[10663] | 1 | /* |
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| 2 | * orxonox - the future of 3D-vertical-scrollers |
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| 3 | * |
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| 4 | * Copyright (C) 2004 orx |
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| 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2, or (at your option) |
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| 9 | * any later version. |
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| 10 | * |
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| 11 | * ### File Specific: |
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| 12 | * main-programmer: Reto Luechinger |
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| 13 | */ |
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| 14 | |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 17 | #include "adm_turret.h" |
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| 18 | #include "weapon_manager.h" |
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| 19 | #include "lib/util/loading/factory.h" |
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| 20 | #include "world_entities/projectiles/projectile.h" |
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| 21 | |
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| 22 | |
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| 23 | ObjectListDefinition(AdmTurret); |
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| 24 | CREATE_FACTORY(AdmTurret); |
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| 25 | |
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| 26 | public: |
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| 27 | |
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| 28 | /** |
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| 29 | * Standard constructor |
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| 30 | */ |
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| 31 | AdmTurret::AdmTurret () |
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| 32 | { |
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| 33 | this->init(); |
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| 34 | } |
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| 35 | |
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| 36 | |
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| 37 | /** |
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| 38 | * destructs the turret, deletes allocated memory |
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| 39 | */ |
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| 40 | AdmTurret::~AdmTurret () |
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| 41 | { |
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| 42 | // will be deleted |
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| 43 | } |
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| 44 | |
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| 45 | AdmTurret::AdmTurret (const TiXmlElemet* root) |
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| 46 | { |
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| 47 | this->init(); |
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| 48 | if (root != NULL) |
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| 49 | this->loadParams(root); |
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| 50 | } |
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| 51 | |
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| 52 | void AdmTurret::init() |
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| 53 | { |
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| 54 | this->registerObject(this, GroundTurret::_objectList); |
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| 55 | |
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| 56 | // load the 3 parts of the turret |
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| 57 | // this-> loadModel ("...", , ) |
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| 58 | // this-> loadModel ("...", , ) |
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| 59 | // this-> loadModel ("...", , ) |
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| 60 | |
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| 61 | |
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| 62 | //Cannon Node: 2 Cannons fixed left and right of the main turret |
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| 63 | this->cannonNode.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT) |
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| 64 | this->cannonNode.addNodeFlags(PNODE_PROHIBIT_CHILD_DELETE) |
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| 65 | this->cannonNode.setParent(this) |
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| 66 | // this->cannonNode.setRelCoor( , , ) |
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| 67 | |
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| 68 | |
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| 69 | |
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| 70 | //Sensor Node: Sensor rotating independently from main turret (like Radar) |
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| 71 | this->sensorNode.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT) |
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| 72 | this->sensorNode.addNodeFlags(PNODE_PROHIBIT_CHILD_DELETE) |
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| 73 | this->sensorNode.setParent(this) |
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| 74 | // this->sensorNode.setRelCoor( , , ) |
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| 75 | |
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| 76 | |
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| 77 | this->setStateDuration(WS_SHOOTING, .1); |
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| 78 | this->setStateDuration(WS_RELOADING, .1); |
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| 79 | this->setStateDuration(WS_ACTIVATING, .4); |
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| 80 | this->setStateDuration(WS_DEACTIVATING, .4); |
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| 81 | |
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| 82 | this->setEnergyMax(10000); |
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| 83 | this->increaseEnergy(10000); |
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| 84 | //this->minCharge = ; |
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| 85 | |
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| 86 | //this->setActionSound(WA_SHOOT, "sounds/guns/xyz.wav"); |
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| 87 | //this->setActionSound(WA_ACTIVATE, "sounds/voices/xxyz.wav"); |
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| 88 | |
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| 89 | this->setCapability(WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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| 90 | this->setProjectileTypeC("Projectile"); |
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| 91 | // this->prepareProjectiles(10000); |
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| 92 | |
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| 93 | |
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| 94 | // PROBLEM!! 2 emission Points! |
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| 95 | // this->setEmissionPoint(Vector( , , ) ); |
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| 96 | |
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| 97 | // initialise here |
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| 98 | } |
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| 99 | |
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| 100 | void AdmTurret::loadParams(const TiXmlElement* root) |
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| 101 | { |
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| 102 | Weapon::loadParams(root); |
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| 103 | |
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| 104 | LoadParam(root, "target", this, GroundTurret, setTarget) |
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| 105 | } |
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| 106 | |
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| 107 | virtual void AdmTurret::tick(float dt); |
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| 108 | |
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| 109 | virtual void GroundTurret::draw() const; |
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| 110 | |
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| 111 | virtual void AdmTurret::collidesWith(WorldEntity* entity, const Vector& location); |
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| 112 | |
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| 113 | virtual void AdmTurret::activate() |
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| 114 | { |
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| 115 | } |
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| 116 | |
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| 117 | virtual void AdmTurret::deactivate() |
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| 118 | { |
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| 119 | } |
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| 120 | |
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| 121 | virtual void AdmTurret::setTarget(const std::string& target) |
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| 122 | { |
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| 123 | WorldEntity* targetEntity = WorldEntity::objectList().getObject(target); |
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| 124 | if (targetEntity != NULL) |
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| 125 | { |
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| 126 | this->myTarget = targetEntity; |
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| 127 | } |
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| 128 | else |
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| 129 | { |
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| 130 | PRINTF(2)("ERROR ADMTURRET : Target %s does not exist\n", target.c_str()); |
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| 131 | } |
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| 132 | } |
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| 133 | |
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| 134 | private: |
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| 135 | |
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| 136 | bool AdmTurret::isVisible(const WorldEntity myTarget) |
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| 137 | { |
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| 138 | } |
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| 139 | |
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| 140 | float AdmTurret::aim(const WorldEntity Target); |
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| 141 | |
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| 142 | void AdmTurret::fire() |
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| 143 | { |
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| 144 | Projectile* pj = this->getProjectile(); |
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| 145 | if (pj == NULL) return; |
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| 146 | |
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| 147 | //pj->setOwner(this->getOwner()); |
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| 148 | |
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| 149 | //pj->setParent(PNode::getNullParent()); |
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| 150 | |
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| 151 | //pj->setVelocity(this->getAbsDir().apply(Vector( , , )) ); |
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| 152 | |
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| 153 | //pj->setAbsCoor(this->getEmissionPoint()); |
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| 154 | //pj->setAbsDir(this->getAbsDir()); |
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| 155 | //pj->activate(); |
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| 156 | } |
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