1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * ... |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file TetrisCenterpoint.h |
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31 | @brief Declaration of the TetrisCenterpoint class. |
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32 | @ingroup Tetris |
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33 | */ |
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34 | |
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35 | #ifndef _TetrisCenterpoint_H__ |
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36 | #define _TetrisCenterpoint_H__ |
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37 | |
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38 | #include "tetris/TetrisPrereqs.h" |
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39 | |
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40 | #include <string> |
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41 | |
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42 | #include <util/Math.h> |
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43 | |
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44 | #include "worldentities/StaticEntity.h" |
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45 | |
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46 | namespace orxonox |
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47 | {//idea: add 2 triggers to the centerpoint (one to determine when a box would go above the centerpoint; |
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48 | //the other to find out when the lowest row is filled totally) |
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49 | |
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50 | /** |
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51 | @brief |
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52 | |
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53 | |
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54 | @author |
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55 | |
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56 | @ingroup Tetris |
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57 | */ |
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58 | class _TetrisExport TetrisCenterpoint : public StaticEntity |
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59 | { |
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60 | public: |
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61 | TetrisCenterpoint(Context* context); //!< Constructor. Registers and initializes the object and checks whether the gametype is actually Tetris. |
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62 | virtual ~TetrisCenterpoint() {} |
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63 | |
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64 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method to create a TetrisCenterpoint through XML. |
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65 | |
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66 | virtual void changedGametype(); //!< Is called when the gametype has changed. |
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67 | |
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68 | /** |
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69 | @brief Set the width of the playing field. |
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70 | @param width The width in number of tiles. |
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71 | */ |
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72 | void setWidth(unsigned int width) |
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73 | { this->width_ = width; } |
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74 | /** |
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75 | @brief Get the width of the playing field. |
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76 | @return Returns the width in number of tiles. |
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77 | */ |
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78 | unsigned int getWidth(void) const |
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79 | { return this->width_; } |
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80 | |
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81 | /** |
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82 | @brief Set the height of the playing field. |
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83 | @param height The height in number of tiles. |
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84 | */ |
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85 | void setHeight(unsigned int height) |
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86 | { this->height_ = height; } |
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87 | /** |
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88 | @brief Get the height of the playing field. |
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89 | @return Returns the height in number of tiles. |
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90 | */ |
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91 | unsigned int getHeight(void) const |
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92 | { return this->height_; } |
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93 | |
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94 | /** |
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95 | @brief Set the size of a single stone. |
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96 | @param size The dimensions a stone has in the game world. (A stone is a cube) |
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97 | */ |
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98 | void setStoneSize(float size) |
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99 | { this->stoneSize_ = size; } |
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100 | /** |
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101 | @brief Get the size of a single stone. |
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102 | @return Returns the dimensions a stone has in the game world. |
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103 | */ |
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104 | float getStoneSize(void) const |
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105 | { return this->stoneSize_; } |
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106 | |
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107 | /** |
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108 | @brief Set the template for the stones. |
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109 | @param template The template name to be applied to each stone. |
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110 | */ |
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111 | void setStoneTemplate(const std::string& templateName) |
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112 | { this->stoneTemplate_ = templateName; } |
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113 | /** |
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114 | @brief Get the template for the stones. |
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115 | @return Returns the template name to be applied to each stone. |
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116 | */ |
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117 | const std::string& getStoneTemplate(void) const |
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118 | { return this->stoneTemplate_; } |
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119 | |
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120 | /** |
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121 | @brief Set the template for the bricks. |
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122 | @param template The template name to be applied to each brick. |
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123 | */ |
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124 | void setBrickTemplate(const std::string& templateName) |
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125 | { this->brickTemplate_ = templateName; } |
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126 | /** |
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127 | @brief Get the template for the bricks. |
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128 | @return Returns the template name to be applied to each brick. |
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129 | */ |
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130 | const std::string& getBrickTemplate(void) const |
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131 | { return this->brickTemplate_; } |
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132 | |
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133 | /** |
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134 | @brief Set the speed of the stones. |
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135 | @param speed The speed to be set. |
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136 | */ |
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137 | void setStoneSpeed(float speed) |
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138 | { this->stoneSpeed_ = speed; } |
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139 | /** |
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140 | @brief Get the speed of the stones. |
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141 | @return Returns the speed a moving stone has. |
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142 | */ |
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143 | float getStoneSpeed(void) |
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144 | { return this->stoneSpeed_; } |
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145 | |
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146 | private: |
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147 | void checkGametype(); //!< Checks whether the gametype is Tetris and if it is, sets its centerpoint. |
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148 | |
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149 | unsigned int width_; |
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150 | unsigned int height_; |
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151 | float stoneSize_; |
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152 | std::string stoneTemplate_; |
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153 | std::string brickTemplate_; |
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154 | float stoneSpeed_; |
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155 | |
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156 | }; |
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157 | } |
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158 | |
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159 | #endif /* _TetrisCenterpoint_H__ */ |
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