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source: code/trunk/src/orxonox/objects/quest/AddQuestHint.cc @ 2093

Last change on this file since 2093 was 2093, checked in by landauf, 16 years ago

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[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "core/CoreIncludes.h"
[2068]30#include "util/Exception.h"
[2021]31
32#include "QuestManager.h"
[2081]33#include "QuestItem.h"
[1992]34#include "AddQuestHint.h"
35
36namespace orxonox {
37
38    CreateFactory(AddQuestHint);
39
[2092]40    AddQuestHint::AddQuestHint(BaseObject* creator) : QuestEffect(creator)
[2021]41    {
[2092]42        RegisterObject(AddQuestHint);
[2021]43    }
[2092]44
[1992]45    /**
46    @brief
47        Destructor.
48    */
49    AddQuestHint::~AddQuestHint()
50    {
51    }
[2092]52
[2076]53    void AddQuestHint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
54    {
55        SUPER(AddQuestHint, XMLPort, xmlelement, mode);
[2092]56
[2076]57        XMLPortParam(AddQuestHint, "hintId", setHintId, getHintId, xmlelement, mode);
[2092]58
[2076]59    }
[1992]60
[2081]61    inline void AddQuestHint::setHintId(const std::string & id)
62    {
63        if(!QuestItem::isId(id))
64        {
65            COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl;
66            return;
67        }
68        this->hintId_ = id;
69    }
70
[1992]71    /**
72    @brief
73        Invokes the effect.
74    @param player
75        The player.
[2068]76    @return
77        Returns true if the effect was successfully invoked.
[1992]78    */
[2068]79    bool AddQuestHint::invoke(Player* player)
[1992]80    {
[2068]81        if(player == NULL)
82        {
83            COUT(2) << "The input player is NULL." << std::endl;
84            return false;
85        }
86
87        try
88        {
89            QuestHint* hint = QuestManager::findHint(this->hintId_);
[2093]90            if(!hint->activate(player))
91            {
92                return false;
93            }
94        }
95        catch(const Exception& e)
96        {
97           COUT(2) << e.getFullDescription() << std::endl;
98           return false;
99        }
[2092]100
[2093]101        return true;
[2092]102
[1992]103    }
104}
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