source:
data/branches/Shader_HS18/programs/Example/GLSL150/GrassTexVp.glsl
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12083
Last change on this file since 12083 was 12083, checked in by wiesep, 6 years ago | |
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File size: 437 bytes |
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1 | #version 150 |
2 | |
3 | out vec4 oUv0; |
4 | |
5 | in vec4 position; |
6 | in vec4 uv0; |
7 | |
8 | uniform mat4 worldViewProj; |
9 | uniform vec4 ambient; |
10 | uniform vec4 objSpaceLight; |
11 | uniform vec4 lightColour; |
12 | uniform vec4 offset; |
13 | |
14 | void main() |
15 | { |
16 | // Position |
17 | vec4 mypos = position; |
18 | vec4 factor = vec4(1.0, 1.0, 1.0, 1.0) - uv0.yyyy; |
19 | mypos = mypos + offset * factor; |
20 | gl_Position = worldViewProj * mypos; |
21 | // Texture Coord |
22 | oUv0.xy = uv0.xy; |
23 | } |
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