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source: code/trunk/src/modules/pickup/items/InvisiblePickup.h @ 7545

Last change on this file since 7545 was 7545, checked in by dafrick, 14 years ago

Improvements in InvisiblePickup.

  • Property svn:eol-style set to native
File size: 4.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benedict Simlinger
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file InvisiblePickup.h
31    @brief Declaration of the InvisiblePickup class.
32    @ingroup PickupItems
33*/
34
35#ifndef _InvisiblePickup_H__
36#define _InvisiblePickup_H__
37
38#include "pickup/PickupPrereqs.h"
39
40#include <string>
41
42#include <worldentities/pawns/Pawn.h>
43#include "worldentities/StaticEntity.h"
44#include "pickup/Pickup.h"
45
46namespace orxonox {
47
48    /**
49    @brief
50        A pickup that makes the Pawn invisible.
51        There are 2 parameters that can be chosen:
52        - The <b>activation type</b> It can be chosen to be either <em>immediate</em> or <em>onUse</em>. The activation type essentially (as indicated by the name) defines when the Pawn will be invisible, either immediately after being picked up or only after the player uses it.
53        - The <b>duration type</b> It can be chosen to be either <em>once</em> or <em>continuous</em>. For <em>once</em> the InvisiblePickup just makes the Pawn invisible for as long as it is used, for <em>continuous</em> the Pawn is invisible for the specified duration.
54        - The <b>duration</b> Specifies how long (in seconds) the invisibility lasts.
55
56        An examle of a XML implementation of a InvisiblePickup would be:
57        @code
58        <HealthPickup
59            activationType = "immediate"
60            durationType = "continuous"
61            duration = 30.0
62        />
63        @endcode
64
65    @author
66        Benedict Simlinger
67
68    @ingroup PickupItems
69    */
70    class _PickupExport InvisiblePickup : public Pickup
71    {
72        public:
73
74            InvisiblePickup(BaseObject* creator); //!< Constructor.
75            virtual ~InvisiblePickup(); //!< Destructor.
76           
77            virtual void XMLPort(Element& xmlelement, orxonox::XMLPort::Mode mode); //!< Method for creating a HealthPickup object through XML.
78            virtual void changedUsed(void); //!< Is called when the pickup has transited from used to unused or the other way around.
79            virtual void clone(OrxonoxClass*& item); //!< Creates a duplicate of the input OrxonoxClass.
80
81            /**
82            @brief Checks whether the Pawn is invisible.
83            @return Returns if the Pawn is invisible.
84            */
85            inline bool getInvisibility(bool)
86                { return this->invisible_; }
87            /**
88            @brief Get the time the InvisibilityPickup lasts.
89            @return Returns the time in seconds the InvisibiltyPickup lasts.
90            */
91            inline float getDuration(void)
92                { return this->duration_; }
93
94        protected:
95            void initializeIdentifier(void);
96
97            bool setInvisible(bool invisibility); //!< Set the Pawn to be invisible or visible again.
98            void setDuration(float duration); //!< Sets the time the InvisibilityPickup will last.
99
100            void pickupTimerCallback(void); //!< Helper method. Is called by the Timer as soon as it expires.
101
102        private:
103            void initialize(void); //!< Initializes the member variables.
104            Pawn* carrierToPawnHelper(void); //!< Helper to transform the PickupCarrier to a Pawn, and throw an error message if the conversion fails.
105
106            Timer durationTimer_; //!< Timer.
107
108            bool invisible_; //!< Helper to remember wether the Pawn is invisible.
109            float duration_; //! Duration of invisibility.
110    };
111}
112
113#endif // _InvisiblePickup_H__
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