Last change
on this file since 10690 was
10690,
checked in by retolu, 17 years ago
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implementing gunFire and its Nodes(XML)
|
File size:
1.0 KB
|
Rev | Line | |
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[10689] | 1 | /* |
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| 2 | * file bsp_weapon.h |
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| 3 | * A weapon that shoots both at player and environment (pnode and bsp). |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _BSP_WEAPON_H |
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| 7 | #define _BSP_WEAPON_H |
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| 8 | |
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| 9 | #include "world_entity.h" |
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| 10 | #include "aiming_system.h" |
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[10690] | 11 | #include "effects/explosion.h" |
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[10689] | 12 | |
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| 13 | class BspWeapon : public WorldEntity |
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| 14 | { |
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| 15 | ObjectListDeclaration(BspWeapon); |
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| 16 | public: |
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| 17 | BspWeapon (); |
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| 18 | BspWeapon (const TiXmlElement* root); |
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| 19 | virtual ~BspWeapon(); |
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| 20 | |
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| 21 | void init(); |
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| 22 | void loadParams(const TiXmlElement* root); |
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| 23 | void fire(bool fire){ bFire = fire; } |
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| 24 | virtual void tick(float dt); |
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| 25 | virtual void draw() const; |
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| 26 | |
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| 27 | |
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| 28 | private: |
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| 29 | |
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| 30 | void shoot(); |
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| 31 | float range; |
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| 32 | void setRange( float r ){ this->range = r; } |
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| 33 | float damage; |
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| 34 | void setDamage( float d ){ this->damage = d; } |
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| 35 | float fireRate; |
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| 36 | void setFireRate( float r ){ this->fireRate = r; } |
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| 37 | bool alwaysHits; |
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| 38 | void setAlwaysHits( bool r ){ this->alwaysHits = r; } |
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[10690] | 39 | void addPoint(float x, float y, float z); |
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| 40 | PNode* gunFire1; |
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| 41 | PNode* gunFire2; |
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[10689] | 42 | |
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| 43 | float bRate; |
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| 44 | bool bFire; |
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[10690] | 45 | int element; |
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[10689] | 46 | |
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[10690] | 47 | Explosion gunFire; |
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| 48 | |
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[10689] | 49 | AimingSystem* aimingSystem; |
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| 50 | }; |
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| 51 | |
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| 52 | #endif |
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