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1 | #version 150 |
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2 | |
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3 | //------------------------------- |
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4 | //Bloom_ps20.glsl |
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5 | // Blends using weights the blurred image with the sharp one |
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6 | // Params: |
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7 | // OriginalImageWeight |
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8 | // BlurWeight |
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9 | //------------------------------- |
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10 | |
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11 | uniform sampler2D RT; |
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12 | uniform sampler2D Blur1; |
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13 | |
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14 | uniform float OriginalImageWeight; |
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15 | uniform float BlurWeight; |
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16 | |
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17 | out vec4 fragColour; |
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18 | in vec2 texCoord[5]; |
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19 | |
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20 | void main() |
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21 | { |
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22 | vec4 sharp; |
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23 | vec4 blur; |
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24 | |
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25 | |
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26 | sharp = texture(RT, texCoord[0]); |
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27 | blur = texture(Blur1, texCoord[0]); |
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28 | |
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29 | fragColour = ( (blur * BlurWeight) + (sharp * OriginalImageWeight) ); |
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30 | //fragColour = vec4(0); |
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31 | } |
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