1 | /* |
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2 | SimpleScenes_Buggy.h |
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3 | ------------------- |
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4 | A reimplementation of the ODE test Buggy application using |
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5 | the OgreOde wrapper for Ogre |
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6 | */ |
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7 | #ifndef _SIMPLESCENES_BUGGY_H_ |
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8 | #define _SIMPLESCENES_BUGGY_H_ |
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9 | |
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10 | #include "OgreOde_Prefab.h" |
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11 | |
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12 | //------------------------------------------------------------------------------------------------ |
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13 | static const String carNames[] = { |
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14 | "Jeep", |
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15 | "JeepSway", |
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16 | "Subaru" |
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17 | }; |
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18 | static const String carFileNames[] = { |
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19 | "jeep.ogreode", |
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20 | "jeep.ogreode", |
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21 | "subaru.ogreode" |
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22 | }; |
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23 | static int sSelectedCar = 1; |
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24 | static int maxNumCar = 3; |
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25 | |
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26 | /* |
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27 | Buggy test extends from the base test class |
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28 | */ |
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29 | class SimpleScenes_Buggy:public SimpleScenes |
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30 | { |
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31 | public: |
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32 | //------------------------------------------------------------------------------------------------ |
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33 | // Constructor also needs to create the scene |
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34 | SimpleScenes_Buggy(OgreOde::World *world) : |
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35 | SimpleScenes(world), |
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36 | vehicle(0) |
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37 | { |
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38 | // Create the vehicle from the config file |
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39 | changeCar(); |
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40 | |
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41 | // Move the vehicle |
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42 | vehicle->setPosition(Vector3(0,0.82898,0)); |
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43 | |
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44 | // Initially (i.e. in the config file) it's rear wheel drive |
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45 | _drive = 'R'; |
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46 | setInfoText(carNames[sSelectedCar] + "Rear wheel drive"); |
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47 | |
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48 | // Create a box to jump over, the visual version |
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49 | Entity* entity = _mgr->createEntity("Jump", "crate.mesh"); |
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50 | entity->setNormaliseNormals(true); |
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51 | entity->setCastShadows(true); |
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52 | |
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53 | SceneNode* node = _mgr->getRootSceneNode()->createChildSceneNode(entity->getName()); |
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54 | node->attachObject(entity); |
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55 | node->setPosition(Vector3(0,0.3,-5)); |
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56 | node->setOrientation(Quaternion(Radian(0.4),Vector3(1,0,0))); |
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57 | node->setScale(0.3,0.1,0.4); |
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58 | |
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59 | // Create the physical version (just static geometry, it can't move so |
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60 | // it doesn't need a body) and keep track of it |
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61 | OgreOde::EntityInformer ei(entity,Matrix4::getScale(node->getScale())); |
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62 | OgreOde::Geometry *geom = ei.createSingleStaticBox(_world, _space); |
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63 | entity->setUserObject(geom); |
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64 | _geoms.push_back(geom); |
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65 | |
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66 | // The car is what we'll want to look at |
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67 | _last_node = vehicle->getSceneNode(); |
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68 | } |
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69 | |
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70 | //------------------------------------------------------------------------------------------------ |
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71 | // Override the destructor since there's some special deleting to do |
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72 | virtual ~SimpleScenes_Buggy() |
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73 | { |
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74 | delete vehicle; |
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75 | |
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76 | // Destroy the jump manually since it's not associated with |
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77 | // any body it won't get deleted automatically |
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78 | _mgr->destroySceneNode("Jump"); |
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79 | _mgr->destroyEntity("Jump"); |
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80 | |
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81 | // Geometries and Joints will get deleted by the base class |
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82 | } |
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83 | |
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84 | //------------------------------------------------------------------------------------------------ |
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85 | // Return our name |
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86 | virtual const String& getName() |
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87 | { |
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88 | static String name = "Test Buggy"; |
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89 | return name; |
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90 | } |
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91 | |
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92 | //------------------------------------------------------------------------------------------------ |
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93 | // Tell the user what keys they can use |
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94 | virtual const String& getKeys() |
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95 | { |
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96 | static String keys = "I/K - Accelerate/Brake, J/L - Turn, X - Change drive mode, N - Change Car"; |
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97 | return keys; |
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98 | } |
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99 | |
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100 | |
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101 | //------------------------------------------------------------------------------------------------ |
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102 | void changeCar() |
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103 | { |
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104 | sSelectedCar = (sSelectedCar + 1) % maxNumCar; |
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105 | |
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106 | delete vehicle; |
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107 | vehicle = static_cast <OgreOde_Prefab::Vehicle *> (dotOgreOdeLoader->loadObject (carFileNames[sSelectedCar], carNames[sSelectedCar])); |
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108 | |
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109 | |
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110 | // Move the vehicle |
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111 | vehicle->setPosition(Vector3(0,0.82898,0)); |
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112 | } |
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113 | //------------------------------------------------------------------------------------------------ |
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114 | #if (OGRE_VERSION_MINOR < 4) |
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115 | // Handle the user's key presses |
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116 | virtual void frameEnded(Real time,InputReader* input) |
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117 | { |
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118 | // Do default key handling |
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119 | SimpleScenes::frameEnded(time,input); |
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120 | #else |
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121 | |
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122 | virtual void frameEnded(Real time, OIS::Keyboard* input, OIS::Mouse* mouse) |
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123 | { |
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124 | // Do default processing |
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125 | SimpleScenes::frameEnded(time, input, mouse); |
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126 | #endif |
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127 | // Tell the vehicle what digital inputs are being pressed; left, right, power and brake |
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128 | // There are equivalent methods for analogue controls, current you can't change gear so |
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129 | // you can't reverse! |
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130 | vehicle->setInputs(input->isKeyDown(KC_J),input->isKeyDown(KC_L),input->isKeyDown(KC_I),input->isKeyDown(KC_K)); |
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131 | |
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132 | // Update the vehicle, you need to do this every time step |
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133 | vehicle->update(time); |
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134 | if (_key_delay > SimpleScenes::KEY_DELAY) |
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135 | { |
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136 | |
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137 | if ((input->isKeyDown(KC_N))) |
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138 | { |
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139 | changeCar(); |
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140 | _key_delay = 0.0; |
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141 | } |
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142 | // Change the drive mode between front, rear and 4wd |
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143 | if ((input->isKeyDown(KC_X))) |
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144 | { |
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145 | switch(_drive) |
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146 | { |
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147 | // Switch from rear to front |
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148 | case 'R': |
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149 | _drive = 'F'; |
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150 | |
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151 | vehicle->getWheel(0)->setPowerFactor(1); |
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152 | vehicle->getWheel(1)->setPowerFactor(1); |
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153 | vehicle->getWheel(2)->setPowerFactor(0); |
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154 | vehicle->getWheel(3)->setPowerFactor(0); |
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155 | |
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156 | setInfoText(carNames[sSelectedCar] + "Front wheel drive"); |
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157 | break; |
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158 | |
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159 | // Switch from front to all |
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160 | case 'F': |
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161 | _drive = '4'; |
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162 | |
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163 | vehicle->getWheel(0)->setPowerFactor(0.6); |
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164 | vehicle->getWheel(1)->setPowerFactor(0.6); |
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165 | vehicle->getWheel(2)->setPowerFactor(0.4); |
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166 | vehicle->getWheel(3)->setPowerFactor(0.4); |
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167 | |
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168 | setInfoText(carNames[sSelectedCar] + "All wheel drive"); |
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169 | break; |
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170 | |
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171 | // Switch from all to rear |
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172 | case '4': |
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173 | _drive = 'R'; |
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174 | |
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175 | vehicle->getWheel(0)->setPowerFactor(0); |
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176 | vehicle->getWheel(1)->setPowerFactor(0); |
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177 | vehicle->getWheel(2)->setPowerFactor(1); |
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178 | vehicle->getWheel(3)->setPowerFactor(1); |
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179 | |
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180 | setInfoText(carNames[sSelectedCar] + "Rear wheel drive"); |
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181 | break; |
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182 | } |
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183 | _key_delay = 0.0; |
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184 | } |
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185 | } |
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186 | } |
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187 | |
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188 | //------------------------------------------------------------------------------------------------ |
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189 | // Override the collision callback to set our own parameters |
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190 | bool collision(OgreOde::Contact* contact) |
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191 | { |
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192 | // If the base class doesn't think the collision needs to |
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193 | // happen then we won't do anything either |
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194 | if (!SimpleScenes::collision(contact)) |
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195 | return false; |
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196 | |
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197 | if (!OgreOde_Prefab::Vehicle::handleTyreCollision(contact)) |
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198 | { |
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199 | // Set the floor to be a bit slippy |
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200 | contact->setCoulombFriction(12.0); |
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201 | } |
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202 | return true; |
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203 | } |
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204 | |
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205 | protected: |
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206 | // Keep track of the things we need to delete manually or change according to user input |
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207 | OgreOde_Prefab::Vehicle *vehicle; |
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208 | char _drive; |
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209 | }; |
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210 | |
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211 | #endif |
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