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source: data/branches/Shader_HS18/programs/Example/GLSL150/Dyn-TextFP.glsl @ 12083

Last change on this file since 12083 was 12083, checked in by wiesep, 6 years ago

Reorganised shader programs

File size: 231 bytes
Line 
1#version 150
2
3uniform sampler2D Image;
4uniform sampler2D Thaw;
5in vec4 oUv;
6out vec4 fragColour;
7
8void main(void)
9{
10    vec4 c0 = texture(Image, oUv.xy);
11    vec4 c1 = texture(Thaw, oUv.xy);
12
13        fragColour = c0 * c1;
14}
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