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source: orxonox.OLD/branches/current_cd/src/lib/collision_detection/cd_engine.h @ 6921

Last change on this file since 6921 was 6921, checked in by patrick, 18 years ago

cd: collision algorithm works almost

File size: 2.1 KB
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1/*!
2 * @file cd_engine.h
3  *  Definition of the collision detection engine
4
5*/
6
7#ifndef _CD_ENGINE_H
8#define _CD_ENGINE_H
9
10#include "base_object.h"
11#include "collision_defs.h"
12#include "model.h"
13
14#include <list>
15
16class WorldEntity;
17class OBBTree;
18class Terrain;
19//class Player;
20
21
22//! featured state options, they are all additive
23typedef enum cdState
24  {
25    CD_DEBUG_DRAW_ALL = 1,
26    CD_DEBUG_DRAW_POLYGONS = 1<<1,
27    CD_DEBUG_DRAW_BLENDED = 1<<2,
28    CD_DEBUG_DRAW_HIT_BV = 1<<3,
29    CD_DEBUG_VERBOSE = 1<<4,
30
31    CD_STORE_VERTICES = 1<<5
32  };
33
34
35//! The class representing the collision detection system of orxonox
36class CDEngine : public BaseObject {
37
38  friend class WorldEntity;
39
40 public:
41  virtual ~CDEngine();
42  /** @returns a Pointer to the only object of this Class */
43  static CDEngine* getInstance() { if (!singletonRef) singletonRef = new CDEngine(); return singletonRef; }
44  void init();
45
46  inline void setState(const int newState) { this->state = newState; }
47  inline const int getState() const { return this->state; }
48  inline void enable(const int options) { this->state |= options; }
49  inline void disable(const int options) { int temp = this->state & options; this->state ^= temp; }
50
51  inline void setTerrain(Terrain* terrain) { this->terrain = terrain; }
52
53  void checkCollisions(std::list<WorldEntity*>& list1, std::list<WorldEntity*>& list2);
54
55  void drawBV(const std::list<WorldEntity*>& drawList ) const;
56  void debug();
57
58
59 private:
60  CDEngine();
61  static CDEngine* singletonRef;
62
63  void spawnBVTree(int depth = MAX_BV_TREE_DEPTH);
64
65  void checkCollisionObjects();
66  void checkCollisionGround();
67
68  void debugSpawnTree(int depth, sVec3D* vertices, int numVertices);
69  void debugDraw(int depth, int drawMode);
70
71
72 private:
73  int                     state;                            //!< the current state of the cd engine
74  OBBTree*                rootTree;                         //!< for testing purposes a root tree
75
76  Terrain*                terrain;                          //!< this it a ref to the terrain, serving as a ground for all WE
77//  Player*                 player;
78};
79
80#endif /* _CD_ENGINE_H */
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