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source: code/trunk/src/audio/AudioManager.h @ 1056

Last change on this file since 1056 was 1056, checked in by landauf, 16 years ago

don't panic, no codechanges!
added a link to www.orxonox.net

File size: 2.4 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Nicolas Perrenoud <nicolape_at_ee.ethz.ch>
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _AudioManager_H__
30#define _AudioManager_H__
31
32#include "AudioPrereqs.h"
33
34#include <vector>
35#include <string>
36
37#include "core/Tickable.h"
38#include "AudioBuffer.h"
39#include "AudioSource.h"
40#include "AudioStream.h"
41
42namespace audio
43{
44  class _AudioExport AudioManager : public orxonox::Tickable
45        {
46        public:
47
48                // Init audio
49                AudioManager();
50
51                // Kill audio and set buffers, sources and memory free
52                ~AudioManager();
53
54                // Set listener position
55                void setPos(std::vector<float> newPosition);
56
57                // Set listener speed
58                void setSpeed(std::vector<float> newSpeed);
59
60                // Set listener orientation (first is direction
61                // the listener looks at, the second is the direction
62                // upwards the listener)
63                void setOri(std::vector<float> at, std::vector<float> up);
64
65                // Parses given xml string
66                void loadParams();
67
68                // Update
69                void tick(float dt);
70
71                void ambientAdd(std::string file);
72                void ambientStart();
73                void ambientStop();
74
75        private:
76
77                // Background sound
78    std::vector<AudioStream> bgSounds;
79                int currentBgSound;
80
81
82
83                std::string ambientPath;
84
85                // Vector containing all audio files
86                std::vector<AudioBuffer> buffers;
87                // Vector containing all audio sources which referer to one buffer
88                std::vector<AudioSource> sources;
89                // The ambient background sound
90                AudioSource ambient;
91
92                std::vector<float> listenerPosition;
93                std::vector<float> listenerSpeed;
94                std::vector<float> listenerAt;
95                std::vector<float> listenerup;
96        };
97}
98
99#endif /* _AudioManager_H__ */
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