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source: data/branches/Shader_HS18/programs/Example/Cg/Dyn-Text.cg @ 12083

Last change on this file since 12083 was 12083, checked in by wiesep, 6 years ago

Reorganised shader programs

File size: 630 bytes
Line 
1void main_vs(float4 position : POSITION,
2                         float3 uv                : TEXCOORD0,
3                         out float4 oPosition : POSITION,
4                         out float3 oUv    : TEXCOORD0,
5                         uniform float4x4 worldViewProj)
6{
7        position.w = 1.0f;
8        oPosition = mul(worldViewProj, position);
9        oUv = uv;
10}
11
12void main_fp(float4 position          : POSITION,
13                         float2 uv                : TEXCOORD0,
14                         out float4 colour        : COLOR,
15                         uniform sampler2D Image : register(s0),
16                         uniform sampler2D Thaw : register(s1))
17{
18        float4 l_color0 = tex2D(Image,uv);
19        float4 l_color1 = tex2D(Thaw,uv);
20               
21        colour = l_color0 * l_color1;
22        //colour = l_color1;   
23}
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