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source: code/trunk/src/orxonox/objects/quest/AddReward.cc @ 2093

Last change on this file since 2093 was 2093, checked in by landauf, 16 years ago

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[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "core/CoreIncludes.h"
[2021]30
[1992]31#include "AddReward.h"
32
33namespace orxonox {
[2092]34
[1992]35    CreateFactory(AddReward);
[2092]36
37    AddReward::AddReward(BaseObject* creator) : QuestEffect(creator)
[2021]38    {
[2092]39        RegisterObject(AddReward);
40
[1992]41        this->initialize();
42    }
[2092]43
[1992]44    /**
45    @brief
46        Destructor.
47    */
48    AddReward::~AddReward()
49    {
50    }
51
[2076]52    void AddReward::XMLPort(Element& xmlelement, XMLPort::Mode mode)
53    {
54        SUPER(AddReward, XMLPort, xmlelement, mode);
[2092]55
[2076]56        XMLPortObject(AddReward, Rewardable, "", addRewardable, getRewardables, xmlelement, mode);
[2092]57
[2076]58    }
59
[1992]60    /**
61    @brief
62        Initializes the object. Needs to be called first by every constructor of this class.
63    */
64    void AddReward::initialize(void)
65    {
66        RegisterObject(AddReward);
67    }
[2092]68
[2076]69    const Rewardable* AddReward::getRewardables(unsigned int index) const
70    {
71        int i = index;
72        for (std::list<Rewardable*>::const_iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward)
[2093]73        {
74            if(i == 0)
75            {
76               return *reward;
77            }
78            i--;
79        }
[2076]80        return NULL;
81    }
[1992]82
83    /**
84    @brief
85        Invokes the effect.
86    @param player
87        The player.
[2068]88    @return
89        Returns true if the effect was invoked successfully.
[1992]90    */
[2068]91    bool AddReward::invoke(Player* player)
[1992]92    {
[2093]93        bool check = true;
[2076]94        for ( std::list<Rewardable*>::iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward )
[2093]95        {
96            check = check && (*reward)->reward(player);
97        }
[2092]98
[2093]99        return check;
[1992]100    }
101
102}
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