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source: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/levels/CuboidSpaceStation2.2.lua @ 5307

Last change on this file since 5307 was 5307, checked in by mkaiser, 15 years ago

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1-- This lua script creates a totally random generated space station for the orxonox computer game!
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3
4
5-- This function creates a randomly generated space station.
6-- The first three arguments (xPos,yPos,zPos) are the position of the space station.
7-- The next tree arguments (xVel,yVel,zVel) are the velocity of the space station.
8-- The arguments (xRotAxis,yRotAxis,zRotAxis) are the rotation axis, with respect to which the space ship will rotate. Each argument can be 0 or 1.
9-- The argument RotRate defines how fast the space station will rotate.
10-- The arguments (xRotOnce,yRotOnce,zRotOnce) define in which direction the space station will face, if they are all zero, the station will face into the negative
11--      z-direction, and the positive y-direction is the top side of the station.
12function createSpaceStation(xPos,yPos,zPos, xVel,yVel,zVel, xRotAxis,yRotAxis,zRotAxis, RotRate, xRotOnce,yRotOnce,zRotOnce)
13
14
15
16----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
17-- This prints xml code, which creates a MovableEntity, which I need to attach all the parts of the space station.
18print("<MovableEntity scale=1 position=\"") print(xPos) print(",") print(yPos) print(",") print(zPos)
19print("\" velocity=\"") print(xVel) print(",") print(yVel) print(",") print(zVel)
20print("\" rotationaxis=\"") print(xRotAxis) print(",") print(yRotAxis) print(",") print(zRotAxis) print("\" rotationrate=") print(RotRate)
21print(" pitch=") print(xRotOnce) print(" yaw=") print(yRotOnce) print(" roll=") print(zRotOnce) print(" >")
22-- End create Movable Entity.
23----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
24
25
26
27----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
28-- Create a randomseed, so that the math.random() function is actually random.
29math.randomseed(os.time())
30-- End create randomseed.
31----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
32
33
34
35----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
36-- Here you can define some global variables, with which you can modify the space station.
37
38-- Define the maximal size of the space station, this is actually just for the grid, be sure that this value is big enough.
39sSSize=30
40-- Define how many parts the space station has, this value has to be exact, so be sure to increment it if you're adding a new part.
41sSParts=9
42-- Define how many body parts the space station has, this value has to be exact. Body part means a part, which has connections at least in two directions.
43sSBodyParts=3
44-- Define how many side parts for the left side you have.
45leftSideParts=1
46-- Define how many side parts for the right side you have.
47rightSideParts=1
48-- Define how many top parts you have.
49topParts=2
50-- Define how many connection parts you have.
51connParts=1
52-- Define the maximal dimension of a single part, be sure this value is big enough, better it's too big, it's only a matter of efficiency.
53pDim=6
54-- Define the length in x-direction of the space station which will be occupied by bodyparts.
55xBPLength=4
56-- Define the variation of the edges of your bodyparts in the x-direction.
57xBPVar=1
58-- Define the length in y-direction of the space station which will be occupied by bodyparts.
59yBPLength=2
60-- Define the variation of the edges of your bodyparts in the y-direction.
61yBPVar=1
62-- Define the length in the z-direction of the space station which will be occupied by bodyparts.
63zBPLength=6
64-- Define the variation of the edges of your bodyparts in the z-direction.
65zBPVar=1
66-- Define the scale of the space station.
67sSScale=100
68-- Define the griddimension, be sure this value matches the size of a single space station part plus the size of a connection part, which means your parts must be:
69--      integer*(gridDim-connectionSize), then integer tells you how many griddimensions your part is.
70gridDim=2.25
71-- End define global parameters.
72----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
73
74
75
76----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
77-- This creates a 4-dimensional grid, which tells us if there is a part or not, and in which direction it has connections.
78-- The parameters x,y,z are the axis of the space station, which iterate to sSSize, the maximal size of the space station.
79-- The griddimension, this word I will use later, means that the distance of a point to the next point is gridDim in the game, so the absolute x-axis is x*gridDim*sSScale,
80--      and so on for the other dimensions y and z.
81-- grid[x][y][z][0] contains 0 if there is no part at the position (x,y,z), otherwise 1.
82-- grid[x][y][z][1] contains 0 if there is no connection from (x,y,z) in x-direction, "+" if there is one in the positive x-direction,
83--      "-" if there is one in the negative x-direction, "+-" if there are in both x-directions.
84-- grid[x][y][z][2] contains 0 if there is no connection from (x,y,z) in y-direction, "+" if there is one in the positive y-direction,
85--      "-" if there is one in the negative y-direction, "+-" if there are in both y-directions.
86-- grid[x][y][z][3] contains 0 if there is no connection from (x,y,z) in z-direction, "+" if there is one in the positive z-direction,
87--      "-" if there is one in the negative z-direction, "+-" if there are in both z-directions.
88grid = {}
89for x=-math.floor(sSSize/2),math.floor(sSSize/2) do
90        grid[x] = {}
91        for y=-math.floor(sSSize/2),math.floor(sSSize/2) do
92                grid[x][y]= {}
93                for z=-math.floor(sSSize/2),math.floor(sSSize/2) do
94                        grid[x][y][z]={}
95                        for i=0,3 do
96                                grid[x][y][z][i]=0
97                        end
98                end
99        end
100end
101-- End create 4-dim grid.
102----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
103
104
105
106----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
107-- This creates an array which stores all the parts, it's size is depending on the global values pDim and sSParts.
108-- The first parameter i, tells us how many parts fit into the array, so it iterates from 1 to sSParts, each part has his own value i.
109-- The second, third and fourth parameters are the relative coordinates of the part, you have to start at (0,0,0) and be sure you fill the array into the right direction.
110--      A short example: your part is 2 griddimensions long and you place it in the game, that the relative coordinate point is at (0,0,0) and the part lies in the positive
111--      z-axis, then you have to use the coordinate point (0,0,1).
112-- The fifth parameter is an array with size 4, at index=0, you have to set 1 if your part covers the gridpoint at (x,y,z), otherwise 0.
113--      At index=1,2,3 you define the possible connection directions (1 for x, 2 for y and 3 for z), be sure to use the notation from above (0, "+-", "+", "-").
114bodyParts={}
115for i=1,sSParts do
116        bodyParts[i]={}
117        for x=-math.floor(pDim/2),math.floor(pDim/2) do
118                bodyParts[i][x]={}
119                for y=-math.floor(pDim/2),math.floor(pDim/2) do
120                        bodyParts[i][x][y]={}
121                        for z=-math.floor(pDim/2),math.floor(pDim/2) do
122                                bodyParts[i][x][y][z]={}
123                                for k=0,3 do
124                                        bodyParts[i][x][y][z][k]=0
125                                end
126                        end
127                end
128        end
129        -- This contains the name of the mesh file.
130        bodyParts[i][0][0][0][4]=""
131        -- This contains the first possible rotation of your part, pitch=... yaw=... roll=... .
132        bodyParts[i][0][0][0][5]=""
133        -- This contains the second possible rotation of your part, pitch=... yaw=... roll=... .
134        bodyParts[i][0][0][0][6]=""
135        -- This contains the third possible rotation of your part, pitch=... yaw=... roll=... .
136        bodyParts[i][0][0][0][7]=""
137        -- Contains the movement rotation, rotationaxis=... rotationrate=... .
138        bodyParts[i][0][0][0][8]=""
139        -- Contains the attachment, if your part has an attachment, e.g. <ParticleEmitter .../>.
140        bodyParts[i][0][0][0][9]=""
141end
142----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
143
144
145
146----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
147-- Here you can add a part to the space station, there are some examples here and how to describe your part is written above in the commentary.
148
149-- The part must be inserted so, that the center of reference is at position (0,0,0).
150-- At position bodyParts[i][0][0][0][4] you have to put the mesh name of your part.
151-- At bodyParts[i][0][0][0][5] you can rotate your part, with pitch=angle, yaw=angle or roll=angle (x,y or z). Positive angle means in screw direction.
152-- At bodyParts[i][0][0][0][6] you have another possibility to rotate your part in a different way, e.g. for left and right side parts.
153-- At bodyParts[i][0][0][0][7] you have a third possibility to rotate your part, e.g. connection parts must be rotated into 3 different ways.
154-- At bodyParts[i][0][0][0][8] you can rotate your part around his own axis, with rotationaxis="x,y,z" rotationrate=number.
155-- At bodyParts[i][0][0][0][9] you can attach something to your model, e.g. <ParticleEmitter .../>.
156
157-- Insert the CuboidBody, which is only one griddimension and can have connections in every direction.
158bodyParts[1][0][0][0][4]="CuboidBody.mesh"
159
160bodyParts[1][0][0][0][0]=1
161bodyParts[1][0][0][0][1]="+-"
162bodyParts[1][0][0][0][2]="+-"
163bodyParts[1][0][0][0][3]="+-"
164-- End insert CuboidBody.
165
166-- Insert the DoubleCuboidBody, which is two griddimensions long, and one wide and high and can have connections in every direction except in the middle.
167bodyParts[2][0][0][0][4]="DoubleCuboidBody.mesh"
168bodyParts[2][0][0][0][5]="pitch=-90"
169
170bodyParts[2][0][0][0][0]=1
171bodyParts[2][0][0][0][1]="+-"
172bodyParts[2][0][0][0][2]="+-"
173bodyParts[2][0][0][0][3]="-"
174
175bodyParts[2][0][0][1][0]=1
176bodyParts[2][0][0][1][1]="+-"
177bodyParts[2][0][0][1][2]="+-"
178bodyParts[2][0][0][1][3]="+"
179-- End insert DoubleCuboidBody.
180
181-- Insert the CuboidConnectionBody, it is three griddimensions long and one wide and high and can have only connections at griddimension 1
182--      (except the side in direction of griddimension 2) and griddimension 3 (except the side in direction of griddimension 2).
183bodyParts[3][0][0][0][4]="CuboidConnectionBody.mesh"
184bodyParts[3][0][0][0][5]="pitch=-90"
185
186bodyParts[3][0][0][0][0]=1
187bodyParts[3][0][0][0][1]="+-"
188bodyParts[3][0][0][0][2]="+-"
189bodyParts[3][0][0][0][3]="-"
190
191bodyParts[3][0][0][1][0]=1
192
193bodyParts[3][0][0][2][0]=1
194bodyParts[3][0][0][2][1]="+-"
195bodyParts[3][0][0][2][2]="+-"
196bodyParts[3][0][0][2][3]="+"
197-- End insert CuboidConnectionBody.
198----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
199
200----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
201-- Insert the Thruster, which is one griddimension long, wide and high, it can only have a connection into the negative z-direction.
202-- If you're space station has no thrusters, be sure to set thrusterIndex=false, but maybe you can use this also for other parts,
203--      see section Attach thrusters to learn how thrusers are attached at your space station.
204thrusterIndex=4
205bodyParts[thrusterIndex][0][0][0][4]="Thruster.mesh"
206bodyParts[thrusterIndex][0][0][0][5]="pitch=-90"
207bodyParts[thrusterIndex][0][0][0][9]="<ParticleEmitter position=\"0,0,0\" source=\"Orxonox/fire3\" />"
208
209bodyParts[thrusterIndex][0][0][0][0]=1
210bodyParts[thrusterIndex][0][0][0][3]="-"
211--End insert the Thruster.
212----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
213
214----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
215-- Insert the Cockpit. If your space station has no cockpit, be sure to set cockpitIndex=false.
216-- The Cockpit is 3 x-griddimensions long, 3 y-griddimensions and 2 z-griddimensions, it can only have a connection in the positive z-direction.
217cockpitIndex=5
218bodyParts[cockpitIndex][0][0][0][4]="SemiCircleCockpit.mesh"
219bodyParts[cockpitIndex][0][0][0][5]="pitch=-90 yaw=180"
220
221bodyParts[cockpitIndex][0][0][0][0]=1
222bodyParts[cockpitIndex][0][0][0][3]="+"
223
224bodyParts[cockpitIndex][-1][0][0][0]=1
225bodyParts[cockpitIndex][1][0][0][0]=1
226bodyParts[cockpitIndex][0][-1][0][0]=1
227bodyParts[cockpitIndex][0][1][0][0]=1
228bodyParts[cockpitIndex][-1][-1][0][0]=1
229bodyParts[cockpitIndex][1][-1][0][0]=1
230bodyParts[cockpitIndex][-1][1][0][0]=1
231bodyParts[cockpitIndex][1][1][0][0]=1
232bodyParts[cockpitIndex][0][0][-1][0]=1
233bodyParts[cockpitIndex][-1][0][-1][0]=1
234bodyParts[cockpitIndex][1][0][-1][0]=1
235bodyParts[cockpitIndex][0][-1][-1][0]=1
236bodyParts[cockpitIndex][0][1][-1][0]=1
237bodyParts[cockpitIndex][-1][-1][-1][0]=1
238bodyParts[cockpitIndex][1][-1][-1][0]=1
239bodyParts[cockpitIndex][-1][1][-1][0]=1
240bodyParts[cockpitIndex][1][1][-1][0]=1
241-- End insert Cockpit.
242----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
243
244----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
245-- Insert the side parts.
246-- If your space station has no left side parts, be sure to set leftsidePartsIndex[0]=false.
247-- If your space station has no right side parts, be sure to set rightsidePartsIndex[0]=false.
248leftSidePartsIndex={}
249leftSidePartsIndex[0]=""
250rightSidePartsIndex={}
251rightSidePartsIndex[0]=""
252
253-- Insert the solar panel, which i wanna use as left and right side part.
254leftSidePartsIndex[1]=6
255rightSidePartsIndex[1]=leftSidePartsIndex[1]
256bodyParts[leftSidePartsIndex[1]][0][0][0][4]="SolarPanel.mesh"
257bodyParts[leftSidePartsIndex[1]][0][0][0][5]="roll=90 pitch="..math.random(0,180)
258bodyParts[rightSidePartsIndex[1]][0][0][0][6]="roll=-90 pitch="..math.random(0,180)
259bodyParts[rightSidePartsIndex[1]][0][0][0][8]="rotationaxis=\"1,0,0\" rotationrate=5"
260bodyParts[leftSidePartsIndex[1]][0][0][0][0]=1
261bodyParts[leftSidePartsIndex[1]][0][0][1][0]=1
262bodyParts[leftSidePartsIndex[1]][0][0][-1][0]=1
263bodyParts[leftSidePartsIndex[1]][0][1][0][0]=1
264bodyParts[leftSidePartsIndex[1]][0][1][1][0]=1
265bodyParts[leftSidePartsIndex[1]][0][1][-1][0]=1
266bodyParts[leftSidePartsIndex[1]][0][-1][0][0]=1
267bodyParts[leftSidePartsIndex[1]][0][-1][1][0]=1
268bodyParts[leftSidePartsIndex[1]][0][-1][-1][0]=1
269-- End insert solar panel.
270
271-- End insert side parts.
272----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
273
274----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
275-- Insert the top parts.
276-- If you have no top parts, be sure to set topPartsIndex[0]=false
277topPartsIndex={}
278topPartsIndex[0]=""
279
280-- Insert the CuboidLandingZone.
281topPartsIndex[1]=7
282bodyParts[topPartsIndex[1]][0][0][0][4]="CuboidLandingZone.mesh"
283bodyParts[topPartsIndex[1]][0][0][0][5]="pitch=-90"
284
285bodyParts[topPartsIndex[1]][0][0][0][0]=1
286bodyParts[topPartsIndex[1]][0][0][0][2]="+-"
287bodyParts[topPartsIndex[1]][1][0][0][0]=1
288bodyParts[topPartsIndex[1]][-1][0][0][0]=1
289bodyParts[topPartsIndex[1]][0][0][1][0]=1
290bodyParts[topPartsIndex[1]][1][0][1][0]=1
291bodyParts[topPartsIndex[1]][-1][0][1][0]=1
292bodyParts[topPartsIndex[1]][0][0][2][0]=1
293bodyParts[topPartsIndex[1]][1][0][2][0]=1
294bodyParts[topPartsIndex[1]][-1][0][2][0]=1
295bodyParts[topPartsIndex[1]][0][0][3][0]=1
296bodyParts[topPartsIndex[1]][1][0][3][0]=1
297bodyParts[topPartsIndex[1]][-1][0][3][0]=1
298-- End insert the CuboidLanding Zone.
299
300-- Insert the SatelliteDish.
301topPartsIndex[2]=8
302bodyParts[topPartsIndex[2]][0][0][0][4]="SatelliteDish.mesh"
303bodyParts[topPartsIndex[2]][0][0][0][5]="pitch=-90"
304bodyParts[topPartsIndex[2]][0][0][0][8]="rotationaxis=\"0,1,0\" rotationrate=5"
305bodyParts[topPartsIndex[2]][0][0][0][0]=1
306bodyParts[topPartsIndex[2]][0][0][1][0]=1
307bodyParts[topPartsIndex[2]][0][0][-1][0]=1
308bodyParts[topPartsIndex[2]][1][0][0][0]=1
309bodyParts[topPartsIndex[2]][1][0][1][0]=1
310bodyParts[topPartsIndex[2]][1][0][-1][0]=1
311bodyParts[topPartsIndex[2]][-1][0][0][0]=1
312bodyParts[topPartsIndex[2]][-1][0][1][0]=1
313bodyParts[topPartsIndex[2]][-1][0][-1][0]=1
314-- End insert the SatelliteDish.
315
316-- End insert the top parts.
317----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
318
319----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
320-- Insert the connectionparts, which are used to connect all the bodyparts.
321-- If you're spacestation has no connectionparts, be sure to set connPartsIndex[0]=false.
322connPartsIndex={}
323connPartsIndex[0]=""
324
325-- Insert the CuboidConnection.
326connPartsIndex[1]=9
327bodyParts[connPartsIndex[1]][0][0][0][4]="CuboidConnection.mesh"
328bodyParts[connPartsIndex[1]][0][0][0][5]="roll=90"
329bodyParts[connPartsIndex[1]][0][0][0][6]=""
330bodyParts[connPartsIndex[1]][0][0][0][7]="pitch=90"
331-- End insert the CuboidConnection.
332
333-- End insert the connectionparts.
334
335-- End create array bodyParts.
336----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
337
338
339
340----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
341-- Here I define some functions which I will use later.
342
343--This function actualizes the grid, which I have to call always after I have added a new part to the space station.
344function actualizeGrid(Index,x,y,z)
345        for i=math.floor(-pDim/2),math.floor(pDim/2) do
346                for j=math.floor(-pDim/2),math.floor(pDim/2) do
347                        for k=math.floor(-pDim/2),math.floor(pDim/2) do
348                                if bodyParts[Index][i][j][k][0] == 1 then
349                                        for l=0,3 do
350                                                grid[x+i][y+j][z+k][l] = bodyParts[Index][i][j][k][l]
351                                        end
352                                end
353                        end
354                end
355        end
356end
357-- End actualizeGrid.
358
359-- This function checks wheter a given parts fits at that position or not.
360-- If the part fits there it returns 1, otherwise 0.
361function checkPart(Index,x,y,z)
362        check=1
363        for i=math.floor(-pDim/2),math.floor(pDim/2) do
364                for j=math.floor(-pDim/2),math.floor(pDim/2) do
365                        for k=math.floor(-pDim/2),math.floor(pDim/2) do
366                                -- If the part occupies the position (i,j,k), the grid must be empty there ((x+i, y+j, z+k)==0), if not, check is zero,
367                                --      which means that the part doesn't fit there.
368                                if bodyParts[Index][i][j][k][0] == 1 and grid[x+i][y+j][z+k][0] == 1 then
369                                        check=0
370                                end
371                        end
372                end
373        end
374        return check
375end
376-- End checkPart function.
377
378-- This function prints the model with tempPartIndex in the bodyParts array at position lx,ly,lz.
379-- If you need to rotate the model around his own axis, then you have to set movEntity true and define the details of the rotation in
380--      bodyParts[tempPartIndex][0][0][0][8].
381-- If your model needs to be rotated like bodyParts[tempPartIndex][0][0][0][5], then side must be 1, for bodyParts[tempPartIndex][0][0][0][6] side must be 2,
382--      for bodyParts[tempPartIndex][0][0][0][7] side must be 3.
383function printModel(lx,ly,lz,tempPartIndex,movEntity,side)
384        if movEntity == true then
385                print("<MovableEntity scale=1 position=\"") print(lx*gridDim*sSScale) print(",") print(ly*gridDim*sSScale) print(",") print(lz*gridDim*sSScale) print("\" ")
386                print(bodyParts[tempPartIndex][0][0][0][8]) print(">")
387                print("<attached>")
388                lx=0 ly=0 lz=0
389        end
390
391        print("<Model position=\"") print(lx*gridDim*sSScale) print(",") print(ly*gridDim*sSScale) print(",") print(lz*gridDim*sSScale)
392        print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[tempPartIndex][0][0][0][4]) print("\"")
393
394                if side == 1 then
395                        print(bodyParts[tempPartIndex][0][0][0][5]) print(">")
396                elseif side == 2 then
397                        print(bodyParts[tempPartIndex][0][0][0][6]) print(">")
398                elseif side == 3 then
399                        print(bodyParts[tempPartIndex][0][0][0][7]) print(">")
400                end
401
402                print("<attached>")
403                        print(bodyParts[tempPartIndex][0][0][0][9])
404                print("</attached>")
405
406        print("</Model>")
407
408        if movEntity == true then
409                print("</attached>")
410                print("</MovableEntity>")
411        end
412end
413-- End function printModel()
414
415-- End define functions.
416----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
417
418
419
420----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
421-- This is xml code, which means now we attach some parts to the MovableEntity.
422print("<attached>")
423-- End attach to the MovableEntity.
424----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
425
426
427
428----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
429-- Attach all bodyparts.
430-- Define at which position in the x-direction you're space station will start.
431x=math.random(-math.floor(xBPLength/2),-math.floor(xBPLength/2)+xBPVar)
432-- Define at which position in the x-direction you're space station will end.
433xMax=math.random(math.floor(xBPLength/2),math.floor(xBPLength/2)+xBPVar)
434while x<xMax do
435        -- The same for the y- and z-direction.
436        y=math.random(-math.floor(yBPLength/2),-math.floor(yBPLength/2)+yBPVar)
437        yMax=math.random(math.floor(yBPLength/2),math.floor(yBPLength/2)+yBPVar)
438        while y<yMax do
439                yMax=math.random(math.floor(yBPLength/2),math.floor(yBPLength/2)+yBPVar)
440                z=math.random(-math.floor(zBPLength/2),-math.floor(zBPLength/2)+zBPVar)
441                zMax=math.random(math.floor(zBPLength/2),math.floor(zBPLength/2)+zBPVar)
442                while z<zMax do
443                        -- This loop choses a bodypart, which fits at position (x,y,z).
444                        -- If after the fifth time the part does still not fit we terminate the loop and set no part at postition (x,y,z).
445                        partSet=0
446                        counter=0
447                        while counter<5 and partSet==0 do
448                                -- This choses randomly a bodyPartIndex, which is the index used for the parts in the array bodyParts.
449                                tempBodyPartIndex=math.random(1,sSBodyParts)
450                                check=checkPart(tempBodyPartIndex,x,y,z)
451                                -- If check == 1, this means that the part fits there, so we put it there and break the while true loop, to go on.
452                                if check == 1 then
453                                        -- This prints the chosen part at position (x*gridDim*sSScale,y*gridDim*sSScale,z*gridDim*sSScale).
454                                        printModel(x,y,z,tempBodyPartIndex,false,1)
455                                        -- This actualizes the grid array with the values of the array bodyParts at the position tempBodyPartIndex, which is our randomly chosen part.
456                                        actualizeGrid(tempBodyPartIndex,x,y,z)
457                                        partSet=1
458                                end
459                                counter=counter+1
460                        end
461                        z=z+1
462                end
463                y=y+1
464        end
465        x=x+1
466end
467-- End attach all bodyparts.
468----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
469
470
471
472----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
473-- Attach thrusters, if there are some.
474if thrusterIndex ~= false then
475        -- To attach thrusters we start at (-sSSize/2,-sSSize/2,-sSSize/2+1) and iterate through x and y as start points and then through z,
476        --      where we go as long as there are parts, at the first position where isn't a part we set our thruster.
477        for x=math.floor(-sSSize/2),math.floor(sSSize/2) do
478                for y=math.floor(-sSSize/2),math.floor(sSSize/2) do
479                         for z=math.floor(-sSSize/2)+1,math.floor(sSSize/2) do
480                                if grid[x][y][z-1][0] == 1 and grid[x][y][z][0] == 0 then
481                                        -- This prints the thruster.
482                                        printModel(x,y,z,thrusterIndex,false,1)
483                                        -- This actualizes the grid array with the values of the array bodyParts at the position thrusterIndex.
484                                        actualizeGrid(thrusterIndex,x,y,z)
485                                        -- This breaks out of the for z=-sSSize/2+1,sSSize/2 loop, because we have set one thruster and for the z-axis that is all we want.
486                                        break
487                                end
488                        end
489                end
490        end
491end
492-- End attach Thrusters.
493----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
494
495
496
497----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
498-- Attach cockpit, if there is one.
499function setCockpit()
500        if grid[x][y][z][0] == 0 and grid[x][y][z+1][0] == 1 then
501                -- This checks whether the cockpits fits at that position or not.
502                check=checkPart(cockpitIndex,x,y,z)
503                if check == 1 then
504                        -- This prints the cockpit.
505                        printModel(x,y,z,cockpitIndex,false,1)
506                        cockpitSet=1
507                        -- This actualizes the grid array with the values of the array bodyParts at the position cockpitIndex.
508                        actualizeGrid(cockpitIndex,x,y,z)
509                end
510        end
511end
512
513if cockpitIndex ~= false then
514        cockpitSet=0
515        z=math.floor(-sSSize/2)
516        while z<=math.floor(sSSize/2)-1 and cockpitSet==0 do
517                round=0
518                while round<=math.floor(sSSize/2)-1 and cockpitSet==0 do
519                        y=round
520                        x=-round
521                        while x<=round and cockpitSet==0 do
522                                setCockpit()
523                                x=x+1
524                        end
525                        while y>=-round and cockpitSet==0 do
526                                setCockpit()
527                                y=y-1
528                        end
529                        while x>-round and cockpitSet==0 do
530                                setCockpit()
531                                x=x-1
532                        end
533                        while y<=round and cockpitSet==0 do
534                                setCockpit()
535                                y=y+1
536                        end
537                        round=round+1
538                end
539                z=z+1
540        end
541end
542-- End attach cockpit.
543----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
544
545
546
547----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
548-- Attach parts on the left side of the space station.
549function setLeftSidePart()
550        if grid[x][y][z][0] == 0 and grid[x+1][y][z][0] == 1 and (grid[x+1][y][z][1] == "+-" or grid[x+1][y][z][1] == "-") then
551                -- This checks whether the parts fits at position x,y,z or not.
552                check=checkPart(tempSidePartIndex,x,y,z)
553                if check == 1 then
554                        -- This prints the part.
555                        printModel(x,y,z,tempSidePartIndex,true,1)
556                        partSet=1
557                        -- This actualizes the grid array with the values of the array bodyParts at the position tempSidePartIndex.
558                        actualizeGrid(tempSidePartIndex,x,y,z)
559                end
560
561        end
562end
563
564if leftSidePartsIndex[0] ~= false then
565        for sPC=1,leftSideParts do
566                tempSidePartIndex = leftSidePartsIndex[math.random(1,leftSideParts)]
567                partSet=0
568                x=math.floor(-sSSize/2)
569                while x<=math.floor(sSSize/2)-1 and partSet==0 do
570                        round=0
571                        while round<=math.floor(sSSize/2)-1 and partSet==0 do
572                                y=round
573                                z=-round
574                                while z<=round and partSet==0 do
575                                        setLeftSidePart()
576                                        z=z+1
577                                end
578                                while y>=-round and partSet==0 do
579                                        setLeftSidePart()
580                                        y=y-1
581                                end
582                                while z>=-round and partSet==0 do
583                                        setLeftSidePart()
584                                        z=z-1
585                                end
586                                while y<=round and partSet==0 do
587                                        setLeftSidePart()
588                                        y=y+1
589                                end
590                                round=round+1
591                        end
592                        x=x+1
593                end
594        end
595end
596-- End attach left side parts.
597----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
598
599
600
601----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
602-- Attach parts on the right side of the space station.
603function setRightSidePart()
604        if grid[x][y][z][0] == 0 and grid[x-1][y][z][0] == 1 and (grid[x-1][y][z][1] == "+-" or grid[x-1][y][z][1] == "+") then
605                -- This checks whether the part fits or not.
606                check=checkPart(tempSidePartIndex,x,y,z)
607                if check == 1 then
608                        -- This prints the part.
609                        printModel(x,y,z,tempSidePartIndex,true,2)
610                        partSet=1
611                        -- This actualizes the grid array with the values of the array bodyParts at the position tempSidePartIndex.
612                        actualizeGrid(tempSidePartIndex,x,y,z)
613                end
614
615        end
616end
617
618if rightSidePartsIndex[0] ~= false then
619        for sPC=1,rightSideParts do
620                tempSidePartIndex = rightSidePartsIndex[math.random(1,rightSideParts)]
621                partSet=0
622                x=math.floor(sSSize/2)
623                while x>=math.floor(-sSSize/2)+1 and partSet==0 do
624                        round=0
625                        while round<=math.floor(sSSize/2)-1 and partSet==0 do
626                                y=round
627                                z=-round
628                                while z<=round and partSet==0 do
629                                        setRightSidePart()
630                                        z=z+1
631                                end
632                                while y>=-round and partSet==0 do
633                                        setRightSidePart()
634                                        y=y-1
635                                end
636                                while z>=-round and partSet==0 do
637                                        setRightSidePart()
638                                        z=z-1
639                                end
640                                while y<=round and partSet==0 do
641                                        setRightSidePart()
642                                        y=y+1
643                                end
644                                round=round+1
645                        end
646                        x=x-1
647                end
648        end
649end
650-- End attach right side parts.
651----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
652
653
654
655----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
656-- Attach parts on top of the space station.
657function setTopPart()
658        if grid[x][y][z][0] == 0 and grid[x][y-1][z][0] == 1 and (grid[x][y-1][z][2] == "+-" or grid[x][y-1][z][2] == "+") then
659                -- This checks whether the part fits or not.
660                check=checkPart(tempTopPartIndex,x,y,z)
661                if check == 1 then
662                        -- This prints the part.
663                        printModel(x,y,z,tempTopPartIndex,true,1)
664                        partSet=1
665                        -- This actualizes the grid array with the values of the array bodyParts at the position tempTopPartIndex.
666                        actualizeGrid(tempTopPartIndex,x,y,z)
667                end
668        end
669end
670
671if topPartsIndex[0] ~= false then
672        for sPC=1,topParts do
673                tempTopPartIndex = topPartsIndex[sPC]
674                partSet=0
675                y=math.floor(sSSize/2)
676                while y>=math.floor(-sSSize/2)+1 and partSet==0 do
677                        round=0
678                        while round<=math.floor(sSSize/2)-1 and partSet==0 do
679                                x=round
680                                z=-round
681                                while z<=round and partSet==0 do
682                                        setTopPart()
683                                        z=z+1
684                                end
685                                while x>=-round and partSet==0 do
686                                        setTopPart()
687                                        x=x-1
688                                end
689                                while z>=-round and partSet==0 do
690                                        setTopPart()
691                                        z=z-1
692                                end
693                                while x<=round and partSet==0 do
694                                        setTopPart()
695                                        x=x+1
696                                end
697                                round=round+1
698                        end
699                        y=y-1
700                end
701        end
702end
703-- End attach top parts.
704----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
705
706
707
708----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
709-- Attach all connectionparts.
710-- This iterates through the whole grid array.
711if connPartsIndex[0] ~= false then
712        for x=math.floor(-sSSize/2),math.floor(sSSize/2)-1 do
713                for y=math.floor(-sSSize/2),math.floor(sSSize/2)-1 do
714                        for z=math.floor(-sSSize/2),math.floor(sSSize/2)-1 do
715                                tempConnPartIndex=connPartsIndex[math.random(1,connParts)]
716                                -- This checks whether there has to be a connection part between (x,y,z) and (x+1,y,z) or not. First it checks if there is a part at (x,y,z) and
717                                --      then it checks if that part can have a connection into the positive x-direction, if it can, it checks if there is a part at (x+1,y,z) and
718                                --      if that part can have a connection into the negative x-direction, if both can, it prints the xml code to set a connection part.
719                                if grid[x][y][z][0]==1 and (grid[x][y][z][1]=="+" or grid[x][y][z][1]=="+-") and grid[x+1][y][z][0]==1 and (grid[x+1][y][z][1]=="-" or grid[x+1][y][z][1]=="+-") then
720                                        -- This prints the connection part, the +1/2 is because the connection is set exactly in the middle of two gridpoints.
721                                        printModel(x+1/2,y,z,tempConnPartIndex,false,1)
722                                end
723                                -- The same as in the x-direction, but for the y-direction.
724                                if grid[x][y][z][0]==1 and ( grid[x][y][z][2]=="+" or grid[x][y][z][2]=="+-" ) and grid[x][y+1][z][0]==1 and ( grid[x][y+1][z][2]=="-" or grid[x][y+1][z][2]=="+-" ) then
725                                        printModel(x,y+1/2,z,tempConnPartIndex,false,2)
726                                end
727                                -- The same as in the x-direction, but for the z-direction.
728                                if grid[x][y][z][0]==1 and ( grid[x][y][z][3]=="+" or grid[x][y][z][3]=="+-" ) and grid[x][y][z+1][0]==1 and ( grid[x][y][z+1][3]=="-" or grid[x][y][z+1][3]=="+-" ) then
729                                        printModel(x,y,z+1/2,tempConnPartIndex,false,3)
730                                end
731                        end
732                end
733        end
734end
735-- End attach all connectionparts.
736----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
737
738
739
740----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
741-- This is xml code, which ends the attachment and the MovableEntity.
742print("</attached>")
743print("</MovableEntity>")
744-- End ends attachment and MovableEntity.
745----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
746
747
748
749-- End the createSpaceStation function.
750end
751
752
753
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