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source: data/branches/Shader_HS18/programs/Example/GLSL150/GrassAmbientFp.glsl @ 12083

Last change on this file since 12083 was 12083, checked in by wiesep, 6 years ago

Reorganised shader programs

File size: 250 bytes
Line 
1#version 150
2
3uniform sampler2D diffuseMap;
4
5in vec4 oUv0;
6in vec4 oColour;
7
8out vec4 fragColour;
9
10/// grass_vp ambient
11void main()
12{       
13    vec4 texColor = texture(diffuseMap, oUv0.xy);
14    fragColour = vec4(oColour.rgb, texColor.a);
15}
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