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source: code/branches/weapons/src/orxonox/objects/weaponSystem/WeaponSet.h @ 2914

Last change on this file since 2914 was 2914, checked in by landauf, 15 years ago

More changes in the WeaponSystem:

  • WeaponSets can now contain several WeaponPacks
  • WeaponPacks can now belong to several WeaponSets

(until now this seemingly was a 1:1 relationship… now it's n:m)

  • Started support for multiple weaponmodes
  • Added some code to the destructor of some classes… according to some legends, this helps destroying objects. (WeaponSets and WeaponPacks weren't deleted before…)

Not yet finished, but I have to synchronize desktop computer and notebook.

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#ifndef _WeaponSet_H__
31#define _WeaponSet_H__
32
33#include "OrxonoxPrereqs.h"
34
35#include <map>
36
37#include "core/BaseObject.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport WeaponSet : public BaseObject
42    {
43        public:
44            WeaponSet(BaseObject* creator);
45            virtual ~WeaponSet();
46
47            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
48
49//            void attachWeaponPack(WeaponPack *wPack);
50
51            void fire();
52
53            void setWeaponmodeLink(WeaponPack* weaponpack, unsigned int weaponmode);
54            void removeWeaponmodeLink(WeaponPack* weaponpack);
55            unsigned int getWeaponmodeLink(WeaponPack* weaponpack);
56
57            inline void setDesiredFiremode(const unsigned int firemode)
58                { this->desiredFiremode_ = firemode; }
59            inline unsigned int getDesiredFiremode() const
60                { return this->desiredFiremode_; }
61
62            inline void setWeaponSystem(WeaponSystem *weaponSystem)
63                { this->weaponSystem_ = weaponSystem; }
64            inline WeaponSystem * getWeaponSystem() const
65                { return this->weaponSystem_; }
66
67        private:
68            WeaponSystem *weaponSystem_;
69            unsigned int desiredFiremode_;
70            std::map<WeaponPack*, unsigned int> weaponpacks_;
71    };
72}
73
74#endif /* _WeaponSet_H__ */
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