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source: code/trunk/src/orxonox/core/BaseObject.cc @ 1052

Last change on this file since 1052 was 1052, checked in by landauf, 16 years ago

merged core2 back to trunk
there might be some errors, wasn't able to test it yet due to some strange g++ and linker behaviour.

File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28/**
29    @file
30    @brief Implementation of the BaseObject class.
31*/
32
33#include "util/tinyxml/tinyxml.h"
34
35#include "core/CoreIncludes.h"
36#include "BaseObject.h"
37#include "XMLPort.h"
38#include "Level.h"
39
40namespace orxonox
41{
42    CreateFactory(BaseObject);
43
44    /**
45        @brief Constructor: Registers the object in the BaseObject-list.
46    */
47    BaseObject::BaseObject()
48    {
49        RegisterRootObject(BaseObject);
50
51        this->bActive_ = true;
52        this->bVisible_ = true;
53        this->level_ = 0;
54        this->namespace_ = 0;
55    }
56
57    /**
58        @brief Destructor
59    */
60    BaseObject::~BaseObject()
61    {
62    }
63
64    /**
65        @brief load general xml paramters
66    */
67    void BaseObject::loadParams(TiXmlElement* xmlElem)
68    {
69        if (xmlElem->Attribute("name"))
70        {
71            this->setName(xmlElem->Attribute("name"));
72        }
73    }
74
75    /**
76        @brief XML loading and saving.
77        @param xmlelement The XML-element
78        @param loading Loading (true) or saving (false)
79        @return The XML-element
80    */
81    void BaseObject::XMLPort(Element& xmlelement, XMLPort::Mode mode)
82    {
83        XMLPortParam(BaseObject, "name", setName, getName, xmlelement, mode);
84    }
85
86    /**
87        @brief Returns the levelfile that loaded this object.
88        @return The levelfile
89    */
90    const std::string& BaseObject::getLevelfile() const
91    {
92        return this->level_->getFile();
93    }
94}
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