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source: code/trunk/src/orxonox/objects/worldentities/triggers/Trigger.cc @ 2171

Last change on this file since 2171 was 2171, checked in by landauf, 16 years ago

merged revisions 2111-2170 from objecthierarchy branch back to trunk.

File size: 8.7 KB
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[1383]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[1906]29#include "OrxonoxStableHeaders.h"
[1383]30#include "Trigger.h"
31
[1906]32#include <OgreBillboard.h>
[1961]33#include "util/Debug.h"
[1383]34#include "core/CoreIncludes.h"
[1671]35#include "core/ConsoleCommand.h"
[1693]36#include "core/XMLPort.h"
[2019]37#include "objects/Scene.h"
[1383]38
39namespace orxonox
40{
[1671]41
[1969]42  SetConsoleCommand(Trigger, debugFlares, false).defaultValues(false);
[1671]43
[1383]44  CreateFactory(Trigger);
45
[2019]46  Trigger::Trigger(BaseObject* creator) : PositionableEntity(creator)
[1383]47  {
48    RegisterObject(Trigger);
49
[2029]50    this->mode_ = TM_EventTriggerAND;
[1671]51
[2069]52    this->bFirstTick_ = true;
[2029]53    this->bActive_ = false;
54    this->bTriggered_ = false;
55    this->latestState_ = 0x0;
56
57    this->bInvertMode_ = false;
58    this->bSwitch_ = false;
59    this->bStayActive_ = false;
[2071]60    this->delay_ = 0.0f;
61    this->remainingTime_ = 0.0f;
62    this->timeSinceLastEvent_ = 0.0f;
[2029]63    this->remainingActivations_ = -1;
64
65//    this->bUpdating_ = false;
66
[2019]67    if (this->getScene() && this->getScene()->getSceneManager())
68    {
[2029]69      this->debugBillboard_.setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1);
70      this->debugBillboard_.setVisible(false);
[2171]71
72      if (this->debugBillboard_.getBillboardSet())
73        this->getNode()->attachObject(this->debugBillboard_.getBillboardSet());
[2019]74    }
[1969]75
[2031]76    this->setObjectMode(0x0);
[1383]77  }
78
79  Trigger::~Trigger()
80  {
81  }
82
[2029]83  void Trigger::XMLPort(Element& xmlelement, XMLPort::Mode mode)
[1383]84  {
[2029]85    SUPER(Trigger, XMLPort, xmlelement, mode);
[1383]86
[2029]87    XMLPortParam(Trigger, "delay",       setDelay,       getDelay,       xmlelement, mode).defaultValues(0.0f);
88    XMLPortParam(Trigger, "switch",      setSwitch,      getSwitch,      xmlelement, mode).defaultValues(false);
89    XMLPortParam(Trigger, "stayactive",  setStayActive,  getStayActive,  xmlelement, mode).defaultValues(false);
90    XMLPortParam(Trigger, "activations", setActivations, getActivations, xmlelement, mode).defaultValues(-1);
91    XMLPortParam(Trigger, "invert",      setInvert,      getInvert,      xmlelement, mode).defaultValues(false);
92    XMLPortParamTemplate(Trigger, "mode", setMode, getModeString, xmlelement, mode, const std::string&).defaultValues("or");
[1671]93
[2029]94    XMLPortObject(Trigger, Trigger, "", addTrigger, getTrigger, xmlelement, mode);
[1969]95  }
96
[1671]97  void Trigger::tick(float dt)
98  {
[2069]99    if (this->bFirstTick_)
100    {
101      this->bFirstTick_ = false;
102      this->fireEvent(false);
103    }
[1693]104
[2071]105    // Check if the object is active (this is NOT Trigger::isActive()!)
106    if (!this->BaseObject::isActive())
107        return;
108
[2069]109    bool newTriggered = this->isTriggered() ^ this->bInvertMode_;
[1693]110
[1954]111    // check if new triggering event is really new
[2029]112    if ((this->latestState_ & 0x1) != newTriggered)
[1954]113    {
114      // create new state
[2029]115      if (newTriggered)
[1671]116      {
[2029]117        this->latestState_ |= 1; // set trigger bit to 1
[1954]118        this->switchState();
119      }
120      else
121      {
[2029]122        this->latestState_ &= 0xFE; // set trigger bit to 0
[2078]123        if (!this->bSwitch_)
[1851]124          this->switchState();
[1671]125      }
[1954]126    }
[1693]127
[2029]128    if (this->remainingTime_ > 0.0)
[1693]129    {
[2029]130      this->remainingTime_ -= dt;
[1693]131      // only increase when acctually waiting for a state in the queue
[2029]132      if (this->timeSinceLastEvent_ >= 0.0)
133        this->timeSinceLastEvent_ += dt;
[1693]134    }
135
[2029]136    while (this->remainingTime_ <= 0.0 && this->stateChanges_.size() > 0)
[1693]137    {
138      // time ran out, change state to new one
[2029]139      char newState = this->stateChanges_.front().second;
140      this->bTriggered_ = (newState & 0x1);
141      this->bActive_ = newState & 2;
[2065]142      this->fireEvent(this->bActive_);
[1693]143      this->stateChanges_.pop();
[2029]144      if (this->stateChanges_.size() != 0)
145        this->remainingTime_ = this->stateChanges_.front().first;
[1693]146      else
[2029]147        this->timeSinceLastEvent_ = this->delay_;
[1693]148    }
149
[2029]150    if (this->bTriggered_ && this->bActive_)
[1693]151      this->setBillboardColour(ColourValue(0.5, 1.0, 0.0));
[2029]152    else if (!this->bTriggered_ && this->bActive_)
[1693]153      this->setBillboardColour(ColourValue(0.0, 1.0, 0.0));
[2029]154    else if (this->bTriggered_ && !this->bActive_)
[1693]155      this->setBillboardColour(ColourValue(1.0, 0.5, 0.0));
156    else
157      this->setBillboardColour(ColourValue(1.0, 0.0, 0.0));
[1671]158  }
159
[1541]160  bool Trigger::isTriggered(TriggerMode mode)
161  {
[2029]162//    if (this->bUpdating_)
163//      return this->bTriggered_;
[1693]164
[2029]165//    this->bUpdating_ = true;
166    if (this->children_.size() != 0)
[1541]167    {
[1693]168      bool returnval = false;
[2029]169
170      switch (mode)
[1671]171      {
172        case TM_EventTriggerAND:
[1693]173          returnval = checkAnd();
[1671]174          break;
175        case TM_EventTriggerOR:
[1693]176          returnval = checkOr();
[1671]177          break;
178        case TM_EventTriggerXOR:
[1693]179          returnval = checkXor();
[1671]180          break;
181        default:
[1693]182          returnval = false;
[1671]183          break;
184      }
[2029]185//      this->bUpdating_ = false;
186
[2069]187      return returnval;
[1541]188    }
[1671]189    return true;
[1541]190  }
191
[2029]192  bool Trigger::checkAnd()
193  {
194    std::set<Trigger*>::iterator it;
195    for(it = this->children_.begin(); it != this->children_.end(); ++it)
196    {
197      if (!(*it)->isActive())
198        return false;
199    }
200    return true;
201  }
202
203  bool Trigger::checkOr()
204  {
205    std::set<Trigger*>::iterator it;
206    for(it = this->children_.begin(); it != this->children_.end(); ++it)
207    {
208      if ((*it)->isActive())
209        return true;
210    }
211    return false;
212  }
213
214  bool Trigger::checkXor()
215  {
216    std::set<Trigger*>::iterator it;
217    bool test = false;
218    for(it = this->children_.begin(); it != this->children_.end(); ++it)
219    {
220      if (test && (*it)->isActive())
221        return false;
222      if ((*it)->isActive())
223        test = true;
224    }
225    return test;
226  }
227
228  bool Trigger::switchState()
229  {
230    if (( (this->latestState_ & 2) && this->bStayActive_ && (this->remainingActivations_ <= 0))
231     || (!(this->latestState_ & 2))                      && (this->remainingActivations_ == 0))
232      return false;
233    else
234    {
235      this->latestState_ ^= 2; // toggle state bit
236
237      // increase activation count
238      if (this->latestState_ & 2 && this->remainingActivations_ > 0)
239        this->remainingActivations_--;
240
241      this->storeState();
242
243      return true;
244    }
245  }
246
247  void Trigger::storeState()
248  {
249    // put state change into queue
250    this->stateChanges_.push(std::pair<float, char>(this->timeSinceLastEvent_, this->latestState_));
251    // reset time since last event
252    this->timeSinceLastEvent_ = 0.0;
253
254    if (this->stateChanges_.size() == 1)
255      this->remainingTime_ = this->stateChanges_.front().first;
256  }
257
[1693]258  void Trigger::setDelay(float delay)
259  {
260    this->delay_ = delay;
[2029]261    this->timeSinceLastEvent_ = delay;
[1693]262  }
263
[1969]264  void Trigger::setMode(const std::string& modeName)
[1954]265  {
266    if (modeName == "and")
[2029]267      this->setMode(TM_EventTriggerAND);
[1954]268    else if (modeName == "or")
[2029]269      this->setMode(TM_EventTriggerOR);
[1954]270    else if (modeName == "xor")
[2029]271      this->setMode(TM_EventTriggerXOR);
[1954]272  }
273
[2029]274  std::string Trigger::getModeString() const
[1550]275  {
[2029]276    if (this->mode_ == TM_EventTriggerAND)
277      return std::string("and");
278    else if (this->mode_ == TM_EventTriggerOR)
279      return std::string("or");
280    else if (this->mode_ == TM_EventTriggerXOR)
281      return std::string("xor");
282    else
283      return std::string("and");
[1550]284  }
285
[2029]286  void Trigger::addTrigger(Trigger* trigger)
[1383]287  {
[2029]288    if (this != trigger)
289      this->children_.insert(trigger);
[1383]290  }
291
[2029]292  const Trigger* Trigger::getTrigger(unsigned int index) const
[1541]293  {
[2029]294    if (this->children_.size() <= index)
295      return NULL;
[1541]296
[2029]297    std::set<Trigger*>::const_iterator it;
298    it = this->children_.begin();
299
300    for (unsigned int i = 0; i != index; ++i)
301      ++it;
302
303    return (*it);
[1550]304  }
305
[2029]306  void Trigger::debugFlares(bool bVisible)
[1541]307  {
[2029]308    for (ObjectList<Trigger>::iterator it = ObjectList<Trigger>::begin(); it != ObjectList<Trigger>::end(); ++it)
309      it->setVisible(bVisible);
[1541]310  }
311
[2029]312  void Trigger::setBillboardColour(const ColourValue& colour)
[1541]313  {
[2171]314    this->debugBillboard_.setColour(colour);
[1541]315  }
316
[2029]317  void Trigger::changedVisibility()
[1671]318  {
[2029]319    SUPER(Trigger, changedVisibility);
320
321    this->debugBillboard_.setVisible(this->isVisible());
[1671]322  }
[1383]323}
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