1 | /* |
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2 | SimpleScenes_Chain.h |
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3 | ---------------------- |
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4 | A reimplementation of the ODE spherical chain demo |
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5 | using Ogre and the OgreOde wrapper. |
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6 | */ |
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7 | #ifndef _SIMPLESCENESCHAIN_H_ |
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8 | #define _SIMPLESCENES_CHAIN_H_ |
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9 | |
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10 | /* |
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11 | The chain test extends the base test class |
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12 | */ |
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13 | class SimpleScenes_Chain:public SimpleScenes |
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14 | { |
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15 | public: |
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16 | // Standard constructor, creates everything in the demo |
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17 | SimpleScenes_Chain(OgreOde::World *world) : |
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18 | SimpleScenes(world) |
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19 | { |
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20 | // Set up the sizes of stuff |
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21 | Real link_size = 0.4,geom_size = 0.4,adjust = 0.1; |
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22 | OgreOde::Body* last_body = 0; |
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23 | int num_links = 10; |
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24 | |
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25 | _first_body = 0; |
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26 | _force = 100; |
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27 | |
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28 | // Create all the links in the chain |
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29 | for (int i = num_links - 1;i >= 0;i--) |
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30 | { |
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31 | Real np = (Real)i * (link_size + adjust); |
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32 | String name = String("Sphere_") + StringConverter::toString(i); |
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33 | |
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34 | // Visuals |
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35 | Entity* entity = _mgr->createEntity(name,"ball.mesh"); |
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36 | entity->setNormaliseNormals(true); |
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37 | entity->setCastShadows(true); |
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38 | |
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39 | SceneNode* node = _mgr->getRootSceneNode()->createChildSceneNode(entity->getName()); |
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40 | node->attachObject(entity); |
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41 | node->setScale(link_size * 0.2,link_size * 0.2,link_size * 0.2); |
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42 | node->setPosition(Vector3(np,np + 0.4,np)); |
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43 | |
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44 | // Physicals |
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45 | OgreOde::EntityInformer ei(entity,Matrix4::getScale(node->getScale())); |
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46 | OgreOde::Body* body = ei.createSingleDynamicSphere(1.0,_world, _space); |
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47 | _bodies.push_back(body); |
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48 | _geoms.push_back(body->getGeometry(0)); |
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49 | |
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50 | // Join the current body to the last one (if there was a last one) |
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51 | if (!_first_body) |
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52 | { |
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53 | _last_node = node; |
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54 | _first_body = body; |
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55 | } |
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56 | |
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57 | if (last_body) |
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58 | { |
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59 | OgreOde::BallJoint* joint = new OgreOde::BallJoint(_world); |
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60 | joint->attach(body,last_body); |
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61 | Real ja = ((Real)i + 0.5) * (link_size + adjust); |
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62 | joint->setAnchor(Vector3(ja,ja + 0.4,ja)); |
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63 | |
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64 | _joints.push_back(joint); |
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65 | } |
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66 | |
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67 | last_body = body; |
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68 | } |
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69 | |
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70 | // Create some static boxes to bump into |
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71 | createBox(0,2,Vector3(4,1,4)); |
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72 | createBox(1,2,Vector3(-4,1,4)); |
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73 | createBox(2,2,Vector3(-4,1,-4)); |
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74 | createBox(3,2,Vector3(4,1,-4)); |
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75 | } |
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76 | |
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77 | // Let the user throw the chain around |
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78 | #if (OGRE_VERSION_MINOR < 4) |
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79 | // Handle the user's key presses |
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80 | virtual void frameEnded(Real time,InputReader* input) |
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81 | { |
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82 | // Do default key handling |
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83 | SimpleScenes::frameEnded(time,input); |
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84 | #else |
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85 | |
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86 | virtual void frameEnded(Real time, OIS::Keyboard* input, OIS::Mouse* mouse) |
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87 | { |
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88 | // Do default processing |
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89 | SimpleScenes::frameEnded(time, input, mouse); |
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90 | #endif |
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91 | _force_to_apply = Ogre::Vector3::ZERO; |
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92 | |
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93 | Vector3 right = _mgr->getCamera("PlayerCam")->getRight(); |
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94 | Vector3 forward = right.crossProduct(Vector3::UNIT_Y); |
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95 | |
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96 | // Up |
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97 | if (input->isKeyDown(KC_X)) _force_to_apply += Ogre::Vector3::UNIT_Y * _force; |
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98 | |
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99 | // Left/right |
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100 | if (input->isKeyDown(KC_J)) _force_to_apply -= right * _force; |
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101 | if (input->isKeyDown(KC_L)) _force_to_apply += right * _force; |
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102 | |
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103 | // Forward/back |
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104 | if (input->isKeyDown(KC_K)) _force_to_apply += forward * _force; |
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105 | if (input->isKeyDown(KC_I)) _force_to_apply -= forward * _force; |
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106 | |
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107 | _mgr->getCamera("PlayerCam"); |
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108 | } |
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109 | |
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110 | // Apply the forces before every time step |
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111 | void addForcesAndTorques() |
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112 | { |
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113 | // Apply the force we calculated in the key handler |
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114 | _first_body->addForce(_force_to_apply); |
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115 | } |
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116 | |
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117 | // Return our name for the test application to display |
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118 | virtual const String& getName() |
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119 | { |
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120 | static String name = "Test Chain"; |
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121 | return name; |
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122 | } |
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123 | |
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124 | // Tell the user what keys they can use |
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125 | virtual const String& getKeys() |
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126 | { |
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127 | static String keys = "J/L, I/K, X - Throw the chain around"; |
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128 | return keys; |
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129 | } |
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130 | |
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131 | // Override the collision callback to set our own parameters |
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132 | bool collision(OgreOde::Contact* contact) |
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133 | { |
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134 | // Set the floor to be a bit slippy |
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135 | contact->setCoulombFriction(10.0); |
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136 | return true; |
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137 | } |
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138 | |
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139 | // Use the destructor to delete the crate scene nodes |
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140 | // everything else gets deleted automatically |
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141 | ~SimpleScenes_Chain() |
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142 | { |
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143 | for (int i = 0;i < 4;i++) |
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144 | { |
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145 | if (i != 2) |
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146 | { |
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147 | String name = String("Crate_") + StringConverter::toString(i); |
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148 | _mgr->destroySceneNode(name); |
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149 | _mgr->destroyEntity(name); |
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150 | } |
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151 | } |
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152 | } |
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153 | |
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154 | protected: |
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155 | // Utility method to create a static box |
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156 | void createBox(int id,Real size,const Ogre::Vector3& position) |
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157 | { |
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158 | // Visual |
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159 | String name = String("Crate_") + StringConverter::toString(id); |
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160 | |
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161 | Entity* entity = _mgr->createEntity(name,"crate.mesh"); |
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162 | entity->setNormaliseNormals(true); |
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163 | entity->setCastShadows(true); |
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164 | |
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165 | SceneNode* node = _mgr->getRootSceneNode()->createChildSceneNode(entity->getName()); |
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166 | node->attachObject(entity); |
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167 | node->setScale(size * 0.1,size * 0.1,size * 0.1); |
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168 | node->setPosition(position); |
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169 | |
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170 | // Make one of them dynamic, the others are static |
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171 | OgreOde::EntityInformer ei(entity,Matrix4::getScale(node->getScale())); |
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172 | if ((position.x < 0)&&(position.z < 0)) |
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173 | { |
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174 | _box_body = ei.createSingleDynamicBox(2.0, _world, _space); |
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175 | _bodies.push_back(_box_body); |
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176 | _geoms.push_back(_box_body->getGeometry(0)); |
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177 | } |
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178 | else |
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179 | { |
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180 | // Collision geometry |
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181 | _geoms.push_back(ei.createSingleStaticBox(_world, _space)); |
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182 | } |
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183 | } |
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184 | |
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185 | protected: |
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186 | // Keep track of the top of the chain so we can throw it around |
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187 | OgreOde::Body *_first_body,*_box_body; |
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188 | Real _force; |
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189 | Vector3 _force_to_apply; |
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190 | }; |
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191 | |
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192 | #endif |
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