source:
data/branches/Shader_HS18/programs/Example/GLSL150/PassthroughFP.glsl
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1 | #version 150 |
2 | |
3 | in vec4 colour; |
4 | out vec4 fragColour; |
5 | |
6 | /* |
7 | Basic ambient lighting fragment program for GLSL ES |
8 | */ |
9 | void main() |
10 | { |
11 | fragColour = colour; |
12 | } |
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