| 1 | /****************************************************************************** | 
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| 2 | Copyright (c) W.J. van der Laan | 
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| 3 |  | 
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| 4 | Permission is hereby granted, free of charge, to any person obtaining a copy of  | 
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| 5 | this software  and associated documentation files (the "Software"), to deal in  | 
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| 6 | the Software without restriction, including without limitation the rights to use,  | 
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| 7 | copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the | 
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| 8 | Software, and to permit persons to whom the Software is furnished to do so, subject  | 
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| 9 | to the following conditions: | 
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| 10 |  | 
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| 11 | The above copyright notice and this permission notice shall be included in all copies  | 
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| 12 | or substantial portions of the Software. | 
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| 13 |  | 
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| 14 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,  | 
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| 15 | INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A  | 
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| 16 | PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT  | 
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| 17 | HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION  | 
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| 18 | OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE  | 
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| 19 | SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
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| 20 | ******************************************************************************/ | 
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| 21 | /** Deferred shading framework | 
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| 22 |         // W.J. :wumpus: van der Laan 2005 // | 
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| 23 |          | 
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| 24 |         Material shader: Single colour phong | 
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| 25 | */ | 
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| 26 | struct OUTPUT | 
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| 27 | { | 
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| 28 |         float4 color0 : COLOR0; // Diffuse color | 
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| 29 |         float4 color1 : COLOR1; // Position | 
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| 30 | }; | 
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| 31 |  | 
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| 32 | float3 colour; | 
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| 33 | float specularity; | 
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| 34 |  | 
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| 35 | OUTPUT main( | 
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| 36 |         float4 normal: TEXCOORD0, | 
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| 37 |         float4 texCoord0: TEXCOORD1, | 
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| 38 |         float depth: TEXCOORD2 | 
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| 39 | ) | 
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| 40 | { | 
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| 41 |         OUTPUT output; | 
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| 42 |         output.color0.rgb = colour; | 
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| 43 |         output.color0.a = specularity; | 
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| 44 |         output.color1.xyz = normal; | 
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| 45 |         output.color1.w = depth; | 
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| 46 |         return output; | 
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| 47 | } | 
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