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source: code/trunk/src/orxonox/Orxonox.h @ 1625

Last change on this file since 1625 was 1625, checked in by rgrieder, 16 years ago

merged hud branch back to trunk

  • Property svn:eol-style set to native
File size: 3.2 KB
RevLine 
[1293]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[1535]23 *      Reto Grieder
[1293]24 *   Co-authors:
[1535]25 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
[1293]26 *
27 */
28
[612]29/**
30 @file  Orxonox.h
31 @brief Main Orxonox Class File
32 @author Benjamin Knecht <beni_at_orxonox.net>
33 */
34
[673]35#ifndef _Orxonox_H__
36#define _Orxonox_H__
[612]37
[1039]38#include "OrxonoxPrereqs.h"
39
[715]40#include <string>
41
[612]42#include <OgrePrerequisites.h>
[777]43#include "audio/AudioPrereqs.h"
[729]44
[612]45#include "GraphicsEngine.h"
46
47namespace orxonox {
48
49  enum gameMode{
50    SERVER,
51    CLIENT,
[1502]52    STANDALONE,
53    DEDICATED
[612]54  };
55
[1032]56  //! Orxonox singleton class
[1219]57  class _OrxonoxExport Orxonox
[612]58  {
59    public:
[1535]60      bool init(int argc, char **argv);
[1293]61      bool start();
62
[1021]63      void abortRequest();
64
[612]65      static Orxonox* getSingleton();
[1293]66      static void destroySingleton();
67
[1563]68      static inline void slomo(float factor) { Orxonox::setTimeFactor(factor); }
69      static void setTimeFactor(float factor = 1.0);
[1293]70      static inline float getTimeFactor() { return Orxonox::getSingleton()->timefactor_; }
[1052]71      static inline void exit() { Orxonox::getSingleton()->abortRequest(); }
[1505]72
[1021]73   private:
74      // don't mess with singletons
[612]75      Orxonox();
[1021]76      Orxonox(Orxonox& instance);
77      Orxonox& operator=(const Orxonox& instance);
78      ~Orxonox();
79
[1293]80      bool loadPlayground();
[1021]81
[1293]82      bool serverLoad();
83      bool clientLoad();
84      bool standaloneLoad();
[1021]85
[1293]86      bool loadScene();
87
88      bool startRenderLoop();
89
[1024]90      float calculateEventTime(unsigned long, std::deque<unsigned long>&);
[612]91
92    private:
[717]93      GraphicsEngine*       ogre_;          //!< our dearest graphics engine <3
[1625]94      Level*                startLevel_;    //!< current hard coded default level
95      Level*                hud_;           //!< 'level' object fo the HUD
96      Radar*                radar_;         //!< represents the Radar (not the HUD part)
[1293]97      //audio::AudioManager*  auMan_;         //!< audio manager
[1021]98      Ogre::Timer*          timer_;         //!< Main loop timer
[1293]99      bool                  bAbort_;        //!< aborts the render loop if true
[1052]100      float                 timefactor_;    //!< A factor to change the gamespeed
[612]101
102      // this is used to identify the mode (server/client/...) we're in
103      gameMode              mode_;
[715]104      std::string           serverIp_;
[1502]105      int                   serverPort_;
[1021]106
107      static Orxonox *singletonRef_s;
[612]108  };
109}
[673]110#endif /* _Orxonox_H__ */
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