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source: code/trunk/src/orxonox/objects/Ambient.cc @ 1039

Last change on this file since 1039 was 1039, checked in by rgrieder, 16 years ago
  • train riding doesn't have to be boring
  • added some license notes
  • removed certain header dependencies in audio
  • changed order of header file inclusion in orxonox and audio (coding style guide will be updated)
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      ...
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include "OrxonoxStableHeaders.h"
29#include "Ambient.h"
30
31#include <vector>
32#include <string>
33
34#include <OgreSceneManager.h>
35
36#include "util/tinyxml/tinyxml.h"
37#include "util/Tokenizer.h"
38#include "util/String2Number.h"
39#include "util/Math.h"
40#include "core/Debug.h"
41#include "core/CoreIncludes.h"
42#include "GraphicsEngine.h"
43#include "core/XMLPort.h"
44
45namespace orxonox
46{
47    CreateFactory(Ambient);
48
49    Ambient::Ambient()
50    {
51        RegisterObject(Ambient);
52    }
53
54    Ambient::~Ambient()
55    {
56    }
57
58    void Ambient::loadParams(TiXmlElement* xmlElem)
59    {
60        if (xmlElem->Attribute("colourvalue"))
61        {
62
63                std::vector<std::string> colourvalues = tokenize(xmlElem->Attribute("colourvalue"),",");
64                float r, g, b;
65                String2Number<float>(r, colourvalues[0]);
66                String2Number<float>(g, colourvalues[1]);
67                String2Number<float>(b, colourvalues[2]);
68
69                this->setAmbientLight(ColourValue(r, g, b));
70
71                COUT(4) << "Loader: Set ambient light: "<<r<<" " << g << " " << b  << std::endl << std::endl;
72        }
73   }
74
75   void Ambient::setAmbientLight(const ColourValue& colour)
76   {
77        GraphicsEngine::getSingleton().getSceneManager()->setAmbientLight(colour);
78   }
79
80    /**
81        @brief XML loading and saving.
82        @param xmlelement The XML-element
83        @param loading Loading (true) or saving (false)
84        @return The XML-element
85    */
86    void Ambient::XMLPort(Element& xmlelement, bool loading)
87    {
88        BaseObject::XMLPort(xmlelement, loading);
89
90        XMLPortParamLoadOnly(Ambient, "colourvalue", setAmbientLight, xmlelement, loading);
91    }
92}
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