source:
data/branches/Shader_HS18/programs/Example/GLSL/Blur1_vs.glsl
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12083
Last change on this file since 12083 was 12083, checked in by wiesep, 6 years ago | |
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File size: 422 bytes |
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1 | varying vec2 texCoord[5]; |
2 | attribute vec2 uv0; |
3 | uniform mat4 worldViewProj; |
4 | |
5 | void main() |
6 | { |
7 | gl_Position = worldViewProj * gl_Vertex; |
8 | |
9 | texCoord[0] = uv0; |
10 | |
11 | const float size = 0.01; |
12 | texCoord[1] = texCoord[0] + vec2(0.0, 1.0)*size; |
13 | texCoord[2] = texCoord[0] + vec2(0.0, 2.0)*size; |
14 | texCoord[3] = texCoord[0] + vec2(0.0, -1.0)*size; |
15 | texCoord[4] = texCoord[0] + vec2(0.0, -2.0)*size; |
16 | } |
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