[3] | 1 | // Quake 3 data definitions |
---|
| 2 | // Copyright (C) 1999-2000 Id Software, Inc. |
---|
| 3 | // |
---|
| 4 | // This file must be identical in the quake and utils directories |
---|
| 5 | |
---|
| 6 | // contents flags are seperate bits |
---|
| 7 | // a given brush can contribute multiple content bits |
---|
| 8 | |
---|
| 9 | // these definitions also need to be in q_shared.h! |
---|
| 10 | #ifndef __Quake3Types_H__ |
---|
| 11 | #define __Quake3Types_H__ |
---|
| 12 | |
---|
| 13 | |
---|
| 14 | #define BSP_HEADER_ID (*(int*)"IBSP") |
---|
| 15 | #define BSP_HEADER_VER (46) |
---|
| 16 | |
---|
| 17 | #define BSP_ENTITIES_LUMP (0) |
---|
| 18 | #define BSP_SHADERS_LUMP (1) |
---|
| 19 | #define BSP_PLANES_LUMP (2) |
---|
| 20 | #define BSP_NODES_LUMP (3) |
---|
| 21 | #define BSP_LEAVES_LUMP (4) |
---|
| 22 | #define BSP_LFACES_LUMP (5) |
---|
| 23 | #define BSP_LBRUSHES_LUMP (6) |
---|
| 24 | #define BSP_MODELS_LUMP (7) |
---|
| 25 | #define BSP_BRUSH_LUMP (8) |
---|
| 26 | #define BSP_BRUSHSIDES_LUMP (9) |
---|
| 27 | #define BSP_VERTICES_LUMP (10) |
---|
| 28 | #define BSP_ELEMENTS_LUMP (11) |
---|
| 29 | #define BSP_FOG_LUMP (12) |
---|
| 30 | #define BSP_FACES_LUMP (13) |
---|
| 31 | #define BSP_LIGHTMAPS_LUMP (14) |
---|
| 32 | #define BSP_LIGHTVOLS_LUMP (15) |
---|
| 33 | #define BSP_VISIBILITY_LUMP (16) |
---|
| 34 | |
---|
| 35 | #define BSP_LIGHTMAP_BANKSIZE (128*128*3) |
---|
| 36 | |
---|
| 37 | |
---|
| 38 | #define CONTENTS_SOLID 1 // an eye is never valid in a solid |
---|
| 39 | #define CONTENTS_LAVA 8 |
---|
| 40 | #define CONTENTS_SLIME 16 |
---|
| 41 | #define CONTENTS_WATER 32 |
---|
| 42 | #define CONTENTS_FOG 64 |
---|
| 43 | |
---|
| 44 | #define CONTENTS_AREAPORTAL 0x8000 |
---|
| 45 | |
---|
| 46 | #define CONTENTS_PLAYERCLIP 0x10000 |
---|
| 47 | #define CONTENTS_MONSTERCLIP 0x20000 |
---|
| 48 | //bot specific contents types |
---|
| 49 | #define CONTENTS_TELEPORTER 0x40000 |
---|
| 50 | #define CONTENTS_JUMPPAD 0x80000 |
---|
| 51 | #define CONTENTS_CLUSTERPORTAL 0x100000 |
---|
| 52 | #define CONTENTS_DONOTENTER 0x200000 |
---|
| 53 | |
---|
| 54 | #define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity |
---|
| 55 | |
---|
| 56 | #define CONTENTS_BODY 0x2000000 // should never be on a brush, only in game |
---|
| 57 | #define CONTENTS_CORPSE 0x4000000 |
---|
| 58 | #define CONTENTS_DETAIL 0x8000000 // brushes not used for the bsp |
---|
| 59 | #define CONTENTS_STRUCTURAL 0x10000000 // brushes used for the bsp |
---|
| 60 | #define CONTENTS_TRANSLUCENT 0x20000000 // don't consume surface fragments inside |
---|
| 61 | #define CONTENTS_TRIGGER 0x40000000 |
---|
| 62 | #define CONTENTS_NODROP 0x80000000 // don't leave bodies or items (death fog, lava) |
---|
| 63 | |
---|
| 64 | #define SURF_NODAMAGE 0x1 // never give falling damage |
---|
| 65 | #define SURF_SLICK 0x2 // effects game physics |
---|
| 66 | #define SURF_SKY 0x4 // lighting from environment map |
---|
| 67 | #define SURF_LADDER 0x8 |
---|
| 68 | #define SURF_NOIMPACT 0x10 // don't make missile explosions |
---|
| 69 | #define SURF_NOMARKS 0x20 // don't leave missile marks |
---|
| 70 | #define SURF_FLESH 0x40 // make flesh sounds and effects |
---|
| 71 | #define SURF_NODRAW 0x80 // don't generate a drawsurface at all |
---|
| 72 | #define SURF_HINT 0x100 // make a primary bsp splitter |
---|
| 73 | #define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes |
---|
| 74 | #define SURF_NOLIGHTMAP 0x400 // surface doesn't need a lightmap |
---|
| 75 | #define SURF_POINTLIGHT 0x800 // generate lighting info at vertexes |
---|
| 76 | #define SURF_METALSTEPS 0x1000 // clanking footsteps |
---|
| 77 | #define SURF_NOSTEPS 0x2000 // no footstep sounds |
---|
| 78 | #define SURF_NONSOLID 0x4000 // don't collide against curves with this set |
---|
| 79 | #define SURF_LIGHTFILTER 0x8000 // act as a light filter during q3map -light |
---|
| 80 | #define SURF_ALPHASHADOW 0x10000 // do per-pixel light shadow casting in q3map |
---|
| 81 | #define SURF_NODLIGHT 0x20000 // don't dlight even if solid (solid lava, skies) |
---|
| 82 | |
---|
| 83 | /* Shader flags */ |
---|
| 84 | enum |
---|
| 85 | { |
---|
| 86 | SHADER_NOCULL = 1 << 0, |
---|
| 87 | SHADER_TRANSPARENT = 1 << 1, |
---|
| 88 | SHADER_DEPTHWRITE = 1 << 2, |
---|
| 89 | SHADER_SKY = 1 << 3, |
---|
| 90 | SHADER_NOMIPMAPS = 1 << 4, |
---|
| 91 | SHADER_NEEDCOLOURS = 1 << 5, |
---|
| 92 | SHADER_DEFORMVERTS = 1 << 6 |
---|
| 93 | }; |
---|
| 94 | |
---|
| 95 | /* Shaderpass flags */ |
---|
| 96 | enum |
---|
| 97 | { |
---|
| 98 | SHADER_LIGHTMAP = 1 << 0, |
---|
| 99 | SHADER_BLEND = 1 << 1, |
---|
| 100 | SHADER_ALPHAFUNC = 1 << 3, |
---|
| 101 | SHADER_TCMOD = 1 << 4, |
---|
| 102 | SHADER_ANIMMAP = 1 << 5, |
---|
| 103 | SHADER_TCGEN_ENV = 1 << 6 |
---|
| 104 | }; |
---|
| 105 | |
---|
| 106 | /* Transform functions */ |
---|
| 107 | enum WaveType |
---|
| 108 | { |
---|
| 109 | SHADER_FUNC_NONE = 0, |
---|
| 110 | SHADER_FUNC_SIN = 1, |
---|
| 111 | SHADER_FUNC_TRIANGLE = 2, |
---|
| 112 | SHADER_FUNC_SQUARE = 3, |
---|
| 113 | SHADER_FUNC_SAWTOOTH = 4, |
---|
| 114 | SHADER_FUNC_INVERSESAWTOOTH = 5 |
---|
| 115 | }; |
---|
| 116 | |
---|
| 117 | /* *Gen functions */ |
---|
| 118 | enum GenFunc |
---|
| 119 | { |
---|
| 120 | SHADER_GEN_IDENTITY = 0, |
---|
| 121 | SHADER_GEN_WAVE = 1, |
---|
| 122 | SHADER_GEN_VERTEX = 2 |
---|
| 123 | }; |
---|
| 124 | |
---|
| 125 | enum TexGen |
---|
| 126 | { |
---|
| 127 | TEXGEN_BASE = 0, // Coord set 0 |
---|
| 128 | TEXGEN_LIGHTMAP = 1, // Coord set 1 |
---|
| 129 | TEXGEN_ENVIRONMENT = 2 // Neither, generated |
---|
| 130 | }; |
---|
| 131 | |
---|
| 132 | enum DeformFunc |
---|
| 133 | { |
---|
| 134 | DEFORM_FUNC_NONE = 0, |
---|
| 135 | DEFORM_FUNC_BULGE = 1, |
---|
| 136 | DEFORM_FUNC_WAVE = 2, |
---|
| 137 | DEFORM_FUNC_NORMAL = 3, |
---|
| 138 | DEFORM_FUNC_MOVE = 4, |
---|
| 139 | DEFORM_FUNC_AUTOSPRITE = 5, |
---|
| 140 | DEFORM_FUNC_AUTOSPRITE2 = 6 |
---|
| 141 | |
---|
| 142 | }; |
---|
| 143 | ///////////////////////////////////////////////////////// |
---|
| 144 | // |
---|
| 145 | // bsp contents |
---|
| 146 | // |
---|
| 147 | |
---|
| 148 | struct bsp_plane_t { |
---|
| 149 | float normal[3]; |
---|
| 150 | float dist; |
---|
| 151 | }; |
---|
| 152 | |
---|
| 153 | struct bsp_model_t { |
---|
| 154 | float bbox[6]; |
---|
| 155 | int face_start; |
---|
| 156 | int face_count; |
---|
| 157 | int brush_start; |
---|
| 158 | int brush_count; |
---|
| 159 | }; |
---|
| 160 | |
---|
| 161 | struct bsp_node_t { |
---|
| 162 | int plane; // dividing plane |
---|
| 163 | //int children[2]; // left and right nodes, |
---|
| 164 | // negative are leaves |
---|
| 165 | int front; |
---|
| 166 | int back; |
---|
| 167 | int bbox[6]; |
---|
| 168 | }; |
---|
| 169 | |
---|
| 170 | struct bsp_leaf_t { |
---|
| 171 | int cluster; // visibility cluster number |
---|
| 172 | int area; |
---|
| 173 | int bbox[6]; |
---|
| 174 | int face_start; |
---|
| 175 | int face_count; |
---|
| 176 | int brush_start; |
---|
| 177 | int brush_count; |
---|
| 178 | }; |
---|
| 179 | |
---|
| 180 | #define BSP_FACETYPE_NORMAL (1) |
---|
| 181 | #define BSP_FACETYPE_PATCH (2) |
---|
| 182 | #define BSP_FACETYPE_MESH (3) |
---|
| 183 | #define BSP_FACETYPE_FLARE (4) |
---|
| 184 | |
---|
| 185 | struct bsp_face_t { |
---|
| 186 | int shader; // shader ref |
---|
| 187 | int unknown; |
---|
| 188 | int type; // face type |
---|
| 189 | int vert_start; |
---|
| 190 | int vert_count; |
---|
| 191 | int elem_start; |
---|
| 192 | int elem_count; |
---|
| 193 | int lm_texture; // lightmap |
---|
| 194 | int lm_offset[2]; |
---|
| 195 | int lm_size[2]; |
---|
| 196 | float org[3]; // facetype_normal only |
---|
| 197 | float bbox[6]; // facetype_patch only |
---|
| 198 | float normal[3]; // facetype_normal only |
---|
| 199 | int mesh_cp[2]; // patch control point dims |
---|
| 200 | }; |
---|
| 201 | |
---|
| 202 | struct bsp_shader_t { |
---|
| 203 | char name[64]; |
---|
| 204 | int surface_flags; |
---|
| 205 | int content_flags; |
---|
| 206 | }; |
---|
| 207 | |
---|
| 208 | struct bsp_vertex_t { |
---|
| 209 | float point[3]; |
---|
| 210 | float texture[2]; |
---|
| 211 | float lightmap[2]; |
---|
| 212 | float normal[3]; |
---|
| 213 | int color; |
---|
| 214 | }; |
---|
| 215 | |
---|
| 216 | struct bsp_vis_t { |
---|
| 217 | int cluster_count; |
---|
| 218 | int row_size; |
---|
| 219 | unsigned char data[1]; |
---|
| 220 | }; |
---|
| 221 | |
---|
| 222 | // OGRE additions |
---|
| 223 | struct bsp_lump_entry_t { |
---|
| 224 | int offset; |
---|
| 225 | int size; |
---|
| 226 | }; |
---|
| 227 | struct bsp_header_t { |
---|
| 228 | char magic[4]; |
---|
| 229 | int version; |
---|
| 230 | bsp_lump_entry_t lumps[17]; |
---|
| 231 | }; |
---|
| 232 | |
---|
| 233 | // |
---|
| 234 | // Brushes sides in BSP tree |
---|
| 235 | // |
---|
| 236 | struct bsp_brushside_t { |
---|
| 237 | int planenum; |
---|
| 238 | int content; // ??shader?? |
---|
| 239 | }; |
---|
| 240 | |
---|
| 241 | |
---|
| 242 | // |
---|
| 243 | // Brushes in BSP tree |
---|
| 244 | // |
---|
| 245 | struct bsp_brush_t { |
---|
| 246 | int firstside; |
---|
| 247 | int numsides; |
---|
| 248 | int shaderIndex; |
---|
| 249 | }; |
---|
| 250 | #endif |
---|