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source: data/branches/Shader_HS18/programs/Example/GLSL/Example_TextureArrayVS.glsl @ 12083

Last change on this file since 12083 was 12083, checked in by wiesep, 6 years ago

Reorganised shader programs

File size: 165 bytes
Line 
1#version 120
2
3varying vec3 oUv;
4
5uniform mat4 worldViewProj;
6
7void main(void)
8{
9        gl_Position = worldViewProj * gl_Vertex;
10        oUv = gl_MultiTexCoord0.xyz;
11}
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