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source: data/branches/Shader_HS18/programs/Example/GLSL150/ShowUVdir3D.glsl @ 12083

Last change on this file since 12083 was 12083, checked in by wiesep, 6 years ago

Reorganised shader programs

File size: 197 bytes
Line 
1#version 150
2
3in vec4 oUv0;
4
5out vec4 fragColour;
6
7// Basic fragment program to display 3d uv
8void main()
9{
10        vec3 n = normalize(oUv0.xyz);
11        fragColour = vec4(n.x, n.y, n.z, 1.0);
12}
13
14
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