[7841] | 1 | /*! |
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| 2 | * @file collision_handle.h |
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[9888] | 3 | * @brief Definition of a collision handle: used for accessing per world entity collision events and reactions |
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[7841] | 4 | */ |
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| 5 | |
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| 6 | #ifndef _COLLISION_HANDLE_H |
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| 7 | #define _COLLISION_HANDLE_H |
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| 8 | |
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| 9 | #include "base_object.h" |
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[7927] | 10 | #include "cr_engine.h" |
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[7841] | 11 | |
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[7927] | 12 | #include <vector> |
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[8190] | 13 | #include <list> |
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[7927] | 14 | |
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| 15 | |
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[7841] | 16 | class Collision; |
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[7927] | 17 | class WorldEntity; |
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[7841] | 18 | |
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[9889] | 19 | namespace CoRe |
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| 20 | { |
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[7927] | 21 | |
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[9889] | 22 | class CollisionReaction; |
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[7927] | 23 | |
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[9889] | 24 | |
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| 25 | |
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| 26 | //! A class for defining collision reactions and storing events |
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| 27 | class CollisionHandle : public BaseObject |
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| 28 | { |
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| 29 | ObjectListDeclaration(CollisionHandle); |
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[9890] | 30 | |
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[8190] | 31 | public: |
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[9892] | 32 | CollisionHandle(WorldEntity* owner, CREngine::ReactionType type); |
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[8190] | 33 | virtual ~CollisionHandle(); |
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[7841] | 34 | |
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[8190] | 35 | void reset(); |
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[7927] | 36 | |
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[9869] | 37 | void addTarget(const ClassID& target); |
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[7927] | 38 | |
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[8190] | 39 | /** @returns true if regiestered some new collision events in this tick frame */ |
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| 40 | inline bool isCollided() const { return this->bCollided; } |
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| 41 | /** @returns true if this collision handle has already been dispatched */ |
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| 42 | inline bool isDispatched() const { return this->bDispatched; } |
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| 43 | /** @returns true if this handle should be pulled also if there are no collisions */ |
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| 44 | inline bool isContinuousPoll() const { return this->bContinuousPoll; } |
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[8490] | 45 | /** @returns the type */ |
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[9892] | 46 | inline CREngine::ReactionType getType() const { return this->type; } |
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[7841] | 47 | |
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[8190] | 48 | void handleCollisions(); |
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[7841] | 49 | |
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| 50 | |
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[8190] | 51 | private: |
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| 52 | void flushCollisions(); |
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| 53 | bool filterCollisionEvent(CollisionEvent* collisionEvent); |
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| 54 | bool filterCollision(Collision* collision); |
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[7841] | 55 | |
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| 56 | |
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| 57 | |
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[8190] | 58 | private: |
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| 59 | WorldEntity* owner; //!< the worldenity this reaction will be applied on |
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[9892] | 60 | CREngine::ReactionType type; //!< the reaction type |
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[8190] | 61 | |
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| 62 | bool bContinuousPoll; //!< if this is true |
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| 63 | bool bDispatched; //!< true if this handle has already been dispatched |
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| 64 | bool bStopOnFirstCollision; //!< true if the cd of this object should be terminated after one match |
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| 65 | bool bCollided; //!< true if the CollsionHandle has registered some new collisions |
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| 66 | |
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| 67 | std::vector<Collision*> collisionList; //!< a list full of collisions |
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[9869] | 68 | std::vector<ClassID> targetList; //!< a list of target classes for filtering @TODO TAKE SET INSTEAD OF VECTOR HERE |
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[8190] | 69 | |
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| 70 | CollisionReaction* collisionReaction; //!< reference to the collision reaction object |
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| 71 | |
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[9889] | 72 | }; |
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[7841] | 73 | |
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[9889] | 74 | } |
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[7841] | 75 | #endif /* _COLLISION_HANDLE_H */ |
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