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source: data/media/levels/sample2.oxw @ 5255

Last change on this file since 5255 was 5255, checked in by landauf, 16 years ago

added some particle effects to the level

File size: 3.8 KB
Line 
1<?lua
2  include("levels/hudtemplates.oxw")
3?>
4
5<?lua
6  include("levels/spaceshiptemplates.oxw")
7?>
8
9<Level
10 name         = "Sample"
11 description  = "Just a few tests"
12>
13  <Scene
14   ambientlight = "0.5, 0.5, 0.5"
15   skybox       = "Orxonox/Starbox"
16  >
17    <!--SpawnPoint position="0,   0,  100"           spawnclass=SpaceShip pawndesign=spaceshipassff />
18    <SpawnPoint position="0,   0, -700" yaw  =180 spawnclass=SpaceShip pawndesign=spaceshipassff />
19    <SpawnPoint position="0, 300, -300" pitch=-90 spawnclass=SpaceShip pawndesign=spaceshipassff /-->
20
21    <MovableEntity scale=1.5 position="0,0,-300" velocity="0,0,0" rotationaxis="0,1,0" rotationrate=90>
22      <attached>
23        <Model position="0,0,0" scale=10 mesh="ast1.mesh" />
24        <PositionableEntity position="0,0,100">
25          <attached>
26            <Model position="0,0,0" scale=6 mesh="ast1.mesh" />
27            <MovableEntity position="0,0,0" velocity="0,0,0" rotationaxis="0,0,1" rotationrate=500>
28              <attached>
29                <Model position="0,35,0" scale=2 mesh="ast1.mesh" />
30                <Model position="0,-35,0" scale=2 mesh="ast1.mesh" />
31                <Model position="35,0,0" scale=2 mesh="ast1.mesh">
32                  <attached>
33                    <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
34                  </attached>
35                </Model>
36                <Model position="-35,0,0" scale=2 mesh="ast1.mesh">
37                  <attached>
38                    <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
39                  </attached>
40                </Model>
41              </attached>
42            </MovableEntity>
43          </attached>
44        </PositionableEntity>
45        <MovableEntity position="0,0,-100" velocity="0,0,0" rotationaxis="0,1,0" rotationrate=200>
46          <attached>
47            <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
48            <Model position="0,0,0" scale=6 mesh="ast1.mesh" />
49            <Model position="0,0,-50" scale=3 mesh="ast1.mesh" />
50            <Model position="0,0,50" scale=3 mesh="ast1.mesh" />
51          </attached>
52        </MovableEntity>
53      </attached>
54    </MovableEntity>
55
56    <ParticleSpawner position="-500,0,-200" source="Orxonox/BigExplosion1part1" lifetime=3.0 loop=1 />
57    <ParticleSpawner position="-500,0,-300" source="Orxonox/BigExplosion1part1" lifetime=3.0 loop=1 />
58    <ParticleSpawner position="-500,0,-400" source="Orxonox/BigExplosion1part1" lifetime=3.0 loop=1 />
59    <ParticleSpawner position="-500,0,-500" source="Orxonox/BigExplosion1part1" lifetime=2.5 loop=1 />
60    <ParticleSpawner position="-500,0,-600" source="Orxonox/BigExplosion1part1" lifetime=2.5 loop=1 />
61
62    <ParticleSpawner position="-500,200,-400" source="Orxonox/BigExplosion1part3" lifetime=2.0 loop=1 autostart=0>
63      <events>
64        <spawn>
65          <SpawnPoint position="0,0,100" spawnclass=SpaceShip pawndesign=spaceshipassff />
66        </spawn>
67      </events>
68    </ParticleSpawner>
69
70    <Model position="0,0,200" scale=10 mesh="ast2.mesh" shadow=true />
71    <!--Model position="0,0,-200" scale=10 mesh="ast1.mesh" shadow=true /-->
72    <Model position="0,200,0" scale=10 mesh="ast3.mesh" shadow=true />
73    <Model position="0,-200,0" scale=10 mesh="ast4.mesh" shadow=true />
74    <Model position="200,0,0" scale=10 mesh="ast5.mesh" shadow=false />
75    <Model position="-200,0,0" scale=10 mesh="ast6.mesh" shadow=false />
76
77    <Model position="1000,-200,0" scale3D="1,100,100" mesh="ast1.mesh" />
78
79    <Model position="0, 0,-100" pitch=-90 roll=-90 scale=4 mesh="assff.mesh" />
80    <!--Model position="0,100,-100" pitch=-90 roll=-90 scale=4 mesh="pirate.mesh" />
81    <Model position="0,300,-100" pitch=-90 roll=-90 scale=4 mesh="spacecruiser.mesh" /-->
82
83  </Scene>
84</Level>
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