEW); |
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| 523 | glPushMatrix(); |
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[4570] | 524 | |
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[6002] | 525 | /* translate */ |
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| 526 | glTranslatef (this->getAbsCoor ().x, |
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| 527 | this->getAbsCoor ().y, |
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| 528 | this->getAbsCoor ().z); |
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[6004] | 529 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 530 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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[2043] | 531 | |
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[6004] | 532 | |
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| 533 | // This Draws the LOD's |
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[7014] | 534 | float cameraDistance = State::getCamera()->distance(this); |
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[6004] | 535 | if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) |
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[6002] | 536 | { |
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[6222] | 537 | this->models[2]->draw(); |
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[6004] | 538 | } |
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| 539 | else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) |
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[6002] | 540 | { |
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| 541 | this->models[1]->draw(); |
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[6004] | 542 | } |
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| 543 | else if (this->models.size() >= 1 && this->models[0] != NULL) |
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[6002] | 544 | { |
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| 545 | this->models[0]->draw(); |
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| 546 | } |
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[8724] | 547 | |
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[9869] | 548 | // if( this->aabbNode != NULL) |
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| 549 | // this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true); |
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[8724] | 550 | |
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[6002] | 551 | glPopMatrix(); |
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| 552 | } |
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[3803] | 553 | } |
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[3583] | 554 | |
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[6430] | 555 | /** |
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[6700] | 556 | * @param health the Health to add. |
---|
| 557 | * @returns the health left (this->healthMax - health+this->health) |
---|
[6430] | 558 | */ |
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[6700] | 559 | float WorldEntity::increaseHealth(float health) |
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[6430] | 560 | { |
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[6700] | 561 | this->health += health; |
---|
| 562 | if (this->health > this->healthMax) |
---|
[6430] | 563 | { |
---|
[6700] | 564 | float retHealth = this->healthMax - this->health; |
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| 565 | this->health = this->healthMax; |
---|
| 566 | this->updateHealthWidget(); |
---|
| 567 | return retHealth; |
---|
[6430] | 568 | } |
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[6700] | 569 | this->updateHealthWidget(); |
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[6430] | 570 | return 0.0; |
---|
| 571 | } |
---|
[6281] | 572 | |
---|
[5498] | 573 | /** |
---|
[6700] | 574 | * @param health the Health to be removed |
---|
[6430] | 575 | * @returns 0.0 or the rest, that was not substracted (bellow 0.0) |
---|
| 576 | */ |
---|
[6700] | 577 | float WorldEntity::decreaseHealth(float health) |
---|
[6430] | 578 | { |
---|
[6700] | 579 | this->health -= health; |
---|
[6430] | 580 | |
---|
[6700] | 581 | if (this->health < 0) |
---|
[6430] | 582 | { |
---|
[6700] | 583 | float retHealth = -this->health; |
---|
| 584 | this->health = 0.0f; |
---|
| 585 | this->updateHealthWidget(); |
---|
| 586 | return retHealth; |
---|
[6430] | 587 | } |
---|
[6700] | 588 | this->updateHealthWidget(); |
---|
[6430] | 589 | return 0.0; |
---|
| 590 | |
---|
| 591 | } |
---|
| 592 | |
---|
| 593 | /** |
---|
[6700] | 594 | * @param maxHealth the maximal health that can be loaded onto the entity. |
---|
[6430] | 595 | */ |
---|
[6700] | 596 | void WorldEntity::setHealthMax(float healthMax) |
---|
[6430] | 597 | { |
---|
[6700] | 598 | this->healthMax = healthMax; |
---|
| 599 | if (this->health > this->healthMax) |
---|
[6430] | 600 | { |
---|
[9406] | 601 | PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassCName(), this->getCName()); |
---|
[6700] | 602 | this->health = this->healthMax; |
---|
[6430] | 603 | } |
---|
[6700] | 604 | this->updateHealthWidget(); |
---|
[6430] | 605 | } |
---|
| 606 | |
---|
[6431] | 607 | /** |
---|
[6700] | 608 | * @brief creates the HealthWidget |
---|
[6431] | 609 | * |
---|
[6700] | 610 | * since not all entities need an HealthWidget, it is only created on request. |
---|
[6431] | 611 | */ |
---|
[6700] | 612 | void WorldEntity::createHealthWidget() |
---|
[6430] | 613 | { |
---|
[6700] | 614 | if (this->healthWidget == NULL) |
---|
[6430] | 615 | { |
---|
[8974] | 616 | this->healthWidget = new OrxGui::GLGuiEnergyWidget(); |
---|
[8977] | 617 | this->healthWidget->setDisplayedName(std::string(this->getClassName()) + " Energy:"); |
---|
[6700] | 618 | this->healthWidget->setSize2D(30,400); |
---|
| 619 | this->healthWidget->setAbsCoor2D(10,100); |
---|
[6430] | 620 | |
---|
[6700] | 621 | this->updateHealthWidget(); |
---|
[6430] | 622 | } |
---|
| 623 | else |
---|
[9406] | 624 | PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassCName(), this->getCName()); |
---|
[6430] | 625 | } |
---|
| 626 | |
---|
[6700] | 627 | void WorldEntity::increaseHealthMax(float increaseHealth) |
---|
[6440] | 628 | { |
---|
[6700] | 629 | this->healthMax += increaseHealth; |
---|
| 630 | this->updateHealthWidget(); |
---|
[6440] | 631 | } |
---|
| 632 | |
---|
[6700] | 633 | |
---|
[7779] | 634 | OrxGui::GLGuiWidget* WorldEntity::getHealthWidget() |
---|
[6700] | 635 | { |
---|
| 636 | this->createHealthWidget(); |
---|
| 637 | return this->healthWidget; |
---|
| 638 | } |
---|
| 639 | |
---|
[6431] | 640 | /** |
---|
[6700] | 641 | * @param visibility shows or hides the health-bar |
---|
[6431] | 642 | * (creates the widget if needed) |
---|
| 643 | */ |
---|
[6700] | 644 | void WorldEntity::setHealthWidgetVisibilit(bool visibility) |
---|
[6430] | 645 | { |
---|
[7198] | 646 | if (visibility) |
---|
| 647 | { |
---|
| 648 | if (this->healthWidget != NULL) |
---|
| 649 | this->healthWidget->show(); |
---|
| 650 | else |
---|
[6430] | 651 | { |
---|
[7198] | 652 | this->createHealthWidget(); |
---|
| 653 | this->updateHealthWidget(); |
---|
| 654 | this->healthWidget->show(); |
---|
[6430] | 655 | } |
---|
[7198] | 656 | } |
---|
| 657 | else if (this->healthWidget != NULL) |
---|
| 658 | this->healthWidget->hide(); |
---|
[6430] | 659 | } |
---|
| 660 | |
---|
[8724] | 661 | |
---|
[6431] | 662 | /** |
---|
[8724] | 663 | * hit the world entity with |
---|
| 664 | * @param damage damage to be dealt |
---|
| 665 | */ |
---|
[9008] | 666 | void WorldEntity::hit(float damage, WorldEntity* killer) |
---|
[8724] | 667 | { |
---|
| 668 | this->decreaseHealth(damage); |
---|
| 669 | |
---|
[9406] | 670 | PRINTF(5)("Hit me: %s::%s now only %f/%f health\n", this->getClassCName(), this->getCName(), this->getHealth(), this->getHealthMax()); |
---|
[8777] | 671 | |
---|
[8724] | 672 | if( this->getHealth() > 0) |
---|
| 673 | { |
---|
| 674 | // any small explosion animaitions |
---|
| 675 | } |
---|
| 676 | else |
---|
| 677 | { |
---|
[9235] | 678 | this->destroy( killer ); |
---|
[8724] | 679 | } |
---|
| 680 | } |
---|
| 681 | |
---|
| 682 | |
---|
| 683 | /** |
---|
[8777] | 684 | * destoys the world entity |
---|
| 685 | */ |
---|
[9235] | 686 | void WorldEntity::destroy(WorldEntity* killer) |
---|
[8777] | 687 | { |
---|
| 688 | this->toList(OM_DEAD); |
---|
| 689 | } |
---|
| 690 | |
---|
| 691 | |
---|
| 692 | /** |
---|
[6700] | 693 | * @brief updates the HealthWidget |
---|
[6431] | 694 | */ |
---|
[6700] | 695 | void WorldEntity::updateHealthWidget() |
---|
[6430] | 696 | { |
---|
[6700] | 697 | if (this->healthWidget != NULL) |
---|
[6430] | 698 | { |
---|
[6700] | 699 | this->healthWidget->setMaximum(this->healthMax); |
---|
| 700 | this->healthWidget->setValue(this->health); |
---|
[6430] | 701 | } |
---|
| 702 | } |
---|
| 703 | |
---|
| 704 | |
---|
| 705 | /** |
---|
[5498] | 706 | * DEBUG-DRAW OF THE BV-Tree. |
---|
| 707 | * @param depth What depth to draw |
---|
| 708 | * @param drawMode the mode to draw this entity under |
---|
| 709 | */ |
---|
[7711] | 710 | void WorldEntity::drawBVTree(int depth, int drawMode) const |
---|
[4684] | 711 | { |
---|
| 712 | glMatrixMode(GL_MODELVIEW); |
---|
| 713 | glPushMatrix(); |
---|
| 714 | /* translate */ |
---|
| 715 | glTranslatef (this->getAbsCoor ().x, |
---|
| 716 | this->getAbsCoor ().y, |
---|
| 717 | this->getAbsCoor ().z); |
---|
| 718 | /* rotate */ |
---|
[4998] | 719 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
| 720 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
[4684] | 721 | |
---|
[7711] | 722 | |
---|
[4684] | 723 | if (this->obbTree) |
---|
| 724 | this->obbTree->drawBV(depth, drawMode); |
---|
[7711] | 725 | |
---|
| 726 | |
---|
[4684] | 727 | glPopMatrix(); |
---|
| 728 | } |
---|
[6341] | 729 | |
---|
[6424] | 730 | |
---|
[6341] | 731 | /** |
---|
[6424] | 732 | * Debug the WorldEntity |
---|
| 733 | */ |
---|
| 734 | void WorldEntity::debugEntity() const |
---|
| 735 | { |
---|
[9406] | 736 | PRINT(0)("WorldEntity %s::%s (DEBUG)\n", this->getClassCName(), this->getCName()); |
---|
[6424] | 737 | this->debugNode(); |
---|
[9656] | 738 | PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber).c_str(), this->models.size()); |
---|
[6424] | 739 | for (unsigned int i = 0; i < this->models.size(); i++) |
---|
| 740 | { |
---|
| 741 | if (models[i] != NULL) |
---|
[9406] | 742 | PRINT(0)(" : %d:%s", i, this->models[i]->getCName()); |
---|
[6424] | 743 | } |
---|
| 744 | PRINT(0)("\n"); |
---|
| 745 | |
---|
| 746 | } |
---|
| 747 | |
---|
| 748 | |
---|
| 749 | /** |
---|
[7954] | 750 | * handler for changes on registred vars |
---|
| 751 | * @param id id's which changed |
---|
[6341] | 752 | */ |
---|
[7954] | 753 | void WorldEntity::varChangeHandler( std::list< int > & id ) |
---|
[6341] | 754 | { |
---|
[7954] | 755 | if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() || |
---|
| 756 | std::find( id.begin(), id.end(), scaling_handle ) != id.end() |
---|
| 757 | ) |
---|
[6341] | 758 | { |
---|
[7954] | 759 | loadModel( modelFileName, scaling ); |
---|
[6341] | 760 | } |
---|
| 761 | |
---|
[9008] | 762 | if ( std::find( id.begin(), id.end(), list_handle ) != id.end() ) |
---|
| 763 | { |
---|
| 764 | this->toList( (OM_LIST)list_write ); |
---|
| 765 | } |
---|
[9235] | 766 | |
---|
[9110] | 767 | if ( std::find( id.begin(), id.end(), health_handle ) != id.end() ) |
---|
| 768 | { |
---|
| 769 | this->setHealth( health_write ); |
---|
| 770 | } |
---|
[9235] | 771 | |
---|
[9110] | 772 | if ( std::find( id.begin(), id.end(), healthMax_handle ) != id.end() ) |
---|
| 773 | { |
---|
| 774 | this->setHealthMax( healthMax_write ); |
---|
| 775 | } |
---|
[9008] | 776 | |
---|
[7954] | 777 | PNode::varChangeHandler( id ); |
---|
[6341] | 778 | } |
---|
| 779 | |
---|