source:
data/branches/Shader_HS18/programs/Example/GLSL/Blur_vs.glsl
@
12083
Last change on this file since 12083 was 12083, checked in by wiesep, 6 years ago | |
---|---|
File size: 446 bytes |
Line | |
---|---|
1 | uniform mat4 worldViewProj; |
2 | attribute vec2 uv0; |
3 | |
4 | void main() |
5 | { |
6 | gl_Position = worldViewProj * gl_Vertex; |
7 | |
8 | gl_TexCoord[0] = vec4( uv0, 0, 0 ); |
9 | |
10 | const float size = 0.01; |
11 | gl_TexCoord[1] = vec4( uv0 + vec2(0.0, 1.0)*size, 0, 0); |
12 | gl_TexCoord[2] = vec4( uv0 + vec2(0.0, 2.0)*size, 0, 0); |
13 | gl_TexCoord[3] = vec4( uv0 + vec2(0.0, -1.0)*size, 0, 0); |
14 | gl_TexCoord[4] = vec4( uv0 + vec2(0.0, -2.0)*size, 0, 0); |
15 | } |
Note: See TracBrowser
for help on using the repository browser.