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source: data/branches/Shader_HS18/programs/Example/GLSL150/ParticleGS_DisplayPS.glsl @ 12083

Last change on this file since 12083 was 12083, checked in by wiesep, 6 years ago

Reorganised shader programs

File size: 287 bytes
Line 
1#version 150
2
3in block {
4        vec4    pos;
5    vec4        color;
6        vec2    texcoord;
7} Firework;
8
9out vec4 fragColour;
10
11uniform sampler2D diffuseTex;
12
13//The pixels shaders that colors the fireworks
14void main()
15{
16        fragColour = texture(diffuseTex, Firework.texcoord) * Firework.color;
17}
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