[21] | 1 | #include "ExampleApplication.h" |
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| 2 | #include "OgreOde_Core.h" |
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| 3 | #include "OgreOde_Prefab.h" |
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| 4 | #include "OgreOde_Loader.h" |
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| 5 | |
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| 6 | class LandscapeFrameListener : public ExampleFrameListener, |
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| 7 | public OgreOde::TerrainGeometryHeightListener, |
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| 8 | public OgreOde::CollisionListener |
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| 9 | { |
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| 10 | public: |
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| 11 | LandscapeFrameListener(Ogre::RenderWindow* win, Ogre::Camera* cam, Ogre::Root* root); |
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| 12 | ~LandscapeFrameListener(); |
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| 13 | bool frameStarted(const Ogre::FrameEvent& evt); |
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| 14 | void changeCar(); |
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| 15 | |
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| 16 | private: |
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| 17 | void updateInfo(); |
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| 18 | OgreOde::StepHandler *_stepper; |
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| 19 | OgreOde_Prefab::Vehicle *_vehicle; |
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| 20 | Ogre::RaySceneQuery *_ray_query; |
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| 21 | Ogre::Ray ray; |
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| 22 | char _drive; |
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| 23 | OgreOde_Loader::DotLoader *dotOgreOdeLoader; |
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| 24 | |
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| 25 | virtual Ogre::Real heightAt(const Ogre::Vector3& position); |
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| 26 | virtual bool collision(OgreOde::Contact* contact); |
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| 27 | |
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| 28 | protected: |
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| 29 | Ogre::SceneManager *mSceneMgr; |
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| 30 | OgreOde::World *_world; |
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| 31 | OgreOde::TerrainGeometry *_terrain; |
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| 32 | Ogre::Real _time_step; |
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| 33 | size_t _average_num_query; |
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| 34 | }; |
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| 35 | |
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| 36 | |
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| 37 | |
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| 38 | class LandscapeApplication : public ExampleApplication |
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| 39 | { |
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| 40 | public: |
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| 41 | LandscapeApplication(); |
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| 42 | ~LandscapeApplication(); |
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| 43 | |
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| 44 | protected: |
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| 45 | virtual bool setup(void); |
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| 46 | virtual void chooseSceneManager(void); |
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| 47 | virtual void setupResources(void); |
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| 48 | virtual void createCamera(void); |
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| 49 | void createScene(void); |
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| 50 | void createFrameListener(void); |
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| 51 | |
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| 52 | |
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| 53 | }; |
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| 54 | |
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