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source: code/trunk/src/CMakeLists.txt @ 5752

Last change on this file since 5752 was 5752, checked in by rgrieder, 15 years ago

Small changes for the include directories:

  • Our own directories get specified in src/libraries, src/orxonox and src/modules. This way you cannot include for example "CameraManager.h" in the core library.
  • All tolua bind header files now go to src/toluabind to avoid declaring every folder with such header files in src separately (for each module/library).
  • Property svn:eol-style set to native
File size: 4.8 KB
Line 
1 #
2 #             ORXONOX - the hottest 3D action shooter ever to exist
3 #                             > www.orxonox.net <
4 #
5 #        This program is free software; you can redistribute it and/or
6 #         modify it under the terms of the GNU General Public License
7 #        as published by the Free Software Foundation; either version 2
8 #            of the License, or (at your option) any later version.
9 #
10 #       This program is distributed in the hope that it will be useful,
11 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 #                 GNU General Public License for more details.
14 #
15 #   You should have received a copy of the GNU General Public License along
16 #      with this program; if not, write to the Free Software Foundation,
17 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 #
19 #
20 #  Author:
21 #    Reto Grieder
22 #  Description:
23 #    Configures the compilers and sets build options.
24 #
25
26# Required macros and functions
27INCLUDE(FlagUtilities)
28INCLUDE(TargetUtilities)
29
30# Configure the two headers and set some options
31INCLUDE(OrxonoxConfig.cmake)
32
33################ Library Defines ################
34
35# Disable Boost auto linking completely
36ADD_COMPILER_FLAGS("-DBOOST_ALL_NO_LIB")
37
38# If no defines are specified, these libs get linked statically
39ADD_COMPILER_FLAGS("-DBOOST_ALL_DYN_LINK" WIN32 LINK_BOOST_DYNAMIC)
40ADD_COMPILER_FLAGS("-DENET_DLL"           WIN32 LINK_ENET_DYNAMIC)
41ADD_COMPILER_FLAGS("-DLUA_BUILD_AS_DLL"   WIN32 LINK_LUA_DYNAMIC)
42ADD_COMPILER_FLAGS("-DOIS_DYNAMIC_LIB")
43ADD_COMPILER_FLAGS("-DZLIB_DLL"           WIN32 LINK_ZLIB_DYNAMIC)
44# If no defines are specified, these libs get linked dynamically
45ADD_COMPILER_FLAGS("-DCEGUI_STATIC"       WIN32 NOT LINK_CEGUI_DYNAMIC)
46ADD_COMPILER_FLAGS("-DOGRE_STATIC_LIB"    WIN32 NOT LINK_OGRE_DYNAMIC)
47ADD_COMPILER_FLAGS("-DSTATIC_BUILD"       WIN32 NOT LINK_TCL_DYNAMIC)
48
49# Use TinyXML++
50ADD_COMPILER_FLAGS("-DTIXML_USE_TICPP")
51
52############## Include Directories ##############
53
54# Set the search paths for include files
55INCLUDE_DIRECTORIES(
56  # External
57  ${OGRE_INCLUDE_DIR}
58  ${CEGUI_INCLUDE_DIR}
59  ${ENET_INCLUDE_DIR}
60  ${Boost_INCLUDE_DIRS}
61  ${OPENAL_INCLUDE_DIRS}
62  ${ALUT_INCLUDE_DIR}
63  ${VORBIS_INCLUDE_DIR}
64  ${OGG_INCLUDE_DIR}
65  ${LUA_INCLUDE_DIR}
66  ${TCL_INCLUDE_PATH}
67  ${DIRECTX_INCLUDE_DIR}
68  ${ZLIB_INCLUDE_DIR}
69  ${VLD_INCLUDE_DIR}
70
71  # All includes in "externals" should be prefixed with the path
72  # relative to "external" to avoid conflicts
73  ${CMAKE_CURRENT_SOURCE_DIR}/external
74  # Include directories needed even if only included by Orxonox
75  ${CMAKE_CURRENT_SOURCE_DIR}/external/bullet
76
77  # OrxonoxConfig.h
78  ${CMAKE_CURRENT_BINARY_DIR}
79)
80
81IF(CEGUILUA_USE_INTERNAL_LIBRARY)
82  INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/external/ceguilua/ceguilua-${CEGUI_VERSION})
83ENDIF()
84
85################### Tolua Bind ##################
86
87# Create directory because the tolua application doesn't work otherwise
88IF(NOT EXISTS ${CMAKE_CURRENT_BINARY_DIR}/toluabind/${CMAKE_CFG_INTDIR})
89  FILE(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/toluabind/${CMAKE_CFG_INTDIR})
90ENDIF()
91
92INCLUDE_DIRECTORIES(${CMAKE_CURRENT_BINARY_DIR}/toluabind/${CMAKE_CFG_INTDIR})
93
94################ Sub Directories ################
95
96ADD_SUBDIRECTORY(external)
97ADD_SUBDIRECTORY(libraries)
98ADD_SUBDIRECTORY(orxonox)
99ADD_SUBDIRECTORY(modules)
100
101################ Executable ################
102
103INCLUDE_DIRECTORIES(
104  ${CMAKE_CURRENT_SOURCE_DIR}/libraries
105  ${CMAKE_CURRENT_SOURCE_DIR}/orxonox
106)
107
108# Translate argument
109IF(ORXONOX_USE_WINMAIN)
110  SET(ORXONOX_WIN32 WIN32)
111ENDIF()
112
113ORXONOX_ADD_EXECUTABLE(orxonox-main
114  # When defined as WIN32 this removes the console window on Windows
115  ${ORXONOX_WIN32}
116  LINK_LIBRARIES
117    orxonox
118  SOURCE_FILES
119    Orxonox.cc
120  OUTPUT_NAME orxonox
121)
122
123# Get name to configure the run scripts
124GET_TARGET_PROPERTY(_exec_loc orxonox-main LOCATION)
125GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME)
126SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "")
127
128
129# When using Visual Studio we want to use the output directory as working
130# directory and we also want to specify where the external dlls
131# (lua, ogre, etc.) are. The problem hereby is that these information cannot
132# be specified in CMake because they are not stored in the actual project file.
133# This workaround will create a configured *.vcproj.user file that holds the
134# right values. When starting the solution for the first time,
135# these get written to the *vcproj.yourPCname.yourname.user
136IF(MSVC)
137  IF(CMAKE_CL_64)
138    SET(MSVC_PLATFORM "x64")
139  ELSE()
140    SET(MSVC_PLATFORM "Win32")
141  ENDIF()
142  STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1"
143         VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}")
144  CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox-main.vcproj.user.in" "${CMAKE_CURRENT_BINARY_DIR}/orxonox-main.vcproj.user")
145ENDIF(MSVC)
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