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source: code/trunk/src/orxonox/objects/quest/AddQuest.h @ 2092

Last change on this file since 2092 was 2092, checked in by landauf, 16 years ago
  • adopted quest classes to the new hierarchy (with a creator pointer)
  • added "RegisterObject(…)" in all constructors and "virtual" to all destructors
  • Property svn:eol-style set to native
File size: 1.6 KB
RevLine 
[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _AddQuest_H__
30#define _AddQuest_H__
31
32#include <string>
33
[2076]34#include "core/XMLPort.h"
[1992]35#include "ChangeQuestStatus.h"
36
37namespace orxonox {
38
[2021]39    class Player; //Forward declaration, remove when fully integrated into the objecthirarchy.
40
[1992]41    /**
42    @brief
43        Adds a quest, resp. changes the quests status to active.
44    @author
45        Damian 'Mozork' Frick
46    */
47    class AddQuest : public ChangeQuestStatus
48    {
49        public:
[2092]50            AddQuest(BaseObject* creator);
51            virtual ~AddQuest();
52
[2076]53            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
[2092]54
[2068]55            virtual bool invoke(Player* player); //!< Invokes the effect.
[2092]56
[1992]57    };
58
59}
60
61#endif /* _AddQuest_H__ */
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