1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 The OGRE Team |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | You may use this sample code for anything you like, it is not covered by the |
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11 | LGPL like the rest of the engine. |
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12 | ----------------------------------------------------------------------------- |
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13 | */ |
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14 | |
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15 | #ifndef _UIHandler_H_ |
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16 | #define _UIHandler_H_ |
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17 | |
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18 | #include "CEGUI/CEGUI.h" |
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19 | |
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20 | #include "OgreFrameListener.h" |
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21 | #include <OIS/OIS.h> |
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22 | |
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23 | class ColladaDemo; |
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24 | |
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25 | class UIHandler : public Ogre::FrameListener, public OIS::KeyListener, OIS::MouseListener |
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26 | { |
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27 | #define MINSPEED .150f |
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28 | #define MOVESPEED 30 |
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29 | #define MAXSPEED 1.800f |
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30 | |
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31 | |
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32 | protected: |
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33 | ColladaDemo* mMain; |
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34 | |
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35 | Ogre::Vector3 mTranslateVector; |
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36 | bool mStatsOn; |
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37 | unsigned int mNumScreenShots; |
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38 | float mMoveScale; |
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39 | float mRotScale; |
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40 | float mSpeed; |
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41 | float mAvgFrameTime; |
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42 | int mSceneDetailIndex; |
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43 | Ogre::Real mMoveSpeed; |
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44 | Ogre::Real mRotateSpeed; |
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45 | float mSkipCount; |
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46 | float mUpdateFreq; |
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47 | CEGUI::Point mLastMousePosition; |
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48 | bool mLastMousePositionSet; |
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49 | |
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50 | OIS::Mouse *mMouse; |
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51 | OIS::Keyboard *mKeyboard; |
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52 | OIS::InputManager* mInputManager; |
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53 | |
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54 | float mRotX, mRotY; |
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55 | Ogre::TextureFilterOptions mFiltering; |
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56 | int mAniso; |
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57 | bool mQuit; |
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58 | bool mLMBDown; |
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59 | bool mRMBDown; |
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60 | bool mProcessMovement; |
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61 | bool mUpdateMovement; |
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62 | bool mMoveFwd; |
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63 | bool mMoveBck; |
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64 | bool mMoveLeft; |
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65 | bool mMoveRight; |
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66 | |
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67 | CEGUI::Renderer* mGuiRenderer; |
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68 | CEGUI::Window* mGuiAvg; |
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69 | CEGUI::Window* mGuiCurr; |
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70 | CEGUI::Window* mGuiBest; |
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71 | CEGUI::Window* mGuiWorst; |
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72 | CEGUI::Window* mGuiTris; |
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73 | CEGUI::Window* mGuiDbg; |
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74 | CEGUI::Window* mRoot; |
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75 | |
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76 | CEGUI::MouseButton convertOgreButtonToCegui(OIS::MouseButtonID b); |
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77 | void CheckMovementKeys( CEGUI::Key::Scan keycode, bool state ); |
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78 | void updateStats(); |
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79 | |
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80 | |
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81 | public: |
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82 | UIHandler(ColladaDemo* main); |
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83 | virtual ~UIHandler(); |
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84 | |
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85 | |
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86 | virtual bool mouseMoved (const OIS::MouseEvent &e); |
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87 | virtual bool mouseDragged (const OIS::MouseEvent &e); |
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88 | virtual bool keyPressed (const OIS::KeyEvent &e); |
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89 | virtual bool keyReleased (const OIS::KeyEvent &e); |
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90 | virtual bool mousePressed (const OIS::MouseEvent &e,OIS::MouseButtonID); |
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91 | virtual bool mouseReleased (const OIS::MouseEvent &e,OIS::MouseButtonID); |
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92 | |
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93 | // do-nothing events |
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94 | virtual bool keyClicked (const OIS::KeyEvent &e) {return false;} |
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95 | virtual bool mouseClicked (const OIS::MouseEvent &e) {return false;} |
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96 | virtual bool mouseEntered (const OIS::MouseEvent &e) {return false;} |
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97 | virtual bool mouseExited (const OIS::MouseEvent &e) {return false;} |
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98 | |
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99 | |
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100 | bool frameStarted(const Ogre::FrameEvent& evt); |
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101 | bool handleMouseMove(const CEGUI::EventArgs& e); |
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102 | bool handleMouseButtonUp(const CEGUI::EventArgs& e); |
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103 | bool handleMouseButtonDown(const CEGUI::EventArgs& e); |
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104 | bool handleMouseWheelEvent(const CEGUI::EventArgs& e); |
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105 | bool handleKeyDownEvent(const CEGUI::EventArgs& e); |
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106 | bool handleKeyUpEvent(const CEGUI::EventArgs& e); |
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107 | }; |
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108 | |
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109 | #endif // _UIHandler_H_ |
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