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source: data/branches/Shader_HS18/programs/Example/GLSL150/DiffuseOneTexture.glsl @ 12083

Last change on this file since 12083 was 12083, checked in by wiesep, 6 years ago

Reorganised shader programs

File size: 236 bytes
Line 
1#version 150
2
3uniform sampler2D texMap;
4
5in vec4 colour;
6in vec4 uv;
7
8out vec4 fragColour;
9
10/*
11  Basic fragment program using texture and diffuse colour.
12*/
13void main()
14{
15        fragColour = texture(texMap, uv.xy) * colour;
16}
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