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source: code/trunk/src/libraries/core/BaseObject.h @ 5774

Last change on this file since 5774 was 5774, checked in by rgrieder, 15 years ago

Removed almost everything. Should be working already, but not yet tested on Unix.

  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of the BaseObject class.
32
33    The BaseObject is the parent of all classes representing an instance in the game.
34*/
35
36#ifndef _BaseObject_H__
37#define _BaseObject_H__
38
39#include "CorePrereqs.h"
40#include "OrxonoxClass.h"
41
42namespace orxonox
43{
44    //! The BaseObject is the parent of all classes representing an instance in the game.
45    class _CoreExport BaseObject : virtual public OrxonoxClass
46    {
47        public:
48            BaseObject(BaseObject* creator);
49            virtual ~BaseObject();
50
51            /** @brief Returns if the object was initialized (passed the object registration). @return True was the object is initialized */
52            inline bool isInitialized() const { return this->bInitialized_; }
53
54            inline void setCreator(BaseObject* creator) { this->creator_ = creator; }
55            inline BaseObject* getCreator() const { return this->creator_; }
56
57        private:
58            bool                   bInitialized_;              //!< True if the object was initialized (passed the object registration)
59            BaseObject*            creator_;
60    };
61}
62
63#endif /* _BaseObject_H__ */
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