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source: code/trunk/src/orxonox/objects/Projectile.cc @ 1039

Last change on this file since 1039 was 1039, checked in by rgrieder, 16 years ago
  • train riding doesn't have to be boring
  • added some license notes
  • removed certain header dependencies in audio
  • changed order of header file inclusion in orxonox and audio (coding style guide will be updated)
File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include "OrxonoxStableHeaders.h"
29#include "Projectile.h"
30
31#include "../core/CoreIncludes.h"
32#include "SpaceShip.h"
33#include "Explosion.h"
34#include "Model.h"
35
36namespace orxonox
37{
38    CreateFactory(Projectile);
39
40    Projectile::Projectile(SpaceShip* owner)
41    {
42        RegisterObject(Projectile);
43
44        this->setConfigValues();
45
46        this->owner_ = owner;
47
48        this->billboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 1.0, 0.5), 1);
49        this->attachObject(this->billboard_.getBillboardSet());
50        this->scale(0.5);
51
52        if (this->owner_)
53        {
54            this->setStatic(false);
55            this->setOrientation(this->owner_->getOrientation());
56            this->setPosition(this->owner_->getPosition());
57            this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL);
58            this->setVelocity(Vector3(1, 0, 0) * this->speed_);
59        }
60
61        this->destroyTimer_.setTimer(this->lifetime_, false, this, &Projectile::destroyObject);
62    }
63
64    Projectile::~Projectile()
65    {
66    }
67
68    void Projectile::setConfigValues()
69    {
70        SetConfigValue(lifetime_, 10.0).description("The time in seconds a projectile stays alive");
71        SetConfigValue(speed_, 2000.0).description("The speed of a projectile in units per second");
72    }
73
74    void Projectile::tick(float dt)
75    {
76        WorldEntity::tick(dt);
77
78        float radius;
79        for (Iterator<Model> it = ObjectList<Model>::start(); it; ++it)
80        {
81            if ((*it) != this->owner_)
82            {
83                radius = it->getScale().x * 3.0;
84
85                if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius))
86                {
87                    new Explosion(this);
88                    delete this;
89                    return;
90                }
91            }
92        }
93    }
94
95    void Projectile::destroyObject()
96    {
97        delete this;
98    }
99}
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