source:
data/branches/Shader_HS18/programs/Example/GLSL150/DepthShadowmapCasterFp.glsl
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12083
Last change on this file since 12083 was 12083, checked in by wiesep, 6 years ago | |
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File size: 379 bytes |
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1 | #version 150 |
2 | |
3 | in vec2 depth; |
4 | //out vec4 fragColour; |
5 | |
6 | void main() |
7 | { |
8 | #if LINEAR_RANGE |
9 | float finalDepth = depth.x; |
10 | #else |
11 | float finalDepth = depth.x;// / depth.y; |
12 | #endif |
13 | // just smear across all components |
14 | // therefore this one needs high individual channel precision |
15 | // fragColour = vec4(finalDepth, finalDepth, finalDepth, 1); |
16 | gl_FragDepth = finalDepth; |
17 | } |
18 |
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