Last change
on this file since 12091 was
12091,
checked in by wiesep, 6 years ago
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Updated programs and adjusted Material to work with GLSL>150
|
File size:
379 bytes
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Line | |
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1 | #version 100 |
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2 | |
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3 | precision mediump int; |
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4 | precision mediump float; |
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5 | |
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6 | uniform sampler2D RT; |
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7 | uniform sampler2D noise; |
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8 | varying vec2 oUv0; |
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9 | //varying vec2 oUv1; |
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10 | |
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11 | void main() |
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12 | { |
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13 | float c = dot(texture2D(RT, oUv0), vec4(0.30, 0.11, 0.59, 0.00)); |
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14 | float n = texture2D(noise, oUv0).r*2.0 - 1.0; |
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15 | c += n; |
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16 | if (c > 0.5) |
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17 | { |
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18 | c = 0.0; |
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19 | } |
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20 | else |
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21 | { |
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22 | c = 1.0; |
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23 | } |
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24 | gl_FragColor = vec4(c,c,c,1.0); |
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25 | } |
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