[2049] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Martin Polak |
---|
| 24 | * Co-authors: |
---|
[2915] | 25 | * ... |
---|
| 26 | * |
---|
[2049] | 27 | */ |
---|
| 28 | |
---|
| 29 | #include "OrxonoxStableHeaders.h" |
---|
[2912] | 30 | #include "WeaponSet.h" |
---|
[2049] | 31 | |
---|
| 32 | #include "core/CoreIncludes.h" |
---|
| 33 | #include "core/XMLPort.h" |
---|
| 34 | |
---|
[2914] | 35 | #include "WeaponSystem.h" |
---|
[2662] | 36 | #include "WeaponPack.h" |
---|
[2096] | 37 | |
---|
[2049] | 38 | namespace orxonox |
---|
| 39 | { |
---|
[2662] | 40 | CreateFactory(WeaponSet); |
---|
| 41 | |
---|
[2914] | 42 | WeaponSet::WeaponSet(BaseObject* creator) : BaseObject(creator) |
---|
[2049] | 43 | { |
---|
[2096] | 44 | RegisterObject(WeaponSet); |
---|
| 45 | |
---|
[2912] | 46 | this->weaponSystem_ = 0; |
---|
[2914] | 47 | this->desiredFiremode_ = WeaponSystem::FIRE_MODE_UNASSIGNED; |
---|
[2912] | 48 | |
---|
| 49 | COUT(0) << "+WeaponSet" << std::endl; |
---|
[2049] | 50 | } |
---|
| 51 | |
---|
| 52 | WeaponSet::~WeaponSet() |
---|
| 53 | { |
---|
[2912] | 54 | COUT(0) << "~WeaponSet" << std::endl; |
---|
[2914] | 55 | |
---|
| 56 | if (this->isInitialized() && this->weaponSystem_) |
---|
| 57 | this->weaponSystem_->removeWeaponSet(this); |
---|
[2049] | 58 | } |
---|
| 59 | |
---|
[2912] | 60 | void WeaponSet::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 61 | { |
---|
| 62 | SUPER(WeaponSet, XMLPort, xmlelement, mode); |
---|
| 63 | |
---|
[2914] | 64 | XMLPortParam(WeaponSet, "firemode", setDesiredFiremode, getDesiredFiremode, xmlelement, mode); |
---|
[2912] | 65 | } |
---|
[2914] | 66 | /* |
---|
[2662] | 67 | void WeaponSet::attachWeaponPack(WeaponPack *wPack) |
---|
[2096] | 68 | { |
---|
[2912] | 69 | if ( this->weaponSystem_->getWeaponSlotSize()>0 && wPack->getSize()>0 && ( wPack->getSize() <= this->weaponSystem_->getWeaponSlotSize() ) ) |
---|
[2096] | 70 | { |
---|
[2662] | 71 | this->attachedWeaponPack_ = wPack; |
---|
| 72 | int wPackWeapon = 0; //WeaponCounter for Attaching |
---|
[2912] | 73 | |
---|
[2662] | 74 | //should be possible to choose which slot to use |
---|
[2893] | 75 | //attach every weapon of the weaponPack to a weaponSlot |
---|
[2662] | 76 | for ( int i=0; i < wPack->getSize() ; i++ ) |
---|
| 77 | { |
---|
| 78 | //at the moment this function only works for one weaponPack in the entire WeaponSystem... |
---|
[2893] | 79 | //it also takes the first free weaponSlot... |
---|
[2912] | 80 | if ( this->weaponSystem_->getWeaponSlot(i)->getAttachedWeapon() == 0 && this->weaponSystem_->getWeaponSlot(i) != 0) //if slot not full |
---|
[2662] | 81 | { |
---|
[2912] | 82 | this->setWeaponSlots_.push_back( this->weaponSystem_->getWeaponSlot(i) ); |
---|
| 83 | this->weaponSystem_->getWeaponSlot(i)->attachWeapon( wPack->getWeaponPointer(wPackWeapon) ); |
---|
| 84 | this->weaponSystem_->getPawn()->attach( wPack->getWeaponPointer(wPackWeapon) ); |
---|
[2662] | 85 | wPackWeapon++; |
---|
| 86 | } |
---|
| 87 | else |
---|
| 88 | { |
---|
[2912] | 89 | for (int k=0; k < this->weaponSystem_->getWeaponSlotSize(); k++) |
---|
[2662] | 90 | { |
---|
[2912] | 91 | if ( this->weaponSystem_->getWeaponSlot(k)->getAttachedWeapon() == 0 ) |
---|
[2662] | 92 | { |
---|
[2912] | 93 | this->setWeaponSlots_.push_back( this->weaponSystem_->getWeaponSlot(k) ); |
---|
| 94 | this->weaponSystem_->getWeaponSlot(k)->attachWeapon( wPack->getWeaponPointer(wPackWeapon) ); |
---|
| 95 | this->weaponSystem_->getPawn()->attach( wPack->getWeaponPointer(wPackWeapon) ); |
---|
[2662] | 96 | wPackWeapon++; |
---|
| 97 | } |
---|
| 98 | } |
---|
| 99 | } |
---|
| 100 | } |
---|
[2096] | 101 | } |
---|
| 102 | } |
---|
[2914] | 103 | */ |
---|
[2096] | 104 | |
---|
[2662] | 105 | void WeaponSet::fire() |
---|
[2096] | 106 | { |
---|
[2914] | 107 | // fire all WeaponPacks with their defined weaponmode |
---|
| 108 | for (std::map<WeaponPack*, unsigned int>::iterator it = this->weaponpacks_.begin(); it != this->weaponpacks_.end(); ++it) |
---|
| 109 | if (it->second != WeaponSystem::WEAPON_MODE_UNASSIGNED) |
---|
| 110 | it->first->fire(it->second); |
---|
[2096] | 111 | } |
---|
[2914] | 112 | |
---|
| 113 | void WeaponSet::setWeaponmodeLink(WeaponPack* weaponpack, unsigned int weaponmode) |
---|
| 114 | { |
---|
| 115 | this->weaponpacks_[weaponpack] = weaponmode; |
---|
| 116 | } |
---|
| 117 | |
---|
| 118 | void WeaponSet::removeWeaponmodeLink(WeaponPack* weaponpack) |
---|
| 119 | { |
---|
| 120 | this->weaponpacks_.erase(weaponpack); |
---|
| 121 | } |
---|
| 122 | |
---|
| 123 | unsigned int WeaponSet::getWeaponmodeLink(WeaponPack* weaponpack) |
---|
| 124 | { |
---|
| 125 | std::map<WeaponPack*, unsigned int>::iterator it = this->weaponpacks_.find(weaponpack); |
---|
| 126 | if (it != this->weaponpacks_.end()) |
---|
| 127 | return it->second; |
---|
| 128 | else |
---|
| 129 | return WeaponSystem::WEAPON_MODE_UNASSIGNED; |
---|
| 130 | } |
---|
[2096] | 131 | } |
---|