[10663] | 1 | /* |
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| 2 | * orxonox - the future of 3D-vertical-scrollers |
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| 3 | * |
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| 4 | * Copyright (C) 2004 orx |
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| 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2, or (at your option) |
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| 9 | * any later version. |
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| 10 | * |
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| 11 | * ### File Specific: |
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| 12 | * main-programmer: Reto Luechinger |
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| 13 | */ |
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| 14 | |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 17 | #include "adm_turret.h" |
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[10664] | 18 | #include "weapons/weapon_manager.h" |
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| 19 | #include "weapons/weapon.h" |
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[10663] | 20 | #include "lib/util/loading/factory.h" |
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| 21 | #include "world_entities/projectiles/projectile.h" |
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[10664] | 22 | #include "loading/load_param.h" |
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| 23 | #include "debug.h" |
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[10663] | 24 | |
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| 25 | ObjectListDefinition(AdmTurret); |
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| 26 | CREATE_FACTORY(AdmTurret); |
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| 27 | |
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[10664] | 28 | |
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[10663] | 29 | /** |
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| 30 | * Standard constructor |
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| 31 | */ |
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| 32 | AdmTurret::AdmTurret () |
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| 33 | { |
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[10664] | 34 | this->init(); |
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[10663] | 35 | } |
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| 36 | |
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| 37 | /** |
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[10666] | 38 | * destructs the turret, deletes allocated memory |
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[10663] | 39 | */ |
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| 40 | AdmTurret::~AdmTurret () |
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| 41 | { |
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| 42 | // will be deleted |
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| 43 | } |
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| 44 | |
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[10666] | 45 | /** |
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| 46 | * Constructor with XML Element |
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| 47 | */ |
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[10664] | 48 | AdmTurret::AdmTurret (const TiXmlElement* root) |
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[10663] | 49 | { |
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[10664] | 50 | this->init(); |
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| 51 | if (root != NULL) |
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| 52 | { |
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| 53 | this->loadParams(root); |
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| 54 | } |
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[10663] | 55 | } |
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[10664] | 56 | |
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[10663] | 57 | void AdmTurret::init() |
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| 58 | { |
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[10664] | 59 | this->registerObject(this, AdmTurret::_objectList); |
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[10663] | 60 | |
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[10664] | 61 | // load the 3 parts of the turret |
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| 62 | // this-> loadModel ("...", , ) |
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| 63 | // this-> loadModel ("...", , ) |
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| 64 | // this-> loadModel ("...", , ) |
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[10663] | 65 | |
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[10664] | 66 | //Cannon Node: 2 Cannons fixed left and right of the main turret |
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| 67 | this->cannonNode.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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| 68 | this->cannonNode.addNodeFlags(PNODE_PROHIBIT_CHILD_DELETE); |
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| 69 | this->cannonNode.setParent(this); |
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| 70 | // this->cannonNode.setRelCoor( , , ) |
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[10663] | 71 | |
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[10664] | 72 | //Sensor Node: Sensor rotating independently from main turret (like Radar) |
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| 73 | this->sensorNode.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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| 74 | this->sensorNode.addNodeFlags(PNODE_PROHIBIT_CHILD_DELETE); |
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| 75 | this->sensorNode.setParent(this); |
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| 76 | // this->sensorNode.setRelCoor( , , ) |
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| 77 | |
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| 78 | // initialise Weapons here |
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[10663] | 79 | } |
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| 80 | |
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| 81 | void AdmTurret::loadParams(const TiXmlElement* root) |
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| 82 | { |
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[10666] | 83 | if (root != NULL) |
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| 84 | { |
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| 85 | WorldEntity::loadParams(root); |
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[10664] | 86 | |
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[10666] | 87 | LoadParam(root, "target", this, AdmTurret, setTarget) |
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| 88 | .describe("the filename of the World Entity, that is to be shot at") |
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| 89 | .defaultValues(""); |
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| 90 | } |
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[10663] | 91 | } |
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| 92 | |
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[10664] | 93 | void AdmTurret::tick(float dt) |
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| 94 | { |
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| 95 | } |
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[10663] | 96 | |
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[10664] | 97 | void AdmTurret::draw() const |
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| 98 | { |
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| 99 | } |
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[10663] | 100 | |
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[10664] | 101 | void AdmTurret::collidesWith(WorldEntity* entity, const Vector& location) |
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| 102 | { |
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| 103 | } |
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[10663] | 104 | |
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[10664] | 105 | void AdmTurret::activate() |
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[10663] | 106 | { |
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| 107 | } |
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[10664] | 108 | |
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| 109 | void AdmTurret::deactivate() |
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| 110 | { |
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[10663] | 111 | } |
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| 112 | |
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[10664] | 113 | void AdmTurret::setTarget(const std::string& target) |
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[10663] | 114 | { |
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[10664] | 115 | WorldEntity* targetEntity = WorldEntity::objectList().getObject(target); |
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| 116 | if (targetEntity != NULL) |
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| 117 | { |
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| 118 | this->myTarget = targetEntity; |
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| 119 | } |
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| 120 | else |
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| 121 | { |
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| 122 | PRINTF(2)("ERROR ADMTURRET : Target %s does not exist\n", target.c_str()); |
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| 123 | } |
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[10663] | 124 | } |
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[10664] | 125 | |
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[10663] | 126 | bool AdmTurret::isVisible(const WorldEntity myTarget) |
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[10664] | 127 | { |
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| 128 | return true; |
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[10663] | 129 | } |
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| 130 | |
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[10664] | 131 | float AdmTurret::aim(const WorldEntity Target) |
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| 132 | { |
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| 133 | return 0; |
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| 134 | } |
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[10663] | 135 | |
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| 136 | void AdmTurret::fire() |
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| 137 | { |
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[10664] | 138 | // Projectile* pj = this->getProjectile(); |
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| 139 | // if (pj == NULL) return; |
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[10663] | 140 | |
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[10664] | 141 | //pj->setOwner(this->getOwner()); |
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| 142 | //pj->setParent(PNode::getNullParent()); |
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| 143 | //pj->setVelocity(this->getAbsDir().apply(Vector( , , )) ); |
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| 144 | //pj->setAbsCoor(this->getEmissionPoint()); |
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| 145 | //pj->setAbsDir(this->getAbsDir()); |
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| 146 | //pj->activate(); |
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| 147 | } |
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